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  1. #1

    A new MMORPG: World PvP Based

    My brother and I, as well as a long time WoW friend are brainstorming ideas for a game that we would eventually like to propose to a company.

    I won't get into details, as a lot of our ideas are very innovative, and unique, but I'll ask this question:

    Would you guys be interested in a World PvP mmo, and if so, what kind of things would you like to see?

    Also, if you're interested in joining us with this project, feel free to contact me so we can discuss things further.

    Thanks, and I look forward to some of your responses!

  2. #2
    You really need to provide more detail.

    What makes it an MMO, what are the draws aside from world PvP. You need to explain how it differs from every other mmo out there, and how it approaches a focus on world pvp without being a MOBA.

  3. #3
    Me personally, Nope. I'm not a fan of world pvp. But thats just my opinion.

  4. #4
    Scarab Lord Azuri's Avatar
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    Typically a purely PVP based MMO may fall flat on it's face I have no data to back up that statement but I think you need to appeal to PVE crowd as well. Maybe if it was super amazing, maybe.

  5. #5
    High Overlord Chillin D's Avatar
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    Unfortunately, most companies won't hear you out unless you're an employee on their development team. However, it would be cool to brainstorm and come up with your own characters, story, etc.

  6. #6
    tbh a pvp only MMORPG doesn't sound that good, but without further information: no i wouldn't be interested.

  7. #7
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    Quote Originally Posted by dothetango View Post
    I won't get into details, as a lot of our ideas are very innovative, and unique
    I'm sorry, but you know what this sounds like to me?

    ''I won't get into details as I recently thought about how cool it would be to have a World pvp based MMO but basicly have nothing to talk about so I want to get ideas from other people and present them as my own to a company in the naiev hope that my ideas will actualy be read''

    Yeah I'm very cynical.

  8. #8
    It's called Shadowbane, it was a great game, but unfortunately it didn't do to well...

  9. #9
    Quote Originally Posted by Turtlesftw View Post
    You really need to provide more detail.

    What makes it an MMO, what are the draws aside from world PvP. You need to explain how it differs from every other mmo out there, and how it approaches a focus on world pvp without being a MOBA.
    There will be 3 factions. Each faction will have 3 races. Each faction will have it's own continent where they will level to a few levels before max level. Obviously,
    these continents are going to be massive. After completing your faction's continent, you will travel to the 4th continent to finish leveling. The quests will 'force' people to pvp. For example, you may have to go to the other faction's town, and collect their supplies.

    Once reaching max level, the main part of the game is going to be the 5 cities that are on the 4th continent. These cities will be conquerable by each faction, and won't be instanced. You'll be able to run by this city as a battle is taking place and decide whether or not you want to join the battle, or continue doing your dailies or what have you. The cities will be destructible (think BF3 sorta, but more destructible) via various classes I.E. a sapper. Once you've taken over the town, PvE instances will unlock within the town, or around the world, so you can par-take in PvE if you'd like to.

    Each class will play it's own particular role. There will be warriors (tanks/pure dps/strategy), casters(dps/strategy/healers), and rogues (dps/STRATEGY) Like I mentioned earlier, an example of a rogue may be a sapper that specializes in bombs, and blowing up buildings, etc. Think of it as like a World PvP Strategic MMO game. Some classes may prove to be better at blowing down the castle/keep walls, and infiltrating the base, where as some are just fighters/healers.

    We're also thinking of some sort of King mechanic, where someone is elected king and becomes more powerful once the city is taken over, and in your faction's control.

    This is very bland, as I didn't include a lot of things that really sell it; these are just the basics.

  10. #10
    I read a proposoal of someone who started on making world PVP mmo.
    The person actually has created big-name games for established studios, and had experience in high-level management as well as programming.
    What they were aiming is a base of about a dozen thousand players - nothing like WoW, about 1,000 smaller than wow. He said it would be enough for him to have comfortable living.
    However that was a well established person, with a lot of experience, who actually lead people in creating A-games.

    Anyway, go here for some ideas: http://www.gamedev.net/forum/17-game-design/
    Those people play many games, some dream of making games, and a tiny portion actually made games.

    I'm a firm believer that ideas are a dime a dozen. It's the sweat that makes the game great, unless you can code, or [big] maybe draw art for the game, I suggest forgetting developing ideas, and just learn how to program first - make a small demo of your game, than ask people for money to grow bigger.

  11. #11
    wow, i just posted an entire thing describing it more in detail, and it didn't post.

    let me re-type it all

  12. #12
    Scarab Lord Azuri's Avatar
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    Quote Originally Posted by dothetango View Post
    wow, i just posted an entire thing describing it more in detail, and it didn't post.

    let me re-type it all
    Your post may have gone into a moderation que btw. You have only 2 posts something in the post may have got flagged FYI.

  13. #13
    Would never work.

    You can see the QQ and crying in a game like WoW when 1 class is stronger than another.

    It would just crumble.
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  14. #14
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    Personally I wouldn't. Don't get me wrong, I love world PvP. Best part of any MMO really. But any MMO that focuses on just one thing can't be very good. I'd absolutely love a MMO that focused on realism rather than balance and had hard to achieve goals with rewards that give advantages over others.

  15. #15
    99,9999999% sure you won't get anywhere with just an idea, either you'll need 25 books of detailed amazing lore, or have something playable to show them.

