1. #1

    Heroic Yos 10 man advice

    My guild is currently 3/8H and i was wondering if anyone might have any input on if we should 2 heal yosh or not.
    Comp:
    Hpally with ret off spec
    Hpally
    Rshammy w/ enhance OS
    blood DK
    arms warr
    aff lock
    fury warr
    combat rogue
    arcane mage
    S priest

  2. #2
    Deleted
    You managed Zon'ozz and Hagara before Yor'sahj?

    Yor'sahj is pretty easy - and you should 2 heal it. With two paladins youll be pretty set on AoE healing. Not sure about raidcooldowns, but AMs + Rallying cry and 4set Blood will do that. If you're just getting gibbed on the yellow-black-red phase use the Shaman for his SLT.

  3. #3
    Deleted
    get yorsajh priority addon from curse for the fight, very useful.

    both combo's will work well for healing it. for the pain train for red/yellow/black, there is alot of healing. the SLT from the shammy will be nice as a buffer, but the raw healing power of both classes probably even themselves out

  4. #4
    Definately 2 heal with a blood DK tank which basically takes 0 melee damage the entire fight and can heal himself through purple.

  5. #5
    I'd say 3-heal. There's no real downsides to 3-healing it, you'll just save yourself a lot of wipes from red/green/black and red/yellow/black when going with 3 healers.

    We've been killing him with 3 healers since the first time we did it. We tried with 2 healers a bit some week ago but after some deaths we just killed it easy with 3 healers instead.
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  6. #6
    Deleted
    You need your DPS to do over 40k each, with the tank at 20k+. The only ways 3-healing is an option is if you have a really geared fire mage (tell your arcane mage to go fire btw...) and really solid aoe from everyone else.

    We've 2-healed it since the first time we killed him and it's pretty much a joke nowadays. There is absolutely no RNG whatsoever (except for the order of the blobs, but for that we just assumed that we'd get 2 red/yellow/black so we saved defensive/healer cooldowns for the first, BL and any other cooldowns for the 2nd). As Mudkiper pointed out, having a Blood DK makes this fight alot easier.

  7. #7
    Deleted
    - Blood DK? Check - best tank for this by far
    - Holy Pally? Check - Resto Shaman/Holy Pally is an awesome comp for this, double pally works too
    - Raid CDs? Check - 2 rallying cries, shadow priest hymns, healer CDs, tank 4pc, mana tide

    Absolutely no reason to 3 heal it. With that comp it should be very easy to 2 heal so long as your healers are good. That fight has very little gear dependency as far as healing goes, it's all about control and communication. Do the mana void trick with a hymn and tide, communicate well on purples and spam HR on YRB. Done deal.

  8. #8
    Deleted
    Only thing im wondering is why your mage is arcane and your lock is affi? are they from the past?
    They will pull way more dps as fire and destro/demo

  9. #9
    Deleted
    Quote Originally Posted by colacubes View Post
    Only thing im wondering is why your mage is arcane and your lock is affi? are they from the past?
    They will pull way more dps as fire and destro/demo
    Affli isn't half bad in DS, Zon'ozz, Hagara, Gunship etc. all provide opportunities for it to shine.

    The mage I have no idea.

  10. #10
    Deleted
    tbh, warlord/hagara/ultraxion are probably all easier without a holy pally or resto shaman. not that it matters in this case :P

  11. #11
    Quote Originally Posted by colacubes View Post
    Only thing im wondering is why your mage is arcane and your lock is affi? are they from the past?
    They will pull way more dps as fire and destro/demo
    well our lock switches around hes also demo which he will roll for this fight. The mage on the other hand refuses to accept fire is better and the GM refuses to make him switch specs or replace him.

  12. #12
    Deleted
    Quote Originally Posted by epirnias View Post
    well our lock switches around hes also demo which he will roll for this fight. The mage on the other hand refuses to accept fire is better and the GM refuses to make him switch specs or replace him.
    He's sacrificing personal DPS by being stubborn, but that stupidity aside your raid lacks +5% debuff... so his stubbornness and your GM's lax attitude is costing the rest of your raid DPS as well

    Just throwing that out there >.>

  13. #13
    Quote Originally Posted by oggyowl View Post
    tbh, warlord/hagara/ultraxion are probably all easier without a holy pally or resto shaman. not that it matters in this case :P
    you do realize that holy pallies can solo heal ultraxion right?
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  14. #14
    Deleted
    Quote Originally Posted by Mudkiper View Post
    Definately 2 heal with a blood DK tank which basically takes 0 melee damage the entire fight and can heal himself through purple.
    Pretty much this, the blood dk will be amazing on this fight. We are a 25 man guild (3/8hc) and pretty much had the fight down to a tee bar some tank deaths, as soon as we got our blood tank in we killed it. Its hilarious how good they are on this fight.

  15. #15
    3% damage increase.
    That's why mage is arcane. You def. shouldn't have him swap, that's worth a lot of dps.

    The lock should go Demo, no question. It'll be a massive 10% dps increase for all your casters(or more), and a rather large heal output increase. This is without a doubt the best choice.

    If fury can go Arms for this fight, Blade storm is amazing for black(especially on yellow red green black - since this is the only yellow+black that most groups run with.)

  16. #16
    Deleted
    Quote Originally Posted by Yoshimiko View Post
    3% damage increase.
    That's why mage is arcane. You def. shouldn't have him swap, that's worth a lot of dps.
    It's exactly 0 DPS when it's already covered by the ret pally.

  17. #17
    Deleted
    Quote Originally Posted by herpecin View Post
    you do realize that holy pallies can solo heal ultraxion right?
    which makes about zero difference to a competent group as its faceroll with 2 healers anyway.

  18. #18
    As has already been said, there is no reason for the mage to stay Arcane. If there's one fight where Fire absolutely demolishes every other class/spec in the game, it's this one. Why would anyone knowingly gimp themselves like that? And the fact that there is a Ret Paladin that can provide the 3% dmg... And even if there wasn't, a Fire Mage can pull ahead of Arcane by 15-20k on this fight, which the 3% dmg doesn't make up for.

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