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  1. #1

    1.7 Slated to go Live tomorrow! Prepare for the QQ

    Despite alot of complaints about the PVP test today, Trion has decided to go live with 1.7. Probably the first really major misstep they have made so far. Probably not the best way to celebrate your one year anniversary. I think this is going to be pretty bad. Clerics are almost unkillable on the PTS now cause of the valor changes. They need to test some changes to healing effectiveness (wether it be DR or a reduction in healing effectiveness) and I think the valor changes are just a tad to much. Honestly I can't fathom how they think this is a good idea.

    They are definitely heading in the right direction, but you can't just push something major out like this and not expect massive backlash from the PVP community. 1.7 really needs about another week on the PTS to get the PVP changes tuned properly.
    Last edited by Khelendros; 2012-02-01 at 06:09 AM.

  2. #2
    Quote Originally Posted by Khelendros View Post
    Despite alot of complaints about the PVP test today, Trion has decided to go live with 1.7. Probably the first really major misstep they have made so far. Probably not the best way to celebrate your one year anniversary. I think this is going to be pretty bad. Clerics are almost unkillable on the PTS now cause of the valor changes. They need to test some changes to healing effectiveness (wether it be DR or a reduction in healing effectiveness) and I think the valor changes are just a tad to much. Honestly I can't fathom how they think this is a good idea.

    They are definitely heading in the right direction, but you can't just push something major out like this and not expect massive backlash from the PVP community. 1.7 really needs about another week on the PTS to get the PVP changes tuned properly.
    sweet! been really excited about this patch, lots of good stuff coming out, looking forward to PA tier 3, cleric healing improvements, and master mode specifically. I know the pvpers may be raging if everything isn't perfect, but pvp never is. I like the pvp improvements, though there will always be pvpers that are mad they aren't the best. not everyone can be #1 so I'm glad the game is focusing on pve mainly and pvp as a side feature. pvp shouldn't be the focus of the game, and I wouldn't want the majority of the pvpers from first person shooters, WoW, and swtor in rift community anyway
    Last edited by Runintowalls; 2012-02-01 at 06:36 AM.

  3. #3
    Quote Originally Posted by Runintowalls View Post
    sweet! been really excited about this patch, lots of good stuff coming out, looking forward to PA tier 3, cleric healing improvements, and master mode specifically. I know the pvpers may be raging if everything isn't perfect, but pvp never is. I like the pvp improvements, though there will always be pvpers that are mad they aren't the best. not everyone can be #1 so I'm glad the game is focusing on pve and pvp as a side feature. pvp shouldn't be the focus of the game, and I wouldn't want the majority of the pvpers from first person shooters, WoW, and swtor in rift community anyway
    Other games have learned, ignore PVP at your own peril. despite what hardcore PVE players think. This is coming from someone who does far more PVE than PVP. And the problems in 1.7 pvp are alot more major than you might think. But you will see what I mean tomorrow.....

    Whats funny is that its really only a matter of a few more changes. Major changes that need testing yes, but the patch is definitely potentially something that can make the game much more popular among pvp players.

  4. #4
    at least you can get married!

    seriously though, pvp isn't a concern for me, so i'm more interested in the pve. i might check out the the soul purposes first, and then the class changes. i'll check out pvp last.

  5. #5
    Herald of the Titans Kuthe's Avatar
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    Although I agree with you, I am happy to see the rest of 1.7 to be released.
    But yes, I agree. The current PvP against Clerics are insane. I play a rogue, and although I hate how strong they are, and impossible to kill, I still find PvP fun, and I am looking forward to some of the PvP changes.
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  6. #6
    Herald of the Titans Slipmat's Avatar
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    Quote Originally Posted by Khelendros View Post
    Other games have learned, ignore PVP at your own peril. despite what hardcore PVE players think
    For me personally, Pee Vee Pee can go DIAF!
    Years of having my class nerfed, "balanced", adjusted for Arenas and other such nonsense to the point where it just affected my raiding in World of Warcraft has made me very cynical about any form of PvP in MMO's..

    Still, at least Trion seem to be going in the right direction, seperating talents and abilities for PvE and PvP....they can slap all the FoTM classes every week as far as i'm concerned..

    Anyhow, back on topic....just to confirm Patch 1.7 is dropping for the US today....

