Imho the biggest advantage is the downscalling. Your guildmate can go quest/dung with you without the gameplay turning into you watching him one shot everything.
My part in this story has been decided. And I will play it well.
Last edited by Seat Sniffer; 2012-02-01 at 10:45 AM.
GW2 doesn't require a monthly fee, so that 30$ could get you a mere 2-3 months of play in WoW/SWTOR. 3 characters give you a LOT more than that. Server transfers will most likely be free whereas in WoW they cost (iirc) 25 €. That's 25€ for something that costs blizzard nothing whatsoever.
Every business model has its downsides, but ANET's is definitely the best I've seen in the genre.
Monk, I need a monk!!!
By what I've read I'm going to think it will be less alt friendly. In WoW and other MMOs you are forced to reroll if a friend is starting out and you want to run with him. It isn't fun running around as a level 85 in STV while your friend just stands there watching you kill stuff, so you make an alt so you can both have fun. Same goes with dungeons, if I want to experience an old instance I would either destroy the place on my main, or make an alt so I can experience the content as it was meant to be. In GW2 it will be so easy to just change your level to match that of your friends you would never have to roll an alt to be able to play with them without hurting the leveling experience.
That is the main reason I roll alts, and not having to do that means I will probably play on my main longer. Not saying this is a bad thing, I'm actually looking forward to it. Same goes with making another character on different servers, not going to be a problem with GW2.
Im usually a person sticking with my main.
However, depending on how many character slots you get in this game, it most likely be the game I have most alts in.
I love pvp, I dont love leveling up. Since I can start pvp instantly on my chars I will fill those slots up.
If world pvp leveling is working and is fun and enjoyable, I might even drag my alts through that (less likely though).
But they made it so you can do the good stuff without the leveling part, and to me that is heaven when it comes to having alts.
Reason I havent had many alts in other games is that you must level them up, pvp queues long at low lvl forcing you to quest and so on. I hate questing =)
That's why personal story in GW2 is perfect for me, it's something you can do on the side, doesn't affect the rest and since there's no rush there's actually the possibility to enjoy and explore and take your time. I will really like that, but most likely on my main only =)
I'm making 10 characters upon release, I'll make the game alt-friendly
I will happily buy three character slots upon release if necessary, roll one of every Profession, and shut myself up in my apartment for months playing all of them. Future archaeologists will find my bones at the bottom of a pile of discarded coffee cups, red bull cans, and snack food packages, and assume I was a ritual sacrifice to some sort of caffeine god.
Will there be mounts?
Other than map travel and asura gates, there will be no other methods of long distance travel such as mounts, ships, etc in Guild Wars 2 upon initial release
I can't find any information on Anet.
The fast travel system works perfect and I'm also pretty happy to actually see players sometimes. Mounting in BGs, cities full of mounts, every tier having new mounts, it kinda got to much. Mounts were a relief in WoW because of all the walking on low levels gets pretty tedious and it also used to be something prestige, but GW2 just doesn't have that problem. GW1 also doesn't have mounts and I actually liked that. You don't miss it at all and the world feels less like a zoo.
The mount discussion again eh?
GW had a bunch of speed boost skills, I'm sure GW2 will have something similar as well.
As far as alt friendly, other than having limited number of character slots it seems to be very alt friendly.
The necessity of mounts is really determined by zone layout. The fast travel stuff is totally irrelevant. Being in the zones of GW2 might have a totally different feel than trekking across the Barrens in classic or Zangamarsh, for example. It just might be you don't miss mount in GW2 because the zones will be more compact.