isn't it about the same in wow? do you need to group with anyone to see the majority of the content? certainly not.
if it weren't for dungeons/raids, one can see the whole game without being grouping with a single person.
found my old post :
isn't it about the same in wow? do you need to group with anyone to see the majority of the content? certainly not.
if it weren't for dungeons/raids, one can see the whole game without being grouping with a single person.
found my old post :
I hope you haven't forgotten my role in this little story. I'm the leading man. You know what they say about the leading man? He never dies.
If you give in to your impulses in this world, the price is that it changes your personality in the real world. The player and character are one and the same.
The majority of content I had fun with was either raids or dungeons. Sadly, the older dungeons have been nerfed to hell, but before cata you couldn't solo dungeons at level without a group. With GW1 you could because you had a party of AI controlled heroes. There is a big difference there.
I hope you haven't forgotten my role in this little story. I'm the leading man. You know what they say about the leading man? He never dies.
If you give in to your impulses in this world, the price is that it changes your personality in the real world. The player and character are one and the same.
PVE never requires skill in any area of any game. Not trying to troll, but it is true. It isn't hard to beat a scripted event that never deviates from its programming.
PVP is where skill is needed as it is dynamic 100% of the time requiring people to think on their feet all the time instead of just following the same routine repeatedly.
PvE in GW2 is going to be very similar to PvP in a lot of ways. In PvP you have to worry about defense and offense/healing in most cases. In other MMOs with a trinity, in PvE, you only have to worry about one thing, tanking, healing, or dps.
Since there is no trinity in GW2, you have to worry about everything you would in PvP, it's just not as random and unpredictable. Doesn't mean they can't create variables and random elements to make it more organic.
"Questions are for those seeking answers. Those who have answers are those who have asked questions." -Mike R. (Malthurius)
While the events will be random, what happens during the events will not be. The same mobs will act the same way no matter what. Nothing they can do about that because they can't program every possible contingency, whereas a human being at the controls can think on their feet and do anything at any time. Very different, and one requires a lot of skill to combat, whereas the other just requires you to be breathing and paying attention.
"Questions are for those seeking answers. Those who have answers are those who have asked questions." -Mike R. (Malthurius)
No offense, but if you get kited by a computer-controlled mob, then you fail at games.
Also, you can pay attention all you want in PVP, but if you don't know how to respond to a certain situation, then you will get owned. The difference in PVE, is that a mob may have one to three abilities/moves they will do, requiring you to just know how to respond to just those, whereas a player-controlled opponent will use everything in their arsenal.
lol so a mob crippling you, dodging away from you, knocking you back, increasing it's movement speed and running in circles around you as it shoots you going LAWLZ I'm programed to be a douche! means you fail? That's like saying "You fail at games by not surviving a 1 shot mechanic"...
And you sir clearly haven't played anything Guildwars Related, just because WoW and Tor, and possibly rift only have mobs with 1 or 2 skills doesn't mean GW2 will, hell if it's anything like the first game 9/10 times they'll have just 1 or 2 moves less then you!
---------- Post added 2012-03-08 at 08:53 PM ----------
A good example of this would be dragons in skyrim, they just kinda fly around going "Bitch i do what i want!"
I think the lower level zones should be easy, but also teach you your basic abilities. Then around level 20 a small ramp up. Then every 10 or so levels a ramp up to match the power the characters should have by that level. And of course there should be really hard sections scattered through out zones as well. Like the challenges and stuff they're putting in zones, those should have decent difficulty depending on what the challenge calls for.
Considering he went below 30% I'd say that noob zone is harder than in most MMO's.