    ** Upcoming 1.7 Update - NA Region - 8:00am PST 2/1/12 **

    Good evening!

    Tomorrow morning [2/1/12] at 8:00am PST, the NA region shards will be coming offline for the update to 1.7. To allow for additional shard verifications, the estimated downtime window is ** 2 hours **.

    Compiled patch notes will be updated and posted here on the forums in the morning.

    I'll be back during the downtime with status updates as things are underway!
    Source: http://forums.riftgame.com/official-...-2-1-12-a.html

    Makes you wonder how Trion can patch in a 1.4GB Patch in 2 hours or so when other games take down servers for up to 8 hours for a one line of text "fix"

  7. #7
    I'm pretty upset they're pushing it this week.
    So many things still need fixing.

    Primarily because we had a kill attempt in Akylios tonight and then tank derped into a wave.
    Really don't want people saying we were carried by gear buffs once we down it next week.

  8. #8
    there's a lot of content in this patch, the things that need fixed will be hotfixed the next couple days. its important they get the patch out soon because players like quick updates and new content, there's always things that need fixing and trion will work out the kinks, but better than players testing it on PTS, why not let them test it on live? its not like anything permanently bad will happen if there's a bug. 1.7 works, so make it live and iron out the kinks in the next minor patch fixes, no need to keep it on PTS forever, it'll never be perfect. wow has 4.2 coming out this week, should be interesting to see which has more content. rift feels like it caught up to wow's content now, and is releasing more than other MMO's. 1.7 now and 1.8 in a month.

  9. #9
    Quote Originally Posted by Sobek View Post
    there's a lot of content in this patch, the things that need fixed will be hotfixed the next couple days. its important they get the patch out soon because players like quick updates and new content, there's always things that need fixing and trion will work out the kinks, but better than players testing it on PTS, why not let them test it on live? its not like anything permanently bad will happen if there's a bug. 1.7 works, so make it live and iron out the kinks in the next minor patch fixes, no need to keep it on PTS forever, it'll never be perfect. wow has 4.2 coming out this week, should be interesting to see which has more content. rift feels like it caught up to wow's content now, and is releasing more than other MMO's. 1.7 now and 1.8 in a month.
    Thats an extremely bad precedent to set, and I suspect you will see what I mean tomorrow.

    You don't push something broken live and think "I'm gonna fix it later". Its kinda hard to explain but you will see it tomorrow for yourself.

  10. #10
    Sobek, that is an abysmally terrible attitude to have.

    The latest PTS updates only happened this morning.
    So players have had less than 24 hours to test these changes and comment on them before it's pushed to live.
    That is just asking for a, pardon my french, clusterfuck of godawful imbalances and bugs.

    Perhaps this will put things in perspective.
    On the PTS today 8 Rank 8s were unable to kill a solo Cleric healer in a WF.

    If you're happy with those sorts of imbalances then I fear for us all.

  11. #11
    Slightly cautious about this one. Didn't bother to jump on PTS this patch. But what was on the PTS forums seemed a little mixed.

    Really tired of seeing Riftstalker players post on the PTS forums though. Just like ban all Rogue tanks. All.

  12. #12
    They could hold back the PVP changes to release next week or something? But through the rest live, nobody has seen the patch notes yet. If it's that bad they wont launch it. Remember when we say master DSM on the PTS and got hyped about that, like 3 patches ago. They might hold back on the PVP changes.

  13. #13
    Herald of the Titans Slipmat's Avatar
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    Thought i'd torture myself/have a good laugh (pick as appropiate) amd trawl through all the QQ and whine Threads on the Forum.

    I think this guy sums it up perfectly...

    I think the major problem is - too many people got used to 'easy mode' pvp in rift. That is, excessive dmg, excessive burst, and the ability to kill almost anyone in 1-3 GCDs. Now that people actually have to use their entire ability menu, expand beyond their 1-2 button macros, and learn to play - there is going to be an adjustment period, and the bads will cry a lot.

    I am astounded at how BAD pvpers are in Rift that have been running easy-mode. These guys have virtually no raid awareness, are hideous with fast changing fights, and don't even really know their classes beyond the 1-2 macros they spam. I actually had to explain to an R8 rogue the other day how to use various abilities he wasn't even bothering to use that were costing him about 300dps. <cringe>

    So pardon me if I don't shed a tear over people having to actually use their skills. You know, the dots, debuffs, detaunts, purges, stuns, eradicates, interupts, and all of those good things you never use.. Well buddy? Now use em! Don't cry to me about wardens, get those purges, interupts and healing debuffs going and watch them die.

