Worst season so far in terms of balance
and i've played in all 11 of them
Worst season so far in terms of balance
and i've played in all 11 of them
fair combat?
http://images2.wikia.nocookie.net/__...ghing_kids.jpg
there is no fair combat unless you play against your mirror. Mirror means btw not just the class but same specc, same gear, same enchants. Otherwise someone will have theoretical advantage.
Fair combat is a fairy tale
PvE items ruining PvP, again.
MMR exploits still going on with Blizzard not giving a duck.
Ladders are full of boosted people. Recently Blizz banned some of the boosters but it really doesn't stop them for continuing boosting.
It's possible to play to 2,8k+ in the first weeks of the season and then just sit there till season ends, Blizz should make a change that you can play in many teams but only your highest team is qualified into title cutoff.
Overall the balance in PvP has been terrible whole Cataclysm.
Mage (frost) mastery should be changed or nerfed atleast.
Warriors do decent damage when they can actually hit the target without being stuck in novas and other cc's.
Rogue damage is way too high. Smokebomb is STILL retarded.
Resto Druids are like trees, useless. Fixed (yeah sure) in 5.0 but it shouldnt take a expansion just to fix in 1 spec.
Warlocks Demon Armor should get nerfed.
Resto Shaman overlords.
Triple DPS x-------D
These are just my opinions and I don't state them as facts.
People still believe that MoP will fix PvP?
Hi
Yes and I thought that the point of expansions and patches was that we would go ahead, like tbc and actually LK aswell instead of going backwards like in cata.
Most people mentioned it already, healing is still very powerful, heals critting for over 50% of someones hp... I mean srsly. They gave some classes too much cooldowns, when I saw the cata skills I was like mm yeah because thats what rogues needed, more cooldowns for PvP. Same for mages, they had good control in LK, why give them even more. Other then strong healing all classes are doing an insane amount of damage by now, most of them have a good array of cc aswell.
The thing that is most hilarious of them all is that rogues have too choose between ShS and prep in MoP but that they get more new cooldowns, blizzard did a great job right there. This isn't even in beta ofcourse so I'm of the thought that they will fix this, don't wanna derail the thread with 100 people quoting me on this and saying omg dude pre beta stop whining.
But they are facts bro : P
And yeah..really doubt MoP will fix PvP. So many new talents and class changes, they'll spend a full year trying to balance it and then its time for the next expansion already. Where they will fix all the problems that MoP brought. Repeated into infinity.
Props for trying to fix the PvE / PvP gear issue tho Blizz. Took them a while.
Nah, I think it's fine. Sure it can be challenging, specially as a spriest, but I'd rather have a challenge then just get bored facerolling my way to victory. Not sure if anyone in this thread actually played pre-bc but mages could only one shot someone every 3 minutes. Now shadow priests? All I had to do was tab SW:P everything around me as they tried to break through my shield and all the heals from the crazy strong VE. That was if they survived through the full Psychic Scream. PvP is more balanced now than it has ever been.
Remove some of the control Frost Mages have and give it to Warriors.
Nerf the damage a Rogue and Blood Death Knight deals.
Buff the damage a Moonkin and Enhancement Shaman deals.
Nerf the synergy a Warlock and a Shaman have.
37 + (3*7) + (3*7)W/L/T/Death count: Wolf: 0/1/0/1 | Mafia: 1/6/0/7 | TPR: 0/4/1/5SK: 0/1/0/1 | VT: 2/5/2/7 | Cult: 1/0/0/1
I think a really big part of it is also the amount of CCs in PVP. Almost every class has at least 2 forms of CC, and I think we need to reduce the amount. Like if you are in a BG, having a Medallion is pretty much useless because you are going to get CCd again immediately after you use it.
Most of the time I think it is okay. Sometimes I don't.
I think BGs are actually ok, Arenas are not. I play Feral/Disci and my mate (the priest) full geared with S11 Conquest stuff. But, for example, today there was a Combo DK/Feral and the DK had not a single PvP item and I CC'ed the Feral for like 15 seconds straight but still the PvE DK managed to kill my priest on his own for 3 matches in a row. Or when a Rogue hits me for 20k+ in Bear Form with Barkskin activated. Those are the moments when I just log out of the game and don't come back for at least a day. I would love too see PvP balanced/fixed. And I think the changes (removal) of Resilience is a step in the right direction.
TLDR: Yes.
Yes. The game is much better off now PvP-wise than it has been before. Of course there are problems, and in a ranked system every problem will seem "gamebreaking", but the game is actually far from broken. Due to the massive amount of lvl 85 alts, class/comp balance is really hard to gauge from representation now, because (just like in PvE) a hypothetical 1% advantage will make many many players switch to that class/comp, making the problem seem worse than it actually is.
List in any way how the game is better now then in Season 7? When you had beastcleave instead of triple DPS. When Warriors were also good, and Resto Druids were also good and Ele shamans were also good and in fact almost every spec had a place and no class was left out. When you had less then a 40% chance to fight a rogue team instead of a 60% chance. WHEN SMOKE BOMB DIDNT FUCKING EXIST! When Paladins and Druids were respected arena healers!
There is only one thing that might be considered an improvement over S7, and that is arguably having Rated BGs, but really with smoke bomb rush down and casters aoeing things down, and the horrible experience that is flag carrying, and the need to do them to get the max points possible, I cant see Rated BGs as a positive.
Also no one is rerolling for a 1% advantage, respecing maybe in pve, but in PVP cmon. Were stubborn ass holes, Im still playing warrior as is every other warrior who didnt jump ship when the D(ic)K class was created. The resto druids are still playing resto, and its like a 400% disadvantage right now, not a 1% advantage. Rogues went from a 1-1 ratio with warriors in high end arena 2 seasons ago to a 6 to 1 ratio now, and in your mind that happened because everyone rerolled rogue? Well even if that was the case then clearly the class is so easy and overpowered that anyone who picks it up gets high rated and obviously should be nerfed.
When you see someone in a thread making the same canned responses over and over, click their name, click view forum posts, and see if they are a troll. Then don't feed them."Gamer" is not a bad word. I identify as a gamer. When calling out those who persecute and harass, the word you're looking for is "asshole." @_DonAdams
Cata LOOKED to address all the big flaws in PVP too and look what happened with it. It's even more broken than it was during S8 when everyone had 70% + crit and all the ArP+similar effects. Right now the only differences in abilities like a Maxed ArP Killing Spree and Smoke Bomb is the spell animation. I used to be able to 1 shot Full Wrathful Plate in 1 Killing Spree...I'm able to do that once again within the Smoke of 1 Bomb.
---------- Post added 2012-03-05 at 09:55 PM ----------
Funny thing about what's in bold is that I actually DID play my Warrior frequently until my time expired (AS a Prot FC..which is both a gift and a curse.) Because Arms is fucking JOKES alongside Fury for worst Melee DPS in PVP. My Resto Druid, however... is the WORST POSSIBLE PVP healer-class, yet, I fucking love the playstyle...sure I have to work like 300% harder than any other Healclass due to shit defensive cooldowns and my healing being vastly inferior to the other heal classes.
Last edited by Asatru; 2012-03-05 at 09:56 PM.
Hail Thor-show thy might. Let thunder roar and lightning strike!
Hurl thy hammer into the fray. And let thine enemies know fear this day!
VICTORY, OR VALHALLA!!!
of course its broken. its been that way since kalgan was hired.