Introduction
Game becomes more and more gear dependant and with that we see more issues which could be easily fixed. Two of them which we see most often is "I'm undergeared" excuse by various players who blame their peformance on sub-par gear which in reality isnt the only source of possible good peformance. Another one "Another crap to DE drop" for some guilds where a certain item no one currently needs in the raid group drops and makes the effort for killing the boss all the less worthwhile. Here is how it would work:
1) How to make an item into guild-bound drop?
- This could be done via Master-looter ability in which the item can either be dispensed to players or given to the guild to keep it. This rule applies only to groups where Master-looter is avaiable. In other words NO POSSIBILITY TO MAKE RAID FINDER OR DUNGEON FINDER GEAR GUILD BOUND!
- New "contribute item" in the guild depo would be avaiable which would allow to contribute items to the guild. The contributed items would then go through the process of approval by the guild master or his officers if they are allowed.
2) What is a guild-bound item traits?
- it cannot be traded
- it cannot be disenchanted or deleted unless by approval of guild master or appointed people by him (example: officers)
- it cannot be sold to a vendor
- it cannot be put into auction house
- it can ONLY be enchanted/gemed/reforged by guild master or appointed people by him (example: officers)
- it can only be used by guild members appointed by guild master or officers if they are allowed.
3) What happens to a guild-bound item worn by a player who is leaving the guild which the mentioned item is bound to?
The item returns to the guild deposit leaving the item slot of the leaving character empty.
Questions and Anwsers:
Q: What if I all my gear is guild bound and I decide to leave the guild? Why should I be stranded naked?
A: Why did you allowed to such a situation to begin with? There's plenty of other gear you can get your hands on without guild's approval. Raid Finder and Dungeon Finder gear are not subjects to guild binding but player binding. You can get gear by other means then just depending on your guild's raid drops.
Q: WTF! Why did you killed guild hopping and guild poaching! No point doing it anymore! FUUU!
A: Blow me guild hopper/poacher.
Q: So if for example my guild run kills Warmaster Blackhorn and Shadow Wing Armbands while we have no feral druid, rogue or hunter in the group. Rather than giving it to a druid healer's offspec or DEing can we instead make the item guildbound for possible future use if someone who can use it will join the guild?
A: Yes you can. That's what the guildbound items are designed for.
Q: What will happen with current epics or legendaries?
A: Nothing. The items before the introduction of guildbound system will remain bound to whatever players currently have them. It is possible however that those items could be contributed to the guild if the player who can contribute the item wishes so.
Q: How would this work out for future legendaries?
A: Depends on how Blizzard would decide to handle them.
1) If they would believe that legendaries should become guildbound items they could scrap the idea of getting them via quests or avoiding mechanics that would automaticly bound the legendaries to the player as it is currently now. (less likely scenario)
2) If they decide that legendaries should be made guildbound by contribution then the best way to guarantee it is helping out in the questline only the trusted members of the guild. (more likely scenario)
3) or they wont make legendaries avaiable to guildbounding. (most likely scenario)
Q: What about the current avaiable legendaries?
A: Lets go through the list:
Thunderfury, Blessed Blade of the Windseeker - only avaiable through quests so only possible to contribute it.
Sulfuras, Hand of Ragnaros - only avaiable through comibing Sulfuron Hammer with Eye of Sulfuras. However Sulfuron Ignot and Eye of Sulfuras could be subjects to guildbounding via masterloot to guildbound or contributing it.
Atiesh, GreatStaff of the Guardian - not avaiable anymore so only possible to contribute it.
Warglaive of Azzinoth - they drop so they can be masterlooted to guildbound or contributed to the guild.
Thori'dal, The Star's Fury - same as Warglaives.
Val'anyr, Hammer of Ancient Kings - obtained only via quest so only possible to contribute it.
Shadowmourne - same as above.
Dragonwrath, Tarecgosa's Rest - same as above.
Fangs of the Father - same as above.
Q: What items are allowed to become guildbound?
A: Any equipment item which is BoE, unlooted BoPs and unlooted/looted Legendaries. (Legendaries most unlikely to be subject of guildbounding at all).
So what do you guys think about it?