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  1. #641
    The Patient Klazmaunt's Avatar
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    Just wanted to drop in and say that the Thief will most likely be my first or second character, depending on how much I like the Guardian.

    Lookin forward to the stabby stabz.
    "It's not enough to live, you have to have something worth living for."

  2. #642
    I am Murloc! Sy's Avatar
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    Quote Originally Posted by DrakeWurrum View Post
    Or way awesome!

    By comparison:
    http://wiki.guildwars2.com/wiki/Disa...rtbow_skill%29

    Crippled for 3 seconds every 4.
    was just going to add to my last post:

    especially seeing as how gw2 is very, very careful with control. most cripple (50% movement speed) effects only last 2-5 seconds and have at least double of that as cooldown. dazes (unable to use skills) and stuns are only for 1-2 secons, on long 30 seconds cooldowns or longer.

    and disabling shot does not have any cooldown, it uses 4 initiative, which means about 5 or so of cooldown on average i think (also depending on your traits), IF you don't use any other initiative skills during that time.

    edit: also, in the last build, the disabling shot effect seems to have been reduced to only 2 seconds duration.
    Last edited by Sy; 2012-04-17 at 08:41 PM.

  3. #643
    The Insane DrakeWurrum's Avatar
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    http://wiki.guildwars2.com/wiki/Improved_Venoms
    http://wiki.guildwars2.com/wiki/Quick_Venoms
    http://wiki.guildwars2.com/wiki/Residual_Venom

    Just gonna leave these here...
    Venoms do look so very fun. It's a shame traiting that way gives up so much power in other areas.
    I hope you haven't forgotten my role in this little story. I'm the leading man. You know what they say about the leading man? He never dies.

    If you give in to your impulses in this world, the price is that it changes your personality in the real world. The player and character are one and the same.

  4. #644
    I am Murloc! Sy's Avatar
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    Quote Originally Posted by DrakeWurrum View Post
    http://wiki.guildwars2.com/wiki/Improved_Venoms
    http://wiki.guildwars2.com/wiki/Quick_Venoms
    http://wiki.guildwars2.com/wiki/Residual_Venom

    Just gonna leave these here...
    Venoms do look so very fun. It's a shame traiting that way gives up so much power in other areas.
    you forgot the trait that makes venoms apply to every ally around you, whenever you use them.

  5. #645
    The Insane DrakeWurrum's Avatar
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    Quote Originally Posted by Sy View Post
    you forgot the trait that makes venoms apply to every ally around you, whenever you use them.
    Damn. Even more amazing power. Just imagine that poison being applied with an aoe attack in WvWvW from multiple targets...

    CHILLED TO THE BONE!
    I hope you haven't forgotten my role in this little story. I'm the leading man. You know what they say about the leading man? He never dies.

    If you give in to your impulses in this world, the price is that it changes your personality in the real world. The player and character are one and the same.

  6. #646
    The Patient Klazmaunt's Avatar
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    Keep it in your pants Drake. :P

    Venom looks fantastic though, interesting way to expand upon the whole poison thing
    "It's not enough to live, you have to have something worth living for."

  7. #647
    I am Murloc! Sy's Avatar
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    Quote Originally Posted by DrakeWurrum View Post
    Damn. Even more amazing power. Just imagine that poison being applied with an aoe attack in WvWvW from multiple targets...

    CHILLED TO THE BONE!
    yeah, uhm, no. honestly can't see that happening the way you think it will.
    that would be several minutes of beeing practically useless. no way in hell anet will make it work like that, not when their longest stuns are 2 seconds long and other controls are 5sec max with only like 50% uptime at most.