    So you can't burn them down in 3 GCDs? GOOD! Now learn to fight...
    Source: http://forums.riftgame.com/public-te...vements-7.html

    Is it really that issue? all the "heroes" who AFK'ed/leeched to Rank 8 might actually have to learn what the other talents they have actually do? instead of standing there lolspamming Eradicate?

    Anytime i was on the PTS, all i ever saw were gangs of nubs testing specs and rotations on test dummies....for PvP testing, wtf? it's one thing testing your new reworked/adjusted talents for min/maxing raiding....but PvP?..... dummies don't hit back

  14. #14
    Deleted
    Quote Originally Posted by Slipmat View Post
    Thought i'd torture myself/have a good laugh (pick as appropiate) amd trawl through all the QQ and whine Threads on the Forum.

    I think this guy sums it up perfectly...



    Source: http://forums.riftgame.com/public-te...vements-7.html

    Is it really that issue? all the "heroes" who AFK'ed/leeched to Rank 8 might actually have to learn what the other talents they have actually do? instead of standing there lolspamming Eradicate?

    Anytime i was on the PTS, all i ever saw were gangs of nubs testing specs and rotations on test dummies....for PvP testing, wtf? it's one thing testing your new reworked/adjusted talents for min/maxing raiding....but PvP?..... dummies don't hit back

    Yea, it probably is true. Bad pvp players have been covered up in gear. You do, every now and then, spot a really good pvp player that use actual skills but it's rare to come by.
    I really hope pvp changes makes even out the gear issues so game can focus on class balance and players on skill.
    Now all we need is some kind of competitive play where skill actually matters, otherwise I'm afraid to say but Rift will be very hurt by GW2.
    With this patch, aiming for more balance, I really hope next step is to make player skills valuable somehow.

  15. #15
    Quote Originally Posted by Tea View Post
    Now all we need is some kind of competitive play where skill actually matters, otherwise I'm afraid to say but Rift will be very hurt by GW2.
    Nothing I have read on GW2 makes me think this will be the case. Care to elaborate a bit?

  16. #16
    Quote Originally Posted by Khelendros View Post
    Thats an extremely bad precedent to set, and I suspect you will see what I mean tomorrow.

    You don't push something broken live and think "I'm gonna fix it later". Its kinda hard to explain but you will see it tomorrow for yourself.
    1) its not broken. I played on PTS and there were some issues, nothing worthy of delaying a major patch. they will have to iron out minor kinks in the next week, but having a lot of players testing it and giving feedback on live servers will be useful, more useful than only having PTS up for a couple hours a week.

    things like "PVP planar attunement" are good features, they aren't broken. things like "clerics need nerf" aren't broken, they need a slight damage adjustment, not worthy of holding back an entire patch.

    the game is not a PVP game, its a PVE game with PVP principles. I don't want rift to be like wow "continuous buffing and nerfing on test realms, delaying patch for months, upon release its still broken" some things will need attention, but its certainly playable, and for some, rank 8's killing everyone not rank 8 in 1 second is broken.

    even what you consider a broken patch would be better than the current state of rank 8's in pvp. which leads me to


    2) it brings a lot of much needed improvements for pvp. and a lot of pve improvements.

    there are master modes, currency changes, gear itemization, improving a lot of areas of the game. this is not exclusively a PVP game, and PVE players shouldn't have to wait for their content because a few pvpers won't be happy, and probably won't be happy after any patch, and still majority of the pvpers will be happy because they don't like dying to rank 8.

    this patch is good, it needs some work, but not worth delaying. overall its best to be released now, regardless of what a few pvpers say. and I don't think a couple pvpers that will never be happy anyway are going to kill the game.

    Quote Originally Posted by Primalthirst View Post
    Sobek, that is an abysmally terrible attitude to have.

    The latest PTS updates only happened this morning.
    So players have had less than 24 hours to test these changes and comment on them before it's pushed to live.
    That is just asking for a, pardon my french, clusterfuck of godawful imbalances and bugs.

    Perhaps this will put things in perspective.
    On the PTS today 8 Rank 8s were unable to kill a solo Cleric healer in a WF.

