Originally Posted by
Creepjack
Hmm.. I think I'm no expressing myself properly or clear. Sorry, English is not my native language so misunderstandings are bound to happen.
I fully understand the concepts behind GW2, I may not be as post intensive as Mif, but I did went through every info source I could. I'm also already working on a few serious projects regarding GW2's pvp. So yeah, my money kinda rides on this game so I really need it to be as good as possible =].
Let me try this one more time ;]. Let's imagine perfect balance (mathematically impossible, but just for the sake of argument) through all professions. So every class is a 100% of another. Looking at the weapon and utility skills we know to date (I'm not counting traits as they are being reworked) I would describe classes like this (overall potential, not by one particular weapon set):
Warrior: control 20%, support 30%, damage 30%, mobility 20%
Thief: control 15%, support 5%, damage 50%, mobility 30%
Guardian: control 10%, support 50%, damage 20%, mobility 20%
This is just a visualisation, example and not an accurate data sheet, but I hope you get the picture (and yes, we could add much more variables like survivability etc). Of course, by simply changing a weapon set/utility skills one prof can "turn by 180 degrees" from support to damage etc. Still numbers just shift around but overall every prof stays at 100% potential.
So knowing this, it's easy to tell that some encounters will be easier/harder with different classes. It reaches even beyond of party consisted of same professions, it's just how maths works. It is really impossible to create a boss encounter with the same difficulty across all of the possible prof/wpn/utility combinations.
The secret is to design a boss fight in a way that it can be beaten in few possible ways. Like a party consisted with strong support/survivability profs may take its time to kill it and follow some fight mechanic cause of the defensive cooldowns, but team with mostly more fragile profs will have choose to just burn him down before he kills everyone. Different parties, different approaches, but both with great chances of success. Now, despite all of the Anet efforts, math is a b!tch and there will be always "an easier way".