Originally Posted by
Protoman
That's not what I mean by tanking:
Basically specializing your class to be able to assist your allies more, absorb or reflect damage, protect the low hp targets, ect.
I didn't say guardians are the only class with defensive abilities, every class has access to tanking, healing, or support/cc.
You might not think traits will make a difference, but then why add them in the game? Their existence makes me think that people will still specialize in something.
Players do switch between roles, different weapons do different things, like a sword/shield is prob more defensive, while a staff might have some healing and buffs, and a 2h sword more offensive/cc. You also have the 3 support skills on the right which you can change around that can further make you more heal oriented, more defense oriented, or support cc breaker. Then finally traits which let you boost certain stats like healing, toughness, precision, buff durations ect., further making you more specialized.