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  1. #741
    Quote Originally Posted by Durzlla View Post
    Idk how you guys think ele staff doesn't do much damage, fire,earth, water, air ALL have strong attacks, you just need to make sure you're smart with their placement and good at manipulating the enemy out of the frying pan and into the fire (IE dodge roll out of meteor storm and into the eruption + ice spike)
    staff fire is the only attunement with strong attackS.
    air got one average single target ability, auto-attack is meh on single target and decent at most with 2+ targets.
    water got one (not even that strong)
    earth got one with a HUGE delay to account for if used on moving targets.

    and that's it, every other staff abilities are either utility or hit like wet noddles.

    nope, staff is definitely weaker even though it was meant to be the most AoE oriented weapon at first.

  2. #742
    The only problem with staff that I see is that the bulk of our damage comes from ground targeted abilities. If someone moves, our damage is reduced by almost half (from what I've seen at least).

    I was thinking about how it could be fixed and had an idea when doing the volcano fractal. The boss in there adds a burning aoe onto the player and when that player gets close to someone, they also take damage from it.

    If something like this was added to our Lava Font, Ice Spike, and Eruption, our single target damage wouldn't be nearly as avoidable as it is now while keeping our aoe. Lava Font could be similar to the ability in the lava fractal, it would do damage every second for 3-5 seconds and would add burning to targets near the affected target. Ice Spike could put a ring of icicles around the target that follows it which, after a second or two, thrust inward causing raw damage to the target and explodes for less damage to all enemies near. Eruption could cover the target’s skin with stones, which explode for little damage but adds bleeds to it and everyone near

    The damage may have to be lowered a little bit to make it balanced but it could be a good fix. Just an idea which will probably never happen. Oh well.
    Last edited by Lurker87; 2013-01-24 at 06:11 PM.

  3. #743
    Quote Originally Posted by Meledelion
    You'll want to drop ring of fire, phoenix, dragon's tooth(switch to earth while casting this), earthquake, churning(cancel do not let it finish just grab might), switch to air, use arcane power+rtl+updraft+lightning surge+arcane blast, stay in air untill updraft is halfway reloaded then switch to fire and repeat.
    Churning Earth is a bit weird. At the moment it shows the combo, like "Area Might" in the beginning of the cast, but the combo doesn't actually trigger until you finish it. I'm guessing that they are trying to get away from cancelling it just for combos. The good news is that if you end the sequence with the Churning you can get all four fire+earth finishers to combo with the Ring of Fire, since even though the Ring of Fire will have expired at the end of Churning Earth you will still get the Might. But you have to finish it, so it won't always be a good idea. Maybe all combo skills work like this and I never notice it on the quick ones...

    I love Radiation Field as Asura elementalist. Try it as scepter+dagger with the finishers mentioned above plus Arcane Wave. You'll really stack up Weakness on everything around. It lasts for 15 seconds, so you can even whip out a Lightning Hammer for a Leap and another Blast finisher (which also gives you even more blinds). For a racial skill it's really nice.

  4. #744
    Quote Originally Posted by Ananan View Post
    Churning Earth is a bit weird. At the moment it shows the combo, like "Area Might" in the beginning of the cast, but the combo doesn't actually trigger until you finish it.
    Learned something new here, lovely!

    And yup I already listed radiation field below that paragraph for the condition build (some racials are really good, especially the Asura ones for conditions, haven't checked norn since I didn't lvl my norn yet )

  5. #745
    The Lightbringer Durzlla's Avatar
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    Quote Originally Posted by Meledelion View Post
    Learned something new here, lovely!

    And yup I already listed radiation field below that paragraph for the condition build (some racials are really good, especially the Asura ones for conditions, haven't checked norn since I didn't lvl my norn yet )
    Any channel finisher (except whirl) occurs at the end regardless of if the field expired or not, I know I've been doing it with my mes via The Prestige + a combo field (poison is my favorite =D), churning earth can be the same if you lightning flash to somewhere else as the combo finishes.

    IE: cast churning earth in a water field, lightning flash into a huge swarm of enemies (with allies in it) and then you do a ton of damage AND heal your allies when it finishes =D!!
    Quote Originally Posted by draykorinee View Post
    Youre in the mmo forums and you find mmos boring, Im heading on over to the twilight forums to add my unecessary and shallow 2 cents.

  6. #746
    Damnit, y'all are making me reconsider keeping my Asura elementalist when I was going to reroll Charr. :P

    Isn't it kind of detrimental to your survivability to have Radiation Field/Pain Inverter/Arcane Wave as your slot skills though?

  7. #747
    Not at all, elementalist survivability comes from weapon skills, you can heal more, get more protection(not the boon just protection) simply by being an elementalist. Now add passive healing by casting (and being able to chain this endlesly meanint rtl, knocback => go water, 5 heals for shit tons) and regen upon swapping + protection every time you swap to earth...

  8. #748
    I don't know if Pain Inverter is worth it. I use Radiation Field, Glyph of Storms (for the blinding sandstorm), and Lightning Hammer (for finishers, blinds and dazing strike (lightning field+leap finisher)). This gives me tons of blinds with scepter+dagger and option to stack Might or Weakness.

  9. #749
    I found PI so disappointing compared to the same skill in gw1. But I suppose they couldn't have done the same thing, it would wreck the game.

