I am not yet completely aware of all of GW2's combat mechanics. I'm sorry if it is a silly question, but can you show me a video where this issue is occurring?
Thank you!
I am not yet completely aware of all of GW2's combat mechanics. I'm sorry if it is a silly question, but can you show me a video where this issue is occurring?
Thank you!
Quick example: http://www.youtube.com/watch?v=zGNSu...edFAAAAAAAADAA
Skip to 10:00
---------- Post added 2012-03-03 at 03:53 PM ----------
Actually, the first battle they do demonstrates it better. Watch that bit instead.
I hope you haven't forgotten my role in this little story. I'm the leading man. You know what they say about the leading man? He never dies.
If you give in to your impulses in this world, the price is that it changes your personality in the real world. The player and character are one and the same.
I personaly think they are necessary.
But sometimes they are indeed looking like not in right place. They sort of deminish visual effects awesomeness.
I think they are absolutely necessary. I mean it is a pretty good way to tell when you need to dodge roll out of a bad aoe and when to stay in a friendly aoe. I think it will take people a while to get used to aoe being a thing to go to and stand in. As it is now you just stand still and run like hell if you see an aoe drop down. As it is now there are only 2 aoe's i know of (at least in WoW terms) that you see on the ground and want to stand in.
I like them, but agree they look out of place. They look cheap and really ruin the aesthetic of wherever they're found imo.
I am the lucid dream
Uulwi ifis halahs gag erh'ongg w'ssh
I hope you haven't forgotten my role in this little story. I'm the leading man. You know what they say about the leading man? He never dies.
If you give in to your impulses in this world, the price is that it changes your personality in the real world. The player and character are one and the same.
The problem with wow's system is that they are not consistant with their AOE effects and they start to conflict with eachother. Most player effects these days are some form of rune, each class has their own theam but almost every spell has a different effect. To make maters worse some are mearly the rune projected on the ground while others are a cloud effect instead just on top of the ground, cloud effects that totaly mask the rune type AOE markers. If a deathknight is speced into decicration they are droping that green crud all over the place as part of their rotation and that spell effect covers up everything good or bad. Conversely with simpile line circles even if you have a dozen overlaping white circles you can still see the radius of that red one that screams get out.
Personaly I prefer the simpile lines that GW2 has gone with over the wow model as its much easier to see when your in the raidus of something when there's more than 1 effect active in the same area. It might be nice if they had one or two more colors to help diferentiate the effect types (something like red=enemy aoe, white=friendly aoe, green=healing)
Who is John Galt?
I think they're very necessary. Especially for a game with no trinity. It's still a lot to try to manage with your heal, utility skills, positioning and dodging. It would be nice if you could choose a setting to select a different graphic/look for the aoe circles.
These markers will be invaluable in WvW because when you do get into one of those AoE fests you can easily tell if you are just standing in a bunch of friendly AoE or a bunch of enemy AoE, and can act accordingly.
Red circles are completely necessary imo. White circles though? I say be gone with them. As long as the game is marking the bad AoEs, you know that any other spell effect is a good AoE, thus the white circles seem a bit superfluous. Not to mention, between the two, in the beta the White circle spam was getting to a point of ridiculousness.
I also am hoping I can disable friendly spell effects. It was one of the most essential options for raiding in WoW, to be able to disable that constant green glow from UH DKs.
I hope you haven't forgotten my role in this little story. I'm the leading man. You know what they say about the leading man? He never dies.
If you give in to your impulses in this world, the price is that it changes your personality in the real world. The player and character are one and the same.