Seems next up in line for some tweaks and love are the warriors

Lead warrior Dev Atrius has posted the first round of proposed changes due to hit the Test Shard soon....

Warrior
• All Warriors now get a Passive Buff called Building Fury that shows up in one of their souls that gives them increased Attack Power contribution to Finishers based on Attack Points used.
• Finishers no longer gain an increase to Weapon damage based on Attack Points used.
• All Damaging abilities have been re-balanced to work with using Attack Power in a more consistent manner.

Beastmaster

• Fixed a bug causing Slashing Strike to delay for a couple seconds.

Champion
• Bloodthirst now gains a 200% Attack Power contribution instead of a Weapon Damage Modification.
• Disruptive Strike now gains a 200% Attack Power contribution instead of a Weapon Damage Modification.
• Fixed a bug that caused Deadly Strikes to work with one handed weapons in certain circumstances.
• Reduced the effectiveness of the 4 gear benefit in Rasmolov’s Champion Crystal to 20% from 35%.
• Cornered Beast duration has been reduced to 2.5 seconds, hits every 0.5 seconds. Cooldown has been reduced to 30 seconds.
• Titan's Strike cooldown has been reduced to 30 seconds.
• Destroyer's Bearing has had its damage bonus increased to a maximum of 50% instead of 35% and now always generates an attack point.
• Disruptive Strike has had its cooldown reduced from 15 to 10 seconds.
• Weapon Specialization now grants 0.6% per Talent Point for each Soul Point spent in Champion.

Paladin

• Retaliation now gains a 200% Attack Power contribution instead of a Weapon Damage Modification.
• Disarming Counterblow now gains a 200% Attack Power contribution instead of a Weapon Damage Modification.
• Paladin's Reprisalnow gains a 200% Attack Power contribution instead of a Weapon Damage Modification.

Paragon
• Way of the Mountain now only enhances the damage of Finishers while Dual Wielding.
• Paired Strike now gains a 200% Attack Power contribution instead of a Weapon Damage Modification.
• Path of the Hurricane now gains a 200% Attack Power contribution instead of a Weapon Damage Modification.
• Path of the Raptor now gains a 200% Attack Power contribution instead of a Weapon Damage Modification.
• Death Touch now gains a 200% Attack Power contribution instead of a Weapon Damage Modification.
• Rising Waterfall now gains a 200% Attack Power contribution when Dual Wielding instead of a Weapon Damage Modification.
• Rising Waterfall now does higher damage when Dual Wielding.
• Flurry duration has been reduced to 2.5 seconds, hits every 0.5 seconds. Cooldown has been reduced to 30 seconds.
• Teaching of the Five Rings now grants 0.6% per Talent Point for each Soul Point spent in Paragon.

Riftblade

• Rift Strike now gains a 200% Attack Power contribution instead of a Weapon Damage Modification.
• Static Shock now deals damage based on Attack Power.
• Riftblade – Storm Blade now deals damage based on Attack Power.
• Rift Fury now affects all attacks just like Teaching of the Five Rings and Weapon Specialization.
• Rift Fury now grants 0.6% per Talent Point for each Soul Point spent in Riftblade.

Void Knight
• Rift Shield: Can no longer be cast on a target currently under the effects of Rite of the Ancestors or Spiritual Conflagration.
Full post and Thread at Source, but as it says, these changes are in no way set in stone and are there for testing and feedback

Source: http://forums.riftgame.com/rift-gene...ng-up-pts.html