  16. #16
    The Unstoppable Force Chickat's Avatar
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    A world mixing high fantasy and science fiction together. If you are going to make it a true world pvp game, then you cant have bgs. You need to appeal to a pve croud, so having dungeons and pve content is a must. Maybe have big battles fusing pvp and pve together. The pve players can fight pve mobs that the other team summons and vice versa. Rift/gw2 style public questing.world bosses with event chains liek in rift. A fluid combat system, preferably not hotkey based. A polished UI with addon support from day one. I have tons of ideas and things id like to see.

  17. #17
    Stood in the Fire Majik8ball's Avatar
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    Yes, but it has to be done correctly. The beauty of WoW is that you find enemy players out while doing quests in the world. It's not fun to get a quest that says "kill 10 enemy players" This is where WoW screwed up. They stopped adding PvP based objectives in zones (halaa, the towers in EPL, the 3 areas in Hellfire.) and started creating battleground style areas (Tol'Barad/ Wintergrasp) They also added a LFG system which took players out of the world, so very little World PvP was occurring. To remedy this they added quests like: http://www.wowhead.com/quest=13234 (Kill 15 Alliance players in Icecrown) Which as covered before, is not fun.

    Also, if it is faction based, there needs to be good lore, and compelling characters to make the PvPer feel like they are contributing to something greater than themselves. This is something WoW did well, the game didn't make you feel like player #3,489,037, it made you feel like "Majik8ball, Holy Paladin of the Grand Alliance." And that made you want to help your faction by killing other players.

    Finally, a PvP based MMO needs a very dynamic class system. The holy trinity does not really work for this, because any healer is a sitting duck in World PvP, unless he has friends. One way to remedy this without reinventing the wheel (which isn't bad, GW2 is doing this and it looks very promising) would be to allow people to change specs on the fly. For example, I am playing as a Restoration Druid, when all of the sudden, another player attacks me with one button, I can switch to a damage spec. (Somewhat similarly to a Warrior changing stances, except your whole spec changes with it.) This way no player feels vulnerable in World PvP.
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  18. #18
    One thing you have to understand about game development; everyone has ideas. Not everyone has the skills to execute them. Being simply "the idea guy" is quite unrealistic. If you want any hope of your game actually becoming reality I highly recommend you learn some programming skills so that you can at the very least present a tech/gameplay demo with your proof of concept.
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  19. #19
    The Unstoppable Force Chickat's Avatar
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    Bah, hearing you talk about making a game makes me sad=/ I wish I had the skills and training to make video games, but I wouldnt know what kind of degree to get and what branch in video game making I should go into.

  20. #20
    Alright, here's some more detail on the game.. i'm typing this again, because my original post didn't go through.

    Basically, there's going to be 3 factions. Each faction will have 3 races, and it's own continent. So, there's going to be the 3 continents for the factions to level up close to max level, and then they'll travel to the 4th continent. On this continent, there will be quests that 'force' you to pvp per say. They will ask of you to go to enemy towns and collect their supplies, blah blah blah.. really havent though much about question, just a few ideas.

    Once you hit max level, on this 4th continent there will be 5 cities. These cities won't be instanced so that it feels like world PvP. We want people to be able to run by a city and decide whether or not they want to join the massive battle to overtake the city, or just run by it and continue doing their dailies... what have you. Basically, these castles/keeps are going to be destructible (think BF3, but entirely destructible). Once you take over a city, pve instances will unlock in said city, and around the continent/world.. possibly on another faction's continent so that you have to pvp to get to it. We're also thinking of implementing a King mechanic. Basically, once you take over a town, you'll be able to vote for a king based on the player's accomplishments during the siege. If you're voted in as king, you will become more powerful for as long as you hold the keep.

    You're going to have your warriors, which will focus mostly on being the grunts and dmg dealers in battle. You'll have your casters, which include healers, and dmg dealers. Then, you'll have your rogues, which are stealthy/move faster. Each class will play it's own role.

    Warriors will be able to tank, dps. One of the classes we're thinking of is a juggernaut. Mostly uses his fists as his own weapons, but is able to pick things up around the maps and attains another skill set when he picks up another weapon (a club or something) He has abilities where can pick up his teammates, and throw them into a group of enemies to possibly use an aoe ability; or, he has another ability that can be used simultaneously that allows you to charge while having a teammate in your arms so that you can get a fuser closer to a wall. He can pick up enemies, throw them a short distance, and if they hit a wall.. it deals double dmg. His fist attacks will be able to put in combos, where the 3rd attack will do more dmg.

    A good example of a rogue is a sapper. Sappers specialize in bombs, and play the role of really getting in and doing a lot of siege damage. They'll be able to plant bombs on walls/doors, and the ability will do siege dmg as opposed to doing player dmg. They can also throw/plant these bombs on player targets, so that they're able to solo some things.

    An example of a caster would be our class called a Floodgate. This class uses the power of water to cast his abilities. You'll have charges, which are stored in a canteen that you carry around, as opposed to using mana as a resource. These charges regenerate over time, but if you're standing next to a lake, or water, you will be able to cast almost infinitely.

    Then, the healers... we haven't much touched base on the healers, but they'll be unique in their owns ways.

    Keep in mind, there's a bunch of stuff that needs to be ironed out (obviously), and we've only been brainstorming for a few days, so this is all pretty basic. I just wanted to get people's opinions on this, and possibly find a few more people interested in helping with it.

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