Need help with a trait build. http://www.gw2tools.com/calc/#t-g-pN...Za.aaa.Xaa.aaa I'm going for a pure damage dealing two handed build. My question is should I go in to honor for the two handed mastery? Or should I go in to valor for the prowess?
Hmm that's a tough decision to make.
What I can tell you however about your build is this, if your going to be using spirit weapons then you will want to go far enough into the virtues trait line to get improved spirit weapons. This will double their duration, thus making them twice as useful.
Also I might add, what will you be using for your secondary weapon set ?. You have to consider that 2 handed swords are great offensively but lack defensively & vise versa for hammers.
From what I have seen so far it's best to mix up your off set to fill in what your main set lacks, this means if your main is a hammer then use a sword for it's offset & if your main is a greatsword then use a mace for it's defense & self healing.
The way balancing for WOW PVP works is allot like American politics.
1: Be lazy & ignore problems till the yelling is so loud your cant concentrate.
2: Refuse to do the things you have Said need to be done, then make up reasons why they cannot be done.
3: Lay the blame for problems on someone else even when it's your fault because you did all of the above.
To be fair, he could build for both Hammer and Greatsword, and it could probably work. The only drawback is lacking any ranged capability for those fights where you literally cannot close to melee. (there are definitely boss fights designed that way, and in pvp you're going to run into situations where you could not possibly survive being in melee)
I hope you haven't forgotten my role in this little story. I'm the leading man. You know what they say about the leading man? He never dies.
If you give in to your impulses in this world, the price is that it changes your personality in the real world. The player and character are one and the same.
http://gw2.luna-atra.fr/skills_tool/...aa6f6g6p7c7k7u
This is the build I am playing around with. With traits, I wanted a heavy spirit weapon knockdown and burning to keep the health constantly low (with increased duration, spirit weapons only have a downtime of 5 seconds... they last 40 seconds and the cooldown is 45) and the hammer can keep knocking down.*
As for weapons, its either a 2h sword with a hammer or a 2h sword with a sword and shield. The reason behind the first one is to use my port to burn people, then use binding blade to hit everyone and pull them in. Then do a quick switch to my hammer and place a ring of warding to lock them in. Then i continue to use all my hammer skills in succession, and hopefully by the time the weapon swap cooldown calms down I can finish with the 2h swirl as they are fleeing :P
((Edit: - just found a youtube video of someone catching 4 people with blade, bringing em in, trapping them, then proceeding to lay the aoe smack down... I may have shed a manly manly tear!))
ORRRRR I can just pull them in, swirl, and then switch to 1h and shield for the chase....
Honestly though the first one is really... really fun....
That build should be quite good for offensive pressure & mobility, especially if you go with the 1handed sword.
That being said if your only way to remove conditions is virtue of courage & the hammer CD then you may have problems with classes that can throw allot of conditions up & you will definitely lack allot when it comes to ranged potential.
That build will also sadly lack a bit when it comes to self healing, precise defender may help but you will need a pretty high critical rating to keep it up.
Whatever the case this is all just theory until we get closer to release.
The way balancing for WOW PVP works is allot like American politics.
1: Be lazy & ignore problems till the yelling is so loud your cant concentrate.
2: Refuse to do the things you have Said need to be done, then make up reasons why they cannot be done.
3: Lay the blame for problems on someone else even when it's your fault because you did all of the above.
I hope you haven't forgotten my role in this little story. I'm the leading man. You know what they say about the leading man? He never dies.
If you give in to your impulses in this world, the price is that it changes your personality in the real world. The player and character are one and the same.
I hadn't given the Guardian much thought, but to be honest the idea of a support class that specialises in defending his party through shield buffs (basically a shield centric disc priest) sounds really really interesting.
Problem is, as the guardian seems a bit hybridy, how would one allocate stat points? I always much that part up and it's the only foreboding thing that GW2 has for me.
RETH
Read up on the stats and decide for yourself. From how it looks, your virtues are your primary means of support so you'll mainly be looking for Willpower, and if you're offensively oriented then Prowess and Power will be nice. Also if you've got a few boons in your build you'll want to throw in Concentration.*
Sentinel PVE Basics for the two Specs that matterOriginally Posted by SW:TOR
It stacks duration as of the last press event, when shown there it was of short duration (a few seconds) & moderate damage per second.
