Something I have always wondered. When you look at other competitive online games like FPS people all have access to the same perks, guns, and attachments (although it might take a few weeks to unlock). Wins are a measure of skill, and not gear. You can copy the exact same setup as the MVP of a previous game, but still do just as poorly because you lack skill.
In MMO's, you have to pvp in pve gear till you can buy resil gear, and even then there is a higher tier of gear that can only be bought if you have a high rating.....so the players who are already more skilled then others get access to better gear that the average player can't buy.
This doesn't make much sense to me. IMO they should GIVE everyone a full set of blue PVP gear for free, and make it so you can only use PVP gear in PVP, no more pve gear, weapons, and trinkets. This would start everyone off on an equal footing. Then you can farm honor to buy a set of epic PVP gear, but no rating requirement attached to it. Reward high ratings in some other way, such as cooler skins to transmog with or something. This way, after a few weeks of playing everyone will have the same epic PVP gear, and players that perform well will do so based purely on skill, and not because they have better gear.
Technically, the gear doesn't even need to go up in ilvl from season to season. The only reason that happens now is to keep pace with PVE gear which people use in PVP. If you were forced to use only PVP gear in PVP, there would be no reason to keep boosting the AP/SP/stats each time, and balancing classes for their dps or healing would be MUCH easier to accomplish. We have seen MS go from 50% down to 25%, then back up to 50% because healing keeps fluctuating because of new gear, as well as damage. Higher ilvl gear from each new season just throws off any attempt to balance the game, so every season you have to rebalance everything again.
Anyone else agree?