What's Missing
Purify Spirit - Currently only removes all Curse and Magic effects from a friendly target.
Shaman's only get to remove two different types of ailments, other healers remove three.
Druids: Nature's Cure, removes all Magic, Curse, and Poison.
Paladins: Sacred Cleansing: Removes Magic, Poison, Disease.
Priest: Could not find.
Missing Talents:
Cleansing Waters - Missing - Adds a healing effect to succussful curse or harmful magic removal.
Explanation: This could be a glyph or to be added later. I really liked the idea of still getting some heals in when I was removing ailments. Personally I hope its just added to the Purify Spirit tool tip. I'd even settle for a passive skill in resto. I'll actually miss this talent/ ability.
Ancestral Healing - Missing - Critical heals reduced damage taken and increased health temporarly.
Explanation: I think these type of buffs are being cut from the MoP healing style. If they are it'll be compensated for in healing out put or something. However if its not being cut I'd like to see it as a passive resto skill. I could live without this.
Blessing of Eternals - Missing - Increased proc rate of Earthliving HoT on low health targets.
Explanation: This could possibly be a glyph or simply not accounted for yet. I really hope its simply just incorporated into the Earthliving Weapon tool tip. I suppose it wouldn't be missed entirely though.
Telluric Currents - Missing - Cast LB to resto mana.
Explanation: I hear this will likely end up a glyph a lot of people really like it. I personally am not a fan of it at all. As a healer I don't like the idea of dpsing to gain back mana. I just want to focus on healing and healing only. I also don't like the idea of having to spec or add hit to my gear for this reason. Hopefully the MoP set up will have a good way to compensate for this mana regain ability.
What Should Be Changed or Added
Spirit Link Totem - Should be changed to an AoE. This would allow you to select a target area. For example, grouped up melee members of a raid - and not spread out ranged dps typically where you stand as a healer. Or perhaps even a spell you could cast onto a target and everyone around that target is effected. I liked this move a lot more in its original incarnation, however it was removed and added again as a totem. It's still amazing and people love it as a totem. What else can I say?
Animations - All colours of casting animations & auras shouldn't be green/ flowery or yellow holy looking. They should represent water with blue, brown/ earth tones for earth and white/blue for the spiritual part of Shamanism. Druids are the flower, green & garden lovers. Shamans represent the Earth that stuff grows out of. Rocks & Soil.
Examples: Chain heal shouldn't look like you're summoning a paladin charger. That yellow circle around your feet.
Earthliving should lose the flowers that's a druid thing. Maybe drop the green weapon glow for the old rock biter floating earth/rock.
Talents - I noticed in the Shaman talents "Echo of Elements" & "Ancestral Guidance" have similar - yet different effects. With the introduction of the Ascension Transformation (for resto). These abilities (although different) are pretty similar in the idea that they either replicate or duplicate effects in some way or another. I'm not one to complain but it doesn't seem very creative. Don't get me wrong I certainly love the idea of blowing all these CD's and hoping for proc's for major healing numbers. However when you see such a opt out consistently. It's begging that something be changed some where to make it more interesting. It could stay this way, and I'd be completely happy. Looks a little OP in conjunction - hopefully they don't just make them share cool downs or something lame.
Unleash Elements - I think this should just be removed. I know, I know. It's an excellent buff I just don't like the idea of having to constantly cast a buff in my healing rotation. It often gets ignored by players as well, (speaking on the behalf of resto of course). I don't think this ability should apply to resto have it's effects worked in some how or scrap it completely and compensate for it some where else in the numbers. Just my opinion.
Shaman Class Mount - I thought I'd just add this because every thread needs to have a tin foil hat dream. I suggest a Shoveltusk, the reason for this is... Well Frost Witch gear had it. Perhaps it could be a shaman spirit animal in the lore. Maybe a Spectral Shoveltusk or just regular mount? With large totems on it perhaps? Maybe just a Ghost Flight Form. I suppose ground mounts are dead any way. Regular Shoveltusk with totems seems pretty BA, not gonna lie.
Transmog - I know transmog is still in its early days, however most maces and shield look so... Paladin. Maybe being able to switch these with a staff or a large aesthetic totem. A man can dream...
Level 90 Talent Predictions
This would be the simplistic way to go about this.
Earth Elemental - Now takes on the roll of healing - Provides some sort of healing or healing bonus. - Perhaps lesser earth shields on various targets. That maybe act as an absorb shield. Shamans don't really have absorption shields in their healing arsenal.
Air Elemental
Fire Elemental
Maybe not exactly like this but something to do with our elemental's. I could see perma pet becoming an option. Even though most people hate the idea of shaman's having actual pets. Or perhaps being able to summon more then one as an option and one elemental just being baseline. No water elemental's though - those belong to the mages and have since the warcraft started out on the battle chest game. They should also make these elements smarter and not bug out at all.
What do you think?
What would you add?
Do you agree or disagree?
Explain why.
What are your predictions?
I'm sure you have creative ideas you'd like to share.