Before that it did a lower damage per second but had a longer duration & stacked in how much damage it did.
They however did say that the last press build was 2-3 builds out of date already so it's anybodies guess what it does now.
---------- Post added 2012-03-07 at 04:03 PM ----------
The guardian should have a wide range of flexibility depending on your gear, weapon & build. Like Arena.net said it's all about choice.
Almost all the builds however will have some sort of way to help allies, some allot more then others. But if you look up how they define helping allies it can be a huge range of things from throwing up blind effects so your enemy misses attacks, to throwing up boons that buff allies offensively or defensively.
The thing is though every profession has some boons it can apply so everyone is a hybrid. The balance it by making you choose between offensive support, defensive support & just plain offense. Using a build that hands out defensive boons will mean you do a decent chink less damage though those boons could save your team mates, using a build that tosses out offensive boons will lower your damage only slightly but will boost your allies damage a decent bit, & using a pure offensive build will mean you have the maximum damage potential but cannot really help allies
This means everyone will be encouraged somewhat to hybridize unlike WOW where youoften suffer for it in competitive areas due to purposeful design or lack there of.
---------- Post added 2012-03-07 at 04:07 PM ----------
In the larger groups it would probably matter allot less because chances are everything would be covered at least in part by a decent number of people, in the smaller 5 man groups it would probably best to keep a a 3rd unequiped weapon set that covers what your other 2 don't just in case.
The way balancing for WOW PVP works is allot like American politics.
1: Be lazy & ignore problems till the yelling is so loud your cant concentrate.
2: Refuse to do the things you have Said need to be done, then make up reasons why they cannot be done.
3: Lay the blame for problems on someone else even when it's your fault because you did all of the above.
They released a blog on it, and the wiki is up to date.
They felt that poison, bleed, and burn were too similar, so they chose to differentiate them a bit.
Before:
Now:Bleed: Inflicts X damage per second. (Stacks intensity.)
Poison: Inflicts X damage per second. (Stacks intensity.)
Burning: Inflicts X damage per second. (Stacks intensity.)
Bleed: Inflicts X damage per second. (Stacks intensity.)
Poison: Inflicts X damage per second. Reduces outgoing heals by 33%. (Stacks duration now.)
Burning: Inflicts X damage per second. (Stacks duration now.)
I hope you haven't forgotten my role in this little story. I'm the leading man. You know what they say about the leading man? He never dies.
If you give in to your impulses in this world, the price is that it changes your personality in the real world. The player and character are one and the same.
Personally I like the burn as it is now, a short duration (few seconds) moderate damage per second DOT effect.
It means less ramp up time which is a good thing since as a class er I mean profession we lack any snare effects.
Also I absolutely love the blind effect in GW2 and how we can cause it via virtue proc or critical strikes. Given how fast some of our attacks are & given a precision heavy build you could prevent a sh!tload of your enemies damage in a very offensive way.
The way balancing for WOW PVP works is allot like American politics.
1: Be lazy & ignore problems till the yelling is so loud your cant concentrate.
2: Refuse to do the things you have Said need to be done, then make up reasons why they cannot be done.
3: Lay the blame for problems on someone else even when it's your fault because you did all of the above.
Lol I'll probably get in trouble for this with the PC police but eh who gives a rat's a$$ what the retards think since you may like this picture.
http://www.politifake.org/facebookview.php?id=6306
Burn the evil out of your enemies!
Last edited by zcks; 2012-03-07 at 11:31 PM.
The way balancing for WOW PVP works is allot like American politics.
1: Be lazy & ignore problems till the yelling is so loud your cant concentrate.
2: Refuse to do the things you have Said need to be done, then make up reasons why they cannot be done.
3: Lay the blame for problems on someone else even when it's your fault because you did all of the above.
Well I imagine re-applying a burn when they have a burn already on them will refresh the duration, else there'd be no point in letting it stack in intensity.
ANet wants it to be one of those things where you could ignore it at first, but when as it builds up you have to make a choice in reacting to it.
I hope you haven't forgotten my role in this little story. I'm the leading man. You know what they say about the leading man? He never dies.
If you give in to your impulses in this world, the price is that it changes your personality in the real world. The player and character are one and the same.
Trying to make a guardian build is too freaken hard.
What weapon would go best with mace/shield?
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