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  1. #201
    Bloodsail Admiral Supajayare's Avatar
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    [QUOTE=Maarius;15305390]well warrior is nice to watch too ^^

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    ---------- Post added 2012-02-01 at 03:53 PM ----------

    One of my favorite GW2 vids!

    I do have one question though. Whenever he uses a move that's casting/channeled, can he still use them while moving or does he have to stand still? I've seen a few moves where it seems like it was interrupted and some that weren't, would just like some clarification on this.

  2. #202
    Pandaren Monk Maarius's Avatar
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    Quote Originally Posted by Supajayare View Post
    I do have one question though. Whenever he uses a move that's casting/channeled, can he still use them while moving or does he have to stand still? I've seen a few moves where it seems like it was interrupted and some that weren't, would just like some clarification on this.
    well there are a lot of spells that can be cast while moving. But there are still some spells that need you to stand still. Some of the skills where you needed to stand still got reworked in order to work on the move... guess we have to wait for the final version.
    I think it is a bit clarified here: http://www.youtube.com/watch?v=Jff4Wk5wZfE

    not sure when, I'm looking...
    Last edited by Maarius; 2012-02-11 at 04:32 PM.

  3. #203
    Awesome post Maarius, thanks ! I already knew all of that, but 2 unseen videos + an educated standpoint like yours was real brain candy. Thanks.
    GW2 Hype level +10. (already capped anyway)

  4. #204
    Brewmaster Neglesh's Avatar
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    Quote Originally Posted by Maarius View Post
    well warrior is nice to watch too ^^




    One of my favorite GW2 vids!
    Thanks for that link, 'Luffy' .

    That was an amazing video.

    Makes me want to roll a Warrior, sigh. (in a good way, lol)

  5. #205
    Bloodsail Admiral Scrabblet's Avatar
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    The only thing I don't like about the combat in GW2 is how there will be a massive amount of those "herpderp stand in one spot and attempt rotation" players who then say the game sucks...

  6. #206
    Quote Originally Posted by Scrabblet View Post
    The only thing I don't like about the combat in GW2 is how there will be a massive amount of those "herpderp stand in one spot and attempt rotation" players who then say the game sucks...
    I plan to stay as far away from the forums as possible for the first month when the game comes out. Hopefully things will calm down by then.

  7. #207
    Bloodsail Admiral Supajayare's Avatar
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    Quote Originally Posted by Neglesh View Post
    Thanks for that link, 'Luffy' .

    That was an amazing video.

    Makes me want to roll a Warrior, sigh. (in a good way, lol)
    hah! np

    Yea it was an awesome video, add Warrior to my long list of 1st profession to play now; which makes it ranger, thief, guardian, elem, warrior
    And thanks for the link Marrius

  8. #208
    Pandaren Monk Maarius's Avatar
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    a lot of people see the 10slot skillbar and think they won't have a lot of variety in GW2. Guildwars Insider made a nice video which clarifies this one, take a look:



    I don't agree with all of his statements, but it's ok to watch nontheless. It seems that the speaker has never heard of professions that do have more than 15 skills (e.g. elementalist, engineer, ranger, skill-chains, etc. etc.). And the trait-part, I'm confident that they will design it better than he described it here.
    Last edited by Maarius; 2012-02-13 at 09:10 AM.

  9. #209
    GW2 looks like it has combined some cool elements from MOBA games, with some elements from asian games, like dodging. The skills will be much more situational like in LOL than a spamfest like in Rift or WOW due to the longish cooldowns on powerful skills. Weapon mixing and swapping is going to add a needed layer of complexity to gameplay. Without the weapon swapping the game just wouldn't have the layer it needs to be interesting. No healing class... going to make for a much better playstyle. I really like where this game is going. I have faith Anet will bring it all together.

    The look, kind of hard to explain why, seems to be a cross between Warhammer and Aion, which to me is a nice mix. So I agree with the earlier Asian comment.

  10. #210
    The Lightbringer Malthurius's Avatar
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    Quote Originally Posted by Maarius View Post

    I don't agree with all of his statements, but it's ok to watch nontheless. It seems that the speaker has never heard of professions that do have more than 15 skills (e.g. elementalist, engineer, ranger, skill-chains, etc. etc.). And the trait-part, I'm confident that they will design it better than he described it here.
    The way he described Traits were in the old model. They've been revised since then, probably for the reasons he stated. What that revision is however, we've yet to see.
    "Questions are for those seeking answers. Those who have answers are those who have asked questions." -Mike R. (Malthurius)

  11. #211
    Scarab Lord Wrathonia's Avatar
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    Quote Originally Posted by Maarius View Post
    a lot of people see the 10slot skillbar and think they won't have a lot of variety in GW2. Guildwars Insider made a nice video which clarifies this one, take a look:



    I don't agree with all of his statements, but it's ok to watch nontheless. It seems that the speaker has never heard of professions that do have more than 15 skills (e.g. elementalist, engineer, ranger, skill-chains, etc. etc.). And the trait-part, I'm confident that they will design it better than he described it here.
    That is fine really. I think the video is aimed at the laymen. It covers the basics of what are needed to know. I am hoping for more quality videos to be out once the friggin NDA drops and we get updated info.

  12. #212
    Quote Originally Posted by Wrathonia View Post
    That is fine really. I think the video is aimed at the laymen. It covers the basics of what are needed to know. I am hoping for more quality videos to be out once the friggin NDA drops and we get updated info.
    Only 1 more week~!!!


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  13. #213
    Projectiles hit objects. Players are actually objects, so you can't hit someone with a projectile, who hides behind an other hostile player. This is huge imho. It hasn't anything to do with numbers either. You can actually help your friends who get bombarded by an enemy ranger by standing in front of them. I would call this "ranged tanking"... even if there are no dedicated tanks in the system any more.
    This intrigued me. Does this mean that ranged classes are FPS based and have to actually aim to hit all their abilities? If not, it would seem unfair for melee to have to aim their abilities and not ranged. Maybe I'm completely wrong on both accounts? Some clarification is needed.
    LOLINFRACTED

  14. #214
    The Lightbringer Malthurius's Avatar
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    Quote Originally Posted by Fest View Post
    This intrigued me. Does this mean that ranged classes are FPS based and have to actually aim to hit all their abilities? If not, it would seem unfair for melee to have to aim their abilities and not ranged. Maybe I'm completely wrong on both accounts? Some clarification is needed.
    You target mobs like you do in WoW, or any other MMO. You don't aim.

    That being said, projectiles probably will work like they did in GW1. When you fire a projectile it automatically compensates for enemy movement if the enemy continues to move in a constant direction left or right. Changing direction during projectile flight will then make the projectile miss you (It's a very small window, projectiles are very fast, unlike in WoW. A good example is a shadow bolt from WoW travels really slow.)(I'm not 100% sure if this is how it works, but it makes sense in my mind for it to be this way.)

    As for that being unfair to melee, melee have to be in range to hit with their melee weapons. Unlike in WoW where you can spam your attacks with long cool downs until you hit them; Guild Wars 2 skills will go off, whether you're in range of your target or not. So you have to be sure that your enemy is in front of you and in range when you use that attack with a 20 second cool down or it's just going to be wasted.
    Last edited by Malthurius; 2012-02-14 at 01:57 AM.
    "Questions are for those seeking answers. Those who have answers are those who have asked questions." -Mike R. (Malthurius)

  15. #215
    Pandaren Monk Maarius's Avatar
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    updated the first post with this:



    nothing new, but it belongs here ^^

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