Sentinel PVE Basics for the two Specs that matterOriginally Posted by SW:TOR
---------- Post added 2012-02-23 at 10:20 PM ----------
I really don't think the great barrier to underwater combat has been casting the same fireball in the drink as on land. <-- pun loaded sentence.
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And honestly, I hated combat mechanics in WoW underwater for one singular reason. They were 3D. I prefer standing on the ground when fighting. I know I'm not alone in this. I was playing Death Knight as a main for a very long time, and I did underwater when I was in near full first cata tier/pvp set, so combat wasn't annoyingly difficult between having death grip, being a good player and having gear to let me do it reasonably fast solo (I was going for achievements). I didn't care about targetable AoE skills being hard to use because I could just go without DnD and grip mobs that were below/above me to make it easier to attack them.
It was still annoying and I never went back on my alt. WoW was good enough to give me a choice in the matter. I am somewhat annoyed that "about 25% of content is underwater" in GW2, because that's the content I will not be enjoying nearly as much as the rest.
It's a personal preference. Simple as that.
---------- Post added 2012-02-24 at 04:22 AM ----------
Something about mindnumbing repetitive songs to put your brain to sleep and ease the pain of mindless quest grind.
Underwater combat is fine as long as it's not restrictive and not designed as an afterthought. From what I've seen, this is true of GW2.
I didn't have a problem with Vashj'ir in WoW, but there were some problems. For one, AoE attacks didn't work properly and the hit boxes on mobs were a bit weird. Blizzard had to do a lot more than allow running on the sea floor and remove breathing. To be all honest, running on the sea floor kind of removed the purpose of underwater. It was really just another zone with instant flying mount and annoying mobs in your air space.
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