Originally Posted by
Malthurius
I'm surprised this thread is still alive, but I'll donate another 2 cents.
I think people are trying, like people have said, to fit a round peg into a square hole with this subject. There is a lot of definition broadening that makes the term 'trinity' pointless. When you try to say "GW2 still has the trinity, you can just switch on the fly" it's the same thing as saying "In GW2 you do what you need to do in combat."
When you think about it, if you use the term 'trinity' like in the first quote, then really all games the center around combat have a 'trinity' combat system.
In Zelda you Block (tank), swing your sword (dps) and use potions (Heal).
In Mario you avoid enemies (tank) jump on enemies (dps) and eat mushrooms (heal).
In castlevania you avoid enemies (tank) whip enemies (dps) and eat meat in the walls (heal.)
In Megaman you avoid enemies (tank) shoot lemons at enemies (dps) and get health drops (heal.)
I could do this all day.
Now would you say these games have the trinity? NO. You wouldn't. Why? Because MMORPGs have the stigma that if you do anything the pertains to taking/absorbing/dodging damage that is tanking, if you do damage of any kind you're dps, and if you're healing yourself or teammates you're a healer and you somehow fit into the trinity no matter how versatile one can accomplish those roles alone.
Trinity means that you have a single roles to fill (tank/dps/heal) and you do those roles through out. MMO developers have taken steps to blur the lines of the trinity with class hybrids and dual specs, but the trinity system is still there because a pure dps class can't heal or tank, a player in a healing role wastes the capacity to heal by doing dps and can't tank, and a tank can do only mediocre dps and can't value from casting heals himself.
Trinity suggests limitation of the character to fill only one role at any given time.
If you can switch roles freely, or react, then I'd say there is no trinity.