  10. #750
    I remember talking about seeing what a Dagger/Dagger ele could do, for ages. When everyone and their mother was going "NO ITS STAFF BECAUSE THAT'S WHATS GOOD" and I'm like "uhh, you should try daggers" "WTF SO I COULD DIE?! THATS WHY IM RANGED"


    .....you know, I do find it ironic that it's catching on now. And despite not a lot of changes that made it better (The air-1 being a cleave, I believe), it's now "AMG SO OP MUST NERF WTF". Community, slow as always.
    ~Former Priest/Guild Wars 2 Moderator~
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  11. #751
    Heh, Kel

    My Elementalist is a staff focused one just because I enjoy the aoe support options. Dagger/Dagger is a blast though, ride the lightning is so fun.

  12. #752
    So, is there any benefit to a Charr elementalist? (Other than being completely badass. :P) And though it's probably not the right thread for it, anyone know if Radiation Field works as well (or better) with other classes than it does the elementalist?

  13. #753
    Quote Originally Posted by Lane View Post
    So, is there any benefit to a Charr elementalist? (Other than being completely badass. :P) And though it's probably not the right thread for it, anyone know if Radiation Field works as well (or better) with other classes than it does the elementalist?
    There is no benefit to being a <Race> <profession> at all. The Racials all generally suck (the humans moreso than the others, but hey), and are all pretty much outclassed by actual profession skills.
    ~Former Priest/Guild Wars 2 Moderator~
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  14. #754
    Quote Originally Posted by Kelesti View Post
    There is no benefit to being a <Race> <profession> at all. The Racials all generally suck (the humans moreso than the others, but hey), and are all pretty much outclassed by actual profession skills.
    Indeed that was by design to make the racial skills weaker. I'm of the opinion that they should have put in an 11th skill slot just for a racial skill. For balance sake maybe not have that option for sPvP. It would have provided a bit of flavor I think.

  15. #755
    It bothers me when I ask another Mesmer to pop time warp and they're like "I can't, I'm running Golem" ............................... the fuck are you doing?
    ~Former Priest/Guild Wars 2 Moderator~
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  16. #756
    Quote Originally Posted by Kelesti View Post
    There is no benefit to being a <Race> <profession> at all. The Racials all generally suck (the humans moreso than the others, but hey), and are all pretty much outclassed by actual profession skills.
    The elementalist is a bit of an exception to this rule, actually, since the elites are so bad that it's not like you're losing something important...

    90 % of elementalists out there just run with the elemental summon elite. It doesn't do much but at least a bit of damage is consistently useful.

  17. #757
    The Lightbringer Durzlla's Avatar
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    Quote Originally Posted by Kelesti View Post
    It bothers me when I ask another Mesmer to pop time warp and they're like "I can't, I'm running Golem" ............................... the fuck are you doing?
    lol i always reply with "I can't i'm running mass invis" xD, oh the rage i've gotten for that....

    @Jaakkeli, LOL you think ele elites are bad, are you serious? You clearly don't know the true power behind the fiery great sword or the tornado...
    Quote Originally Posted by draykorinee View Post
    Youre in the mmo forums and you find mmos boring, Im heading on over to the twilight forums to add my unecessary and shallow 2 cents.

  18. #758
    Quote Originally Posted by Durzlla View Post
    @Jaakkeli, LOL you think ele elites are bad, are you serious? You clearly don't know the true power behind the fiery great sword or the tornado...
    They are both complete garbage for 90 % of this game. Sure, you can come up with some particular trash wave in some particular dungeon where tornado just shines but those moments are so rare that it makes a ton more sense to just run elemental summoning or some random crappy racial. The elementals suck balls as well but they do something that's useful in nearly every situation (ie a bit of damage) while tornado is completely useless most of the time.

    Besides, we were comparing racials to profession elites and a lot of the racials are actually amazing for some specific but really rare situations as well...

    The elementalist has the worst elites of any profession I've tried by far.

  19. #759
    The Lightbringer Durzlla's Avatar
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    Quote Originally Posted by jaakkeli View Post
    They are both complete garbage for 90 % of this game. Sure, you can come up with some particular trash wave in some particular dungeon where tornado just shines but those moments are so rare that it makes a ton more sense to just run elemental summoning or some random crappy racial. The elementals suck balls as well but they do something that's useful in nearly every situation (ie a bit of damage) while tornado is completely useless most of the time.

    Besides, we were comparing racials to profession elites and a lot of the racials are actually amazing for some specific but really rare situations as well...

    The elementalist has the worst elites of any profession I've tried by far.
    You do realize you're saying that THE LONGEST whirl finisher (whirl finishers are better the longer it lasts) and a skill that launches all nearby enemies endlessly as well as being able to blind and KD enemies out of launch range is awful right?

    And if you want damage you want great sword, it increases your condi and power by 180 and 260 respectively is bad, you know, not like 2 people get to use it at the same time or anything....

    Your ignorance of the ele elites knows no bounds...
    Quote Originally Posted by draykorinee View Post
    Youre in the mmo forums and you find mmos boring, Im heading on over to the twilight forums to add my unecessary and shallow 2 cents.

  20. #760
    Quote Originally Posted by Kelesti View Post
    There is no benefit to being a <Race> <profession> at all. The Racials all generally suck (the humans moreso than the others, but hey), and are all pretty much outclassed by actual profession skills.
    Well, after several posts of people saying how much they like Radiation Field on their Asura elementalist I'm a little confused. O_o So, as an Asura is there another slot skill besides that which would actually be more effective?

    Edit: Or do other races have skills that benefit elementalist as much as Radiation Field?
    Last edited by Lane; 2013-01-28 at 01:16 AM.

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