  8. #648
    Quote Originally Posted by DrakeWurrum View Post
    http://wiki.guildwars2.com/wiki/Improved_Venoms
    http://wiki.guildwars2.com/wiki/Quick_Venoms
    http://wiki.guildwars2.com/wiki/Residual_Venom

    Just gonna leave these here...
    Venoms do look so very fun. It's a shame traiting that way gives up so much power in other areas.
    Its prob gonna be the better of the thief dps roles for pure melee players. The dot dmg is gonna help a lot when you have to move away and back in.
    Also really traiting into anything always leaves something out we trait for the play style.
    I think i see where your coming from a full trait three for a utility skill kinda weak.... prob would be OP but i wish the last minor trait was something like,chance on crit applies a tick of spider venom. Give us the option of using 3 utility skill with out having dps poison equipped.

  9. #649
    It would probably be like if you have 5 charges on the poison and you aoe on 8 people it will apply 1 stack to 5 of the 8 people or something in that fashion. Rather then super stacking like 5 stacks on all 8 people.
    "Haters give me balance, every Kyle's got a Cartman." -George Watsky

  10. #650
    I am Murloc! Sy's Avatar
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    Quote Originally Posted by PonyCannon View Post
    It would probably be like if you have 5 charges on the poison and you aoe on 8 people it will apply 1 stack to 5 of the 8 people or something in that fashion. Rather then super stacking like 5 stacks on all 8 people.
    well yeah, that goes sort of without saying^^

    the question is, what happens when your whole party has the venom, and they all aoe? that would mean 25 stacks total would be applied, shared among the people you are using your aoe on.

  11. #651
    Quote Originally Posted by Sy View Post
    well yeah, that goes sort of without saying^^

    the question is, what happens when your whole party has the venom, and they all aoe? that would mean 25 stacks total would be applied, shared among the people you are using your aoe on.
    I think conditions are shared on targets so I assume yea, I assume the chill will multiply 5fold instead of just the 5 by you. Though it can be avoided by simply dodging so it may be powerful, but I don't think it will be overpowered. (Might be strong in PvE)
    "Haters give me balance, every Kyle's got a Cartman." -George Watsky

  12. #652
    The Insane DrakeWurrum's Avatar
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    The entire point to having everybody apply the same conditions is so that you don't have like 30 debuffs on you at one time. You only have to matter about the ones you always get. If you apply Chill to somebody Chilled, it stacks in duration, simple as that.

    ---------- Post added 2012-04-17 at 04:46 PM ----------

    Quote Originally Posted by Sy View Post
    yeah, uhm, no. honestly can't see that happening the way you think it will.
    that would be several minutes of beeing practically useless. no way in hell anet will make it work like that, not when their longest stuns are 2 seconds long and other controls are 5sec max with only like 50% uptime at most.
    You act like I can't, as an Elementalist, respond by using http://wiki.guildwars2.com/wiki/Shocking_Aura or http://wiki.guildwars2.com/wiki/Frost_Aura combined with http://wiki.guildwars2.com/wiki/Powerful_Aura and http://wiki.guildwars2.com/wiki/Zephyr%27s_Boon

    ^_^


    Sounds balanced to me.
    Last edited by DrakeWurrum; 2012-04-17 at 09:49 PM.
    I hope you haven't forgotten my role in this little story. I'm the leading man. You know what they say about the leading man? He never dies.

    If you give in to your impulses in this world, the price is that it changes your personality in the real world. The player and character are one and the same.

  13. #653
    Quote Originally Posted by DrakeWurrum View Post
    The entire point to having everybody apply the same conditions is so that you don't have like 30 debuffs on you at one time. You only have to matter about the ones you always get. If you apply Chill to somebody Chilled, it stacks in duration, simple as that.

    ---------- Post added 2012-04-17 at 04:46 PM ----------


    You act like I can't, as an Elementalist, respond by using http://wiki.guildwars2.com/wiki/Shocking_Aura combined with http://wiki.guildwars2.com/wiki/Powerful_Aura and http://wiki.guildwars2.com/wiki/Zephyr%27s_Boon

    ^_^


    Sounds balanced to me.
    Man buff's are crazy in this game
    We should all join the same server come beta and make a pvp team and roll some face :P
    Last edited by solidsheep; 2012-04-17 at 09:52 PM.

