View Poll Results: How many subscribers by December 2012 ?

Voters
541. This poll is closed
  • Less than 1 million

    157 29.02%
  • Between 1 - 3 million

    244 45.10%
  • Between 3 - 5 million

    104 19.22%
  • 5 miliion +

    36 6.65%
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  1. #1
    Stood in the Fire
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    Prediction: SWTOR will hit 4 million subscribers by next December ?

    According to this article, it predicts SWTOR will hit 4 million subscribers by December 2012

    http://geek.pikimal.com/2011/12/23/m...ions-for-2012/

    What are your prediction for subscribers down the track

  2. #2
    All depends on content. If they keep fixing bugs and rolling out new content/features no reason it cannot hit 4mil.
    The launch overall went well, now its all up to Bioware to keep it going.

  3. #3
    Pit Lord philefluxx's Avatar
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    I think that its very possible.

  4. #4
    Deleted
    I think it will end up with 900k or so.

  5. #5
    Possible if they fix the bugs and keep the content working. Also a change to the UI as well as things like a threat meter. If they listen to the community then they will do well.

  6. #6
    I am Murloc!
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    Four million is possible given the two million in box sales (per another thread & http://www.vgchartz.com/weekly/40909/Global/). We don't know the digital sales numbers, which I think will likely be around another 1-1.5 million. SWTOR will loose probably 500k-750k after the first 30 days, but I think it will surge as more content is added in 2012.

    Even though there has been a lot of bugs, they have been rolling out steady fixes and working on others. New content is also coming within the next month or so.

  7. #7
    Deleted
    I think it will stay around the 1 million mark, people are loving the game atm because the leveling content is brilliant, once they hit the cap it pretty much turns into WoW, I can see the die hard wow fans returning to Azeroth before the year is out.

  8. #8
    The Patient tehTyrant's Avatar
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    In their predictions, I don't see more MMOs going F2P. Sorry, F2P still isn't that popular, or rather I should reiterate... F2Ps that offer any sort of Play-To-Win in their cash shop are not very popular. Also, any real veteran of MMOs know the community because garbage, the quality gets worse and you end up spending more money instead of playing monthly. A F2P most of the time cover up the flaws of the game by being free. So many people look past it because of it being free.

    The only 2 MMOs I would consider "successful" in this market is Guild Wars (and most likely upcoming Guild Wars 2) though I wouldn't call them F2P since you do buy the game initially and League of Legends. Every other F2P MMO may have picked up "subscribers" and have become "successful" but it's all spin by the companies. They are still bad games and being free doesn't maker them better. Any game will pick up new players being free, it doesn't mean the game has gotten better by any means.

  9. #9
    Quote Originally Posted by Dynati View Post
    Four million is possible given the two million in box sales (per another thread & http://www.vgchartz.com/weekly/40909/Global/). We don't know the digital sales numbers, which I think will likely be around another 1-1.5 million. SWTOR will loose probably 500k-750k after the first 30 days, but I think it will surge as more content is added in 2012.
    Well over in this thread they are saying those charts are not based on anything real, so why should they be valid in this thread?
    http://www.mmo-champion.com/threads/1062713-Star-Wars-The-old-Republic-Sales?p=15031778#post15031778

    "If you want to control people, if you want to feed them a pack of lies and dominate them, keep them ignorant. For me, literacy means freedom." - LaVar Burton.

  10. #10
    Deleted
    It will end up hovering around the 2million mark, maybe a bit less.
    There are too many features missing that a new MMO should have from launch. It depends how long it takes them to implement them (or not).

  11. #11
    I think it's possible, but it is very very dependent on BW putting out as much quality content as fast as possible.

  12. #12
    I am Murloc!
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    Quote Originally Posted by moogogaipan View Post
    Well over in this thread they are saying those charts are not based on anything real, so why should they be valid in this thread?
    http://www.mmo-champion.com/threads/1062713-Star-Wars-The-old-Republic-Sales?p=15031778#post15031778

    It definitely isn't hard data at this point, but there isn't much else to go on at this stage. I'm not trying to prop up VGC's numbers as real, but it is at least something at this point.

  13. #13
    The Lightbringer inboundpaper's Avatar
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    I don't think Tor has enough casual market appeal to pull those numbers. I.e long leveling time, difficulty spikes.
    Quote Originally Posted by Asmodias View Post
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  14. #14
    No way will it be 4 million, the game isn't unqiue enough to keep players playing.

  15. #15
    Quote Originally Posted by PickledOnion View Post
    No way will it be 4 million, the game isn't unqiue enough to keep players playing.

    Guess you haven't played it yet then.

  16. #16
    In order to survive, SW:TOR needs at least:
    * Combat that is as fluid as WoW's.
    * Addon API.
    * Top end-game content that's challenging and engaging, not just harder versions of the same junk.

    The problem is that Bioware does not control the engine, so fixing the first two problems is not going to be easy (or even possible).

  17. #17
    Scarab Lord Loaf Lord's Avatar
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    Quote Originally Posted by PickledOnion View Post
    No way will it be 4 million, the game isn't unqiue enough to keep players playing.
    With that logic the Call of Duty franchise would have died after the first MWF

    ---------- Post added 2012-01-12 at 04:42 PM ----------

    Quote Originally Posted by Brett Skullcrack View Post
    In order to survive, SW:TOR needs at least:
    * Combat that is as fluid as WoW's.
    * Addon API.
    * Top end-game content that's challenging and engaging, not just harder versions of the same junk.

    The problem is that Bioware does not control the engine, so fixing the first two problems is not going to be easy (or even possible).
    Pretty sure they're going to be fixing the combat fluidity problem, was in a developers post.

  18. #18
    Dreadlord Vexies's Avatar
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    I think it will stay around the 1 million mark, people are loving the game atm because the leveling content is brilliant, once they hit the cap it pretty much turns into WoW, I can see the die hard wow fans returning to Azeroth before the year is out.
    I love this assumption lol.. You are completely going on the assumption that even IF (and I disagree) that the end game was exactly like WoW that anyone who left WoW would return because of that? I didnt leave WoW because of Panda's or Pokemon.. I left because of the direction the game is going and how stupid casual its getting. I loved what WoW was but can never be again. End game like WoW (before looking for raids and group stuidity?) yes please.

    Everyone assumes that you MUST return to WoW if you want to raid and have fun.. please.

  19. #19
    Too early to tell, it could go either way. Imo everything depends on Patch 1.1 and 1.2 and how much they actually improve the game in the next 1-3 months.

  20. #20
    if they fix the lag and delay in casting i can see this game going far. but right now im on the brink of cancelling. i can barely even find myself to log into swtor. the pvp is just horrible. on my sorc the delay for everything is just frustrating. and my comp is a 8gig ram dual vid card crossfire 2g ati quadcore 4ghz. it needs to feel and flow. i hate to say it but like wow pvp.

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