Isnt the point of PvP defense and damage to make all of this unimportant? And the ilevel will merely stop people from jumping into things they shouldnt be doing.For the sake of this illustration, let's say that there are no existing tiers.
Currently:
Tier 0 - Before current heroics (sub 372)
Tier 1 - Heroics +~13 ilvls (372)
Tier 2 - LFR +~13 ilvls (384) Crafted -1/2 tier (377)
Tier 3 - Dungeon Normal +~13 ilvls (397) Honor -1/2 tier (390)
Tier 4 - Dungeon Heroic +~13 ilvls (410) Conquest -1/2 tier (403)
If you were to shift honor behind heroic dungeon gear:
Tier 0 - Before current heroics (sub 372) Crafted -1/2 tier (353)
Tier 1 - Heroics +~13 ilvls (372) Honor -1/2 tier (365)
Tier 2 - LFR +~13 ilvls (384) Conquest -1/2 tier (378)
Tier 3 - Dungeon Normal +~13 ilvls (397)
Tier 4 - Dungeon Heroic +~13 ilvls (410)
There's really no feasible amount of PvP-Power/Defense that would bridge the gap between conquest and heroic raiding. Doing that would push everyone who wanted to be anything in PvP to be fully decked out in heroic raid gear in lieu of any PvP gear as gear scales exponentially. If we use current gear levels as a standard going from 372 to 410 is a 10% increase in total item level but a 45% increase in base stats. So in order for the highest tier of PvP gear to be preferable over the highest tier of PvE gear, the PvP gear would have to offer like +75% damage.
As I said, not sure why Blizzard pointed out the status quo as a change.