  14. #654
    The Lightbringer Durzlla's Avatar
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    Quote Originally Posted by Sy View Post
    well yeah, that goes sort of without saying^^

    the question is, what happens when your whole party has the venom, and they all aoe? that would mean 25 stacks total would be applied, shared among the people you are using your aoe on.

    you have to understand though that when you remove "a condition" it completely wipes that condition away, so if you somehow had 3000 stacks of chill on you and had a trait that removed 1 condition every 5 seconds, after 5 seconds all those stacks of chill go POOF, so it's really not -that- bad...same goes for boons..

    PS: if there's only 8 charges and you'd use a meteor shower, i'd assume that after 8 meteors fall you're out of charges, not sure if each meteor would apply to only 1 person or not, but i'm going to assume it will.
    Quote Originally Posted by draykorinee View Post
    Youre in the mmo forums and you find mmos boring, Im heading on over to the twilight forums to add my unecessary and shallow 2 cents.

  15. #655
    The Insane DrakeWurrum's Avatar
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    Quote Originally Posted by Durzlla View Post
    you have to understand though that when you remove "a condition" it completely wipes that condition away, so if you somehow had 3000 stacks of chill on you and had a trait that removed 1 condition every 5 seconds, after 5 seconds all those stacks of chill go POOF, so it's really not -that- bad...same goes for boons..
    And suddenly condition removal feels much more necessary.

    If Chill could only last for a few seconds, and wasn't able to stack at all, condition removal would be much weaker!
    I hope you haven't forgotten my role in this little story. I'm the leading man. You know what they say about the leading man? He never dies.

    If you give in to your impulses in this world, the price is that it changes your personality in the real world. The player and character are one and the same.

  16. #656
    Man roll for initiative is gonna be a must have in pvp
    Wait does going into stealth with shadow's embrace auto remove a condition or do i have to wait 3 secs first?

  17. #657
    The Lightbringer Durzlla's Avatar
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    Quote Originally Posted by DrakeWurrum View Post
    And suddenly condition removal feels much more necessary.

    If Chill could only last for a few seconds, and wasn't able to stack at all, condition removal would be much weaker!
    well it also makes boons and conditions that much stronger, especially if they're allowed to go unchecked!!
    Quote Originally Posted by draykorinee View Post
    Youre in the mmo forums and you find mmos boring, Im heading on over to the twilight forums to add my unecessary and shallow 2 cents.

  18. #658
    The Insane DrakeWurrum's Avatar
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    Quote Originally Posted by solidsheep View Post
    Man roll for initiative is gonna be a must have in pvp
    At least Thieves can run with teams who remove conditions from allies. Like a Water-attuned Elementalist!

    Though now I'm wondering if Thieves need more condition removal skills...
    I hope you haven't forgotten my role in this little story. I'm the leading man. You know what they say about the leading man? He never dies.

    If you give in to your impulses in this world, the price is that it changes your personality in the real world. The player and character are one and the same.

  19. #659
    The Lightbringer Durzlla's Avatar
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    Quote Originally Posted by DrakeWurrum View Post
    At least Thieves can run with teams who remove conditions from allies. Like a Water-attuned Elementalist!
    <--- this guy is gonna hold condition based profs by the balls and laugh, you thiefs will love me when i'm on your team xD
    Quote Originally Posted by draykorinee View Post
    Youre in the mmo forums and you find mmos boring, Im heading on over to the twilight forums to add my unecessary and shallow 2 cents.

  20. #660
    Quote Originally Posted by DrakeWurrum View Post
    At least Thieves can run with teams who remove conditions from allies. Like a Water-attuned Elementalist!
    Sometimes your in a pug and its always hard to trust a pug :P

    ---------- Post added 2012-04-17 at 10:16 PM ----------

    Quote Originally Posted by Durzlla View Post
    <--- this guy is gonna hold condition based profs by the balls and laugh, you thiefs will love me when i'm on your team xD
    what class you playing?

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