    If you're happy with those sorts of imbalances then I fear for us all.

    yeah, sure. I'm excited for the patch, I don't care if a rank 8 can't kill a rank 8 cleric healer. there will need to be some tweaks and nerfs the next couple days, but no reason to delay a patch. maybe players have to respec to include healing reduction or interrupt/stuns, its certainly not broken.

    pvpers will need to get used to change and realize maybe that rogue won't be the top dps or unkillable or 1 hitting rank 5's and a lot of other things. if the current state of pvp is sometimes "broken" when rank 8 gets queued with rank 3-5 because the 3-5's stopped queueing, and this patch brings bolstering, I'm all for it. give other players a chance. I think this patch will balance the ranks more and more pvpers, we won't need rank 8 to fill our queues. its better than what we have.

    I'm not advocating releasing broken patches, but this is certainly not broken. some adjustments need to be made the next couple days, having more players test and give feedback on live servers will help.

    for all you know, they knew of a lot of bugs last PTS, but they werent implemented yet, so you were testing the wedding and parts of pvp, when they got feedback for the main features like pvp planar attunement, then they had tested what they want tested, now you will see previous fixes as well as the latest fixes. it won't be perfect on release day, but even in an imperfect state, it will be better than what we have now.

  17. #17
    Quote Originally Posted by Primalthirst View Post
    On the PTS today 8 Rank 8s were unable to kill a solo Cleric healer in a WF.
    Clearly they were doing it wrong then. If EIGHT players in the best PvP gear cannot bring down one player, they're idiots spamming silly one button macro's.

  18. #18
    Quote Originally Posted by Khelendros View Post
    Other games have learned, ignore PVP at your own peril.
    how many games have communities that dissolved into a hateful and mean gaggle of perpetually unhappy players because they focus too much of pvp, and inadvertently foster the mentality that is built into pvp mechanics which is

    competition with enemies and friends alike on meters and objectives, deny the other guy, antagonize and instigate "better than you" attitude?

    this mentality has done more harm to games and cooperative communities than any bugged mechanic or spell coefficient doing too much damage or healing. the game is a community, when the mean players come for the pvp, and stay for the chat trolling, world pvp trolling, raid trolling, guild trolling, and fighting among their own factions spreading hate and unhappiness because they are unhappy which often led them to pvp in the first place, when this becomes widespread the community dies and the game goes with it.

    some people on the rift forums have asked for the elimination of pvp all together, and believe this would lead to stronger, friendlier communities. personally, i don't know, but I have seen the rampant negative attitude that breeds from unhappy players and more often than not, pvp mentality.

    I don't want them to eliminate pvp, but I do want players to be mature and helpful rather than trying to create tension and angst in every social interaction. maybe that's too much carebear to ask of some people, but I do not want rift becoming like wow.

  19. #19
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    Quote Originally Posted by Tarien View Post
    Nothing I have read on GW2 makes me think this will be the case. Care to elaborate a bit?
    Pvp players are looking for games out there, and current mmos are all lacking in these fields. A lot of complaints at Rift official forums as well is the lack if things to do when you reach final ranks. People like to compete and kill eachother, GW2 will bring that to the players. Not only Rift will be hurt ofc, but since it's not a big game atm... having pvp players moving on leaves pve focused players and casual pvp:ers and... well, there will be less people around.
    Trion seems to be such a good company, and taking this game seriously, I really hope they go for more pvp improvements especially since many people actually enjoy pvp in this game. Just that people that play pvp usually want their skills to matter. GW2 will have competitive pvp based pretty solely on skill. That's where the pvp players that want their skill to matter will go. Adding competitive play in Rift would not only bring more subscribers to the game, it would also probably keep many players around longer in the future.
    It's a shame really, how many mmos which have great possibilities of pvp dont make the most of it. Tired of every game and their mom being pve focused =)

    ---------- Post added 2012-02-01 at 03:40 PM ----------

    Quote Originally Posted by Tarien View Post
    Clearly they were doing it wrong then. If EIGHT players in the best PvP gear cannot bring down one player, they're idiots spamming silly one button macro's.
    I must agree on this =) There are many possibilities to lock out a healer, also manaburns, dispels available.

  20. #20
    Bloodsail Admiral Algore's Avatar
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    yay I wont get bursted down by R8 rogues on my R2 Warrior anymore
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