Originally Posted by
tobindax
I'm not going to touch the ranked arena subject. You guys that are into serious Arena ranking do what you're doing, this thread is not for you.
I'm talking about Arena for Caps strictly. This is simply a part of the game that is practically broken: The reason for this is the following:
- It is easier to do it than striving for success in a regular Battleground.
Regular Battlegrounds will be random and can be partly premade but they require strategy and some effort, and even if they are premade they still need time. It will not be handed to you in 10 minutes of mediocre gaming, especially if you don't premake a 5man.
In arena though what you do is the following:
- Fine another player, any player, he just has to be slightly better than completely useless. Not even pvp gear is needed
- Enter the arena without delay
- Even if you lose that works gradually to give you even worse teams.
- Arena Cap reached in about 10 to 20 minutes, depending on skill (which doesn't have to be high).
Now, how to address this: Two approaches
1) Keep the difficulty (easy)
2) Make it harder
If you keep the difficulty easy there is an obvious solution:
- Make BGs (regular BGs) give more Conquest. i.e. I estimate a fair number - that compared well to Arena 2's cap - is 200 to 250 each win.
This is not at all unfair because remember, the option was 1) to keep difficulty same with Arena cap.
Now, if we go to making it harder, one can simply give 2's "for cap" less than those huge numbers they get. e.g. Give them only 50 or max 80. Perhaps raise it if the ranking is higher.