We will only use that buff on farm content. It won't kill our guild, since our WR is crap enough for us to afford it.
There's a big difference between can't, and won't. The buff is optional.
We will only use that buff on farm content. It won't kill our guild, since our WR is crap enough for us to afford it.
There's a big difference between can't, and won't. The buff is optional.
I don't believe, that's what he's saying. Cause lets be honest. If you guild is behind the average server progression for whatever reason, it is likely that you'll loose members to more progressed guilds and this is speaking in general terms. Now add the 5% buff and chose not to use it while the rest of the server is. Then it becomes plausible that the 5% buff will in fact contribute to your guild loosing members, assuming you chose not to use it.
And in that sense I understand what Brett Skullcrack is getting at. I kinda want to compare this with the LFR 4p bonus. Sure it's s choice whether you do it or not, but if you want to keep up, you farm LFR until you have your 4p bonus. Regardless if you "have to" or not.
It's a natural reaction in the raiding community if you ask me.
What I still find kind of amusing is that T11 HMs have never and seemingly will never be nerfed, so technically the starter tier is harder than the later tiers. If anyone in my guild whines about the nerfs I'll tell them if they want a real challenge go buy T11 gear from the vendor and do T11 HMs with tier-appropriate gear (think like a non-achievement version of Herald of the Titans) since that would still be a challenge.
What's so hard to understand that everybody else on your server is getting the buff too? Therefore, the playing field is exactly the same...you're still competing within your server.
To argue against the buff, means you're still competing with guilds that have already won. That race...is over on Jan 31.
In situations like this, I am not sure why they would have such an issue with leaving the buff on then. If your Guild is behind on progression and you are interested in progressing, then you can leave it turned on. If you prefer to defeat the encounter without the buff, then you have that option too. The only issue is if you want the raid to be as easy as possible so you can progress but also want bragging rights about defeating it without the nerf.
I shall die here. Every inch of me shall perish. Every inch, but one. An inch. It is small and it is fragile and it is the only thing in the world worth having. We must never lose it or give it away. We must never let them take it from us.
There's still the guilds who record their kills, you can see if they did turn it off or not, which will improve their glory compared to those who did turn it off.
dare you to try asking a pug raid to turn it off, or see what happens if you turn it off
But eh, w/e. Normal mode is ez mode. Hardmode raiders won't care - it'll make farming spine/madness a couple minutes shorter, normal raiders should be happy they killed it pre-nerf or sad that they are being dragged down by someone with downs syndrome and didn't kill DW pre-nerf and everyone else doesn't matter.
The only guilds it doesn't affect are the ones that are 8/8 hc. Everyone else is still racing against each other. You can be a "real raider" that only raids 2 days per week, in which case you're competing with other 2 days per week guilds. If those guilds use the buff, they will beat you in progress and get better apps than you. It's that simple.
---------- Post added 2012-01-20 at 12:57 PM ----------
Because it sucks getting content nerfed from under you when when you're doing fine, just progressing slower due to choice (like only raiding 2-3 days per week). Lets say a 3-day per week guild is progressing on spine hc. It takes 200-300 wipes to kill it in 25 man, lets say you've been there for two weeks and have done ~150 wipes and getting closer to the kill all the time. Now Blizzard comes along and hands you 5% buff which means the boss will die in a few tries. You didn't ask for the buff, you were doing great progress, but you just chose to move slower than hc guilds, but because Blizzard needs you to finish the content fast so they can sell you MoP they rob you of your ability to progress through the content at the difficulty it was designed to be at your own pace.
But that's not an option. Guilds live and die by recruitment. Recruitment for large part, unfortunately, comes down to progress and rankings. If you don't use the buff you will lose to other guilds in progress and ranking and they will take the best recruits.If you prefer to defeat the encounter without the buff, then you have that option too. The only issue is if you want the raid to be as easy as possible so you can progress but also want bragging rights about defeating it without the nerf.
That's, rather simply, untrue. They have not robbed you of the ability to progress through the content at the difficulty it was designed. You are choosing not to experience the content at that difficulty because you have an easier option. You can claim that it isn't a choice, but you are wrong.
It is, you just don't want to admit it.
Yes it is. It doesn't matter if you don't like the choice, that doesn't change the fact that you DO have a choice, and are choosing not to turn off the buff.But that's not an option.
So you are saying you do have a choice and can use this option. You just won't because you want to look better on rankings.Guilds live and die by recruitment. Recruitment for large part, unfortunately, comes down to progress and rankings. If you don't use the buff you will lose to other guilds in progress and ranking and they will take the best recruits.
That is a choice. Please stop claiming it isn't just because you don't like the options given.
I shall die here. Every inch of me shall perish. Every inch, but one. An inch. It is small and it is fragile and it is the only thing in the world worth having. We must never lose it or give it away. We must never let them take it from us.
It is a possible choice in the sense that you can physically flick the switch and not take the buff, sure. But doing so you're flicking the switch on killing your guild also. It's a tradeoff: Take the buff and don't experience the content at the difficulty it was designed vs. let your guild die. NOBODY will take the latter one now, nobody took it in ICC. So it's a choice sure, but only a theoretical one.
The game is full of such tradeoffs, some painful, which is fine. I don't have a problem with that. What I have a problem with is forcing that tradeoff on hc raiders when there is absolutely no reason to do so given the existence LFR and normal mode.
I like how you state that anyone who thinks that turning off the buff is an option isn't a "real raider" yet me - a staunch supporter of the buff - is probably more of a real raider than you are.
Funny that.
They were rather clear on why they did so in the forum post, actually. They are watching progression of all guilds overall, and have seen that a lot of guilds have hit a wall and that not as many Guilds have progressed as far in the raid as they wished. The hardcore type players have cleared it, and now guilds who are a little further behind on progression are getting a very small boost to help with progress. If progress is more important for your Guild than defeating the encounter at the original difficulty, you use the buff. They could have nerfed the encounter itself, meaning you would never get the chance to do the original difficulty version, but instead they gave players a choice. The main complaint seems to be that players don't want to actually make that choice.
Originally Posted by Blizzard Entertainment
You also have different opinions in guilds and in the end the guildleader/raidleader decides. Let's say I want to do it without buff and 75% of my guild wants to do it with buff then I really do not have a choice. I then have to make the choice between raiding nerfed content or leave my guild and find a guild who raids without the buff and with the same progress (good luck!).
And like someone else said. It's like choosing to raid without any gear on.
You also have the choice not to farm gear and raid. Yet everyone does it. There is also no reward at all for doing it without buff/debuff. And most people always take the easiest path to their goals.
Being able to turn off the buff is just some lame excuse to say they still cater to people who don't want hardmodes to be nerfed but in the end it doesn't work that way. People using the same argument on the forums is only annoying. You know perfectly well that it's not that simple.
I understand perfectly well why they did it. They have an internal date when they need to sell MoP. At that point they will need to have pushed majority of people through the Cata content or people will be yelling at them for releasing new content before they're done with the old one. That's why they have a cutoff date when they NEED to have pushed certain number of people through the content.
There is no reason whatsoever to introduce this buff to HC. You want people to "see the content", fine put the buff in normal mode if for some reason you think LFR wasn't enough. The whole point of HC mode was to serve as the ultimate challenge, not something that you get a free ride through like you get in LFR and normal.
It's an option by definition, because that's what the word "option" means. Your emotional reaction to the choices that are available isn't capable of changing that.
And I would agree that if a global 5% nerf to the current raid tier kills off your guild, then your guild has already been dead-man-walking for at least a full tier.