I read about it, got excited, remembered it was f2p, became dissapointed.
I will never play a f2p game.
I read about it, got excited, remembered it was f2p, became dissapointed.
I will never play a f2p game.
there is no "fake" threat in guild wars. so that aspect of "tanking" is gone.
there will be more individual responsibility in 5m of gw2. simply because there are less people and the combat system places more emphasis on personal skill. as was the case in gw1 to an extent.
kinda exciting! (my opinion of course)
except it's not f2p?I read about it, got excited, remembered it was f2p, became dissapointed.
I will never play a f2p game.
You certainly like to jump down peoples throats don't you. I don't dislike the system it works and I loved it for years so don't start ranting. And I've played every MMO since EQ. Having a trinity system boils it down to you take the damage, you pewpew, you make green bars grow. There can be some interesting fight mechanics like avoid this dps this down first etc. but no matter what it is a restricted encounter because it requires someone to take all the damage someone to kill things and someone to make sure those two don't die.
I think you misread my first post >_> I stated it PREVENTS dynamic game play. The example I posted is an example of how its not dynamic.
Camilla: You, sir, should unmask.
Stranger: Indeed?
Cassilda: Indeed, it's time. We have all laid aside disguise but you.
Stranger: I wear no mask.
Camilla: (Terrified, aside to Cassilda.) No mask? No mask!
i wasn't jumping down your throat. i was not allowing that statement to go by passively. role defined gameplay has no effect on the dynamism of encounters.
that's a perception that is kinda faulty and only true of a particular era of warcraft that reduced the trinity system to include dps as a point of design.
Relative to the numbers few people actually raided. As in yea 1 million people might be hardcore raiders, but even if the number was that high its 1/14th of the population. You assume everyone raids because you are a forum goer, but forums goers, people who talk in General Chat, people who talk about raiding, are the noisy minority. The largest part of the WoW community is the silent majority that just plays for fun and doesn't necessarily know everything there is to know about stats or boss fights and has no interest in it.
Though I think what they've currently designed is beautiful, the fact that they lied about the Mac Client for GW FIVE YEARS AGO pesters me.
'We'll eventually have a Mac Client.' - Translation: "We're just saying this to crush your hopes. F*** you mac users."
So I know I'll never get to play the game anyways, so why be excited?
It's F2P, the sole reason why my friends believe it is not going to be good. Doesn't matter how many videos I show them or how many interviews they read, they are still not convinced due to F2P.
I'll be trying based on the footage from gamescon and up till now. It's F2P and looks different as opposed to the what there is out right now.
People obviously don't know the difference between B2P, F2P and P2P. Either that, or people are just ignorant.
Anyways, I really don't get why beeing free to play should be a issue if the game is good..
Guild wars 1 used to > WoW untill they stopped making content, I see no reason why guild wars 2 couldn't > WoW now, besides that I will give up wow entirely if Guild wars 2 is what they promised it to be. if it's something I don't like I won't go back to WoW with a horrible feeling, I highly agree on what you think and feel but just ignore those people. they just didn't do their homework and start gamebashing before knowing what kind of good games are coming up.
I can confidently say I'll at least try GW2 and maybe even play it as well as WoW due to it's lack of subscription fee. I mean, the game looks fantastic! However, I'm afraid the play style of the game just won't fit me too awful well. We'll see, though!