I hope that makes sense. Maybe a better way of explaining it would be like... in a class, most people score below 60 on a test, but a score of 75 would be considered "average." So, should you define the term based by number of people, or only off of the actual number?
EDIT: In regards to Dota, I wouldn't mind seeing Valve implement a "leagues," system like in SC2, though ideally without the moronic "we're gonna divide every 100 players into divisions so your ranking has no actual meaning!" thing. Maybe make rank within each league be only visible to the player themselves, but league is public. This gives everyone a very rough approximation of where they lie on the skill curve, and the specific rank within leagues gives players an idea of how much harder they need to work if they want to try to break into the next one.
Last edited by PizzaSHARK; 2012-11-07 at 10:07 AM.
I've seen a lot of League of Legend trashes lately...Someone fucks up in team and LoL-trash suggest for report. The funny thing is friend of mine told me that there is a report type for "low skill level" or "unskilled player" in LoL. Is it a fucking joke?
and those statistics of valve are complete bullcrap.
Last edited by Kuntantee; 2012-11-07 at 10:16 AM.
It's really hard if not impossible to determine what is average without all the numbers in the MMR system (and even that only tells part of the truth.) For a single player it's extremely hard to get a good picture not only of the entire skill spectrum but also of their respective sizes. And most people probably couldn't even correctly place themselves on the skill spectrum.
Statistically speaking there are several ways to determine 'average', and while none of those are particularly useful in this it's good to remember that every player will have a different idea of what 'average' is. If you say "I'm an average player" to someone else, that probably wouldn't give them a very good idea of what your skill level is as you two might have a very different idea of how skilled the average player is.
I'd really just prefer MMR numbers be visible, but for whatever reason, developers seem to be shying away from that these days.
Visible MMR will only cause shitstorm in a system where people solo queue to the games.
Expect bunch of "I'm better than you...my rating is herp and yours is derp" kind of convos. The mathematical calculation of skill in DotA would be very complex and I bet it would'nt be feasable to implement. It's easier to make a separate rating based league. I'm pretty sure current matchmaking rating does not consider the amount of wards you put and where you put while calculating your rating.
Last edited by Kuntantee; 2012-11-07 at 11:08 AM.
Shit, if they'd just implement region locks for public matchmaking they could damned near scrap MMR entirely.
Turns out most of my games are normal skill level, with exception of one which is on high.
What valve do is look at your ip, and lock your region, so that you can no longer choose.
---------- Post added 2012-11-07 at 01:48 PM ----------
And I doubt region-locking would completely solve the "problem", they're not difficult to circumvent and eventually the russian community would procure easy to access proxies and guides for their members. And then you'd have just generated more problems like cross region friends being unable to queue together in whichever region they like.
The skill "brackets" don't really signify anything except being arbitrary thresholds, like "your games average MMR must be this high for the replay to qualify as 'high' rather than 'normal.'" You will sometimes find irregularities when searching yourself, either because you're queuing with friends who have different MMR or because the game couldn't find you a game quickly enough and the search range expanded too far.
To whoever was asking about the eggs, if you didn't get your answer yet: You fill the egg with the essences from the Diretide event, and on a date (presumable November 12th) it will hatch into a courier or pet of some kind. What it will look like depends on what essences you put into the egg. There's 9 "slots" for essences, 3 Quas/Wex/Exort, and the type of the egg will change accordingly depending on how many of each you've infused. A full egg is called Seraphic Egg. There's some unusual essences that are supposed to add effects to whatever will come out and shadow essences that will permanently turn the egg into Dreaded Egg and lock it.