So I never reached max level in rift. I End game raided in WoW. And got to max level in SWTOR and found an extreme lack of endgame content. So my question is this. Is rift worth returning to and finish leveling and Doing end game PvP/PvE?
So I never reached max level in rift. I End game raided in WoW. And got to max level in SWTOR and found an extreme lack of endgame content. So my question is this. Is rift worth returning to and finish leveling and Doing end game PvP/PvE?
doh my god....
"don't look back, it's a trap, it a fact, it's a booby trap booby trap" - The Dickies
the game starts at level 50
swtor is only a month old.. what do you expect?
swtor lacking in endgame? bs
sounds like you hit 50, had greens on, and went NOPE!
since there is plenty at 50.
Bow down before our new furry overlords!
Rift is quietly developing into a seriously good MMO. They are evolving it very quickly and it's one of the more complex MMOs out there right now.
I dropped WoW back in the fall to play SWTOR but stepped into Rift last weekend for the free weekend and I'm thinking I will head over to Rift for at least a few months after I taste some of the SWTOR end game stuff.
Rift is heavily geared toward the endgame experience. The leveling portion is brief (intentional by the devs) and very compact. It wouldn't be an exaggeration to say that the majority of the game's features are only unlocked at endgame.
Rift has the most robust and well balanced PVE endgame of the 3 mentioned in the OP. Very polished and superbly designed.
However, if a raid centric endgame is not for you, Rift is a bad bet. Raiding is the thing in Rift and it's not nearly as accessible as TOR or WOW raiding. Gotta work for it in Rift.
[Full Disclosure: I have an active account to TOR, Rift and WoW currently. I enjoy them each for various reasons.]
Hmm, have they fixed a lot in RIFT? I quit at 1.1 due to boredom of Raid Rifts and Raids in general (got a fair few shard-firsts). I played a Cleric DPS, so my rotation consisted of spamming 1 button that had all my abilities bound to it and only doing mediocre DPS in T1-T2 gear, wasn't to fun.
Have they balanced a lot of the classes yet? or is going back to RIFT going to make me get cornered into being a healer these days.
As I will probably never level another Alt as the leveling in RIFT is Atrociously boring.
---------- Post added 2012-01-28 at 10:33 AM ----------
Haha, you mean "which you are too lazy to look for" as my Server it takes 15-20mins max to find a HM group. Also I'm assuming you play Empire on a very empire heavy server, as I play Republic and get Alderaan twice as much as huttball, and even more voidstars than huttball.
Your experience =/= to the game not providing content.
Find a Guild.
Bow down before our new furry overlords!
Um, yea. It's the most robustly updated MMO currently on the market. The game changed since last week till now. And I am kinda not joking either. Somewhat silly to ask the question has Rift changed since... 3 days ago. XD
In PVE, classes are generally within a 3-5% margin of difference depending on the encounter. A slimmer margin than most other MMOs as I am aware of. So I would say that is rather exceptional class balance.
Clerics are useful in all roles. Depends on the guild you join and what they are looking for out of a cleric. We have a Cleric MT/OT now that I am on hiatus and he tanks as well as my Warrior for the most part.
The only issue with Clerics is their healing roles scale poorest with gear acquisition relative to other classes. A Mage healer with a new set of gear sees a very obvious increase. Healing Cleric... kinda not as noticeable. But conversely, Clerics are very strong healers at the start of progression. So it's a logical trade-off of the only class in Rift that can perform all roles; Cleric.
I don't participate in PVP in any MMO- so no comments on those aspects.
Last edited by Fencers; 2012-01-28 at 12:45 AM.
SWTOR's endgame is really solid for any MMO that's only a month old, my BH finds raid NM and HM groups in < half an hour and he's not even in a normal guild. Not to mention if you do bonus series you can level two characters without overlapping planets after level 20~. PVP is lacking, but they've already said the next major patch is focused on it.
Rift, was almost exactly the same as WoW at endgame. You grind 5 mans, do daily rifts, PVP , raid some, etc. I'm not sure what you are expecting seeing almost every MMO has the same end game routine.
to be honest, all MMOs when they are new, lack most forms of end-game content.
WoW dind't had any raids AT ALL at launch, nor BGs, nor arena, nor even quest really (you stopped getting quests in your mid 50's so the last levels had to be grinded via killing hundreds of mobs) and had barely 2 instances at max lvl. Didn't stopped people from having fun.
SWTOR has (For the moment) 2 raids, a few instances, and has battlegrounds. Plus the replay value is GIGANTIC since it has 8 different classes, that can branch out into 16 advanced classes, that each feature a light-side and dark-side campaign.
Therefore, we're looking at no less than 32 different stories to partake on.
Por que odiar si amar es mas dulce? (*^_^*)
Depends on what you are looking for, honestly.
Someone made a thread a few days ago asking this same question. Only the OP said he didn't like raiding too much and couldn't commit to a hardcore guild. In that case I said TOR was a best bet as the game still have a traditional endgame ala Warcraft but had a fantastic leveling experience for all classes- so could potentially play for months and not really run into a brick wall.
It's nice to have options in games. And even nicer that we have MMOs which offer a little something different from each other to break things up.
I don't know exactly when you left but here's a one link summary to the content added to the game since it's launch last march. They have some videos and such you can check out for PVE/PVP etc just poke around a bit.
http://www.riftgame.com/en/community...l-ascended.php