1. #6641
    Quote Originally Posted by Okuu View Post
    For your convenience, I will list every single spell you could possibly use for this purpose.
    Spirit Breaker charge (isn't helpful in this case though), Lycanthrope wolves, Weaver swarm, Spectre dagger, Mirana arrow, Storm Spririt static remnant gives flying vision (iirc), Venomancer wards, Enchantress+Chen can use neuts to scount (which isn't helpful since neutral creeps spawn at 0:30), Shadow Demon can also use disruption illusions to scout, Naga illusions, Batrider firefly gives flying vision, Furion can scout with trees and AA can scout with Ice Vortex.

    March of the Machines doesn't give vision.

  2. #6642
    And some heroes can aggro the ancients on bot rune north cliff to get out of there or cut the trees or aggro the possible satyr camp on bottom cliff, or any ranged hero can aggro a possible satyr camp in the cliff above top rune!

    (No but seriously, why is this discussion still ongoing?)



    Manni | paragon.fi | Lysah reigns supreme!

  3. #6643
    Quote Originally Posted by Longview View Post
    Spirit Breaker charge (isn't helpful in this case though), Lycanthrope wolves, Weaver swarm, Spectre dagger, Mirana arrow, Storm Spririt static remnant gives flying vision (iirc), Venomancer wards, Enchantress+Chen can use neuts to scount (which isn't helpful since neutral creeps spawn at 0:30), Shadow Demon can also use disruption illusions to scout, Naga illusions, Batrider firefly gives flying vision, Furion can scout with trees and AA can scout with Ice Vortex.

    March of the Machines doesn't give vision.
    Vision given by Spectre dagger, Mirana arrow, and ice vortex are all puny as hell. Other than that though yeah, I guess.

    Quote Originally Posted by Hermanni View Post
    And some heroes can aggro the ancients on bot rune north cliff to get out of there or cut the trees or aggro the possible satyr camp on bottom cliff, or any ranged hero can aggro a possible satyr camp in the cliff above top rune!

    (No but seriously, why is this discussion still ongoing?)
    Because cliffing was a very fun strat to use for everyone and in no way meant you won your lane by default.

  4. #6644
    Cliffing is totally counterable, all you have to do is stay away from the river and let Rubick have all the runes.

  5. #6645
    Quote Originally Posted by Lysah View Post
    Cliffing is totally counterable, all you have to do is stay away from the river and let Rubick have all the runes.
    that or crow+money for tp scroll at level 1 or you lose the game

  6. #6646
    Landing a Walrus Punch is one of the most satisfying ultimate moves in all of the ARTS genre.

    Tusk, 4lyfe.

  7. #6647
    Quote Originally Posted by Fencers View Post
    Landing a Walrus Punch is one of the most satisfying ultimate moves in all of the ARTS genre.

    Tusk, 4lyfe.
    Whenever I play vs Tusk I intentionally tunnel him all game (usually picking some faggot heroes like Rikimaru or BH) simply because I hate how he goes "something something punch" when ulti.

    credits: Supernerd

  8. #6648
    Quote Originally Posted by grimsdott View Post
    whenever i play vs tusk i intentionally tunnel him all game (usually picking some faggot heroes like rikimaru or bh) simply because i hate how he goes "something something punch" when ulti.
    welgum to da greebling
    walrus bunch
    Quote Originally Posted by icylock View Post
    Gamon spends more time of his knees and back than haris pilton...

  9. #6649
    Quote Originally Posted by Fencers View Post
    Landing a Walrus Punch is one of the most satisfying ultimate moves in all of the ARTS genre.

    Tusk, 4lyfe.
    I completely agree with you. Try it with Battle Fury and/or Shadow Blade. Yes, it works.

    Also, The Legend of Tusk should be watched if you haven't already. Skip to 0:45 if you just want the best part.
    (Also sorry if this was linked already.)

  10. #6650
    If you ever have a moment of weakness and start to think that carry Necrolyte isn't the wickedest thing around, look up game 140508391 and skip to 26:15 replay time (not game time.) What the shit, Anti-Mage?



    Manni | paragon.fi | Lysah reigns supreme!

  11. #6651
    Dagon+Scepter is pretty legit on necro

  12. #6652
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  13. #6653
    guys talking bout tusk on dota2 - i haven't played him on any game since he was added but i got some match against him. how's tusk on the game? i'm thinking he's a bit stronger when played on dota2 because i didn't notice him on Dota1 having some in-game impact.

  14. #6654
    Pandaren Monk
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    Quote Originally Posted by Enkidulgaa View Post
    welgum to da greebling
    walrus bunch
    dose greebils geeb on gummin :-DDDD

  15. #6655
    I wonder what accent he is supposed to have anyway?

  16. #6656
    Quote Originally Posted by Grading View Post
    I wonder what accent he is supposed to have anyway?
    retarded as much as possible, I assume.

  17. #6657
    Quote Originally Posted by Grading View Post
    I wonder what accent he is supposed to have anyway?
    Sounds like Swedish Chef to me.

  18. #6658
    Quote Originally Posted by yesty375 View Post
    guys talking bout tusk on dota2 - i haven't played him on any game since he was added but i got some match against him. how's tusk on the game? i'm thinking he's a bit stronger when played on dota2 because i didn't notice him on Dota1 having some in-game impact.
    6.75
    Snowball
    Now carries all Tusk's controlled units as well.
    Cooldown decreased from 28 to 24.
    Walrus PUNCH! crit increased from 2.5x to 3x for above 50% HP targets.

    6.73
    Snowball cooldown decreased from 40 to 28.

    6.72d
    Walrus PUNCH! crit restored back to 2.5x (from 2.25x) for above 50% HP targets.

    6.72
    Ice Shards now destroy trees around the area they are created.
    Snowball no longer moves faster based on the allies inside of it.

    6.71
    Snowball
    Maximum roll duration reduced from 3.25 to 3 seconds.
    Movement speed bonus per extra hero reduced from 100% to 50%.
    Frozen Sigil HP reduced from 300 to 220/240/260/280.
    Removed the extra landing damage from Walrus PUNCH!.

    6.70b
    Snowball
    Maximum roll duration reduced from 4 to 3.25 seconds.
    No longer dispels negative buffs on you and your allies while rolling.
    Walrus PUNCH!
    Cooldown increased from 18/16/14 to 30/24/18.
    Landing damage reduced from 100/200/300 to 75/150/225.
    Crit reduced from 2.5x to 2.25x.

    6.70
    Created
    Balance changes since his release. Snowball cooldown buff seems good and the crit increase is aight but it's not like he's a lot stronger or anything. Maybe I'm just not good enough at using my mana properly but personally I feel he needs too many regen items to keep the ball rolling (harhar) for long without going back to base over and over.

  19. #6659
    wow this game has alot of leavers, just started and every game 3-5 ragequit near the start.

    My Radio Broadcast: http://grooveshark.com/#!/dookleto/broadcast feel free to come and listen

  20. #6660
    Quote Originally Posted by harkonen View Post
    wow this game has alot of leavers, just started and every game 3-5 ragequit near the start.
    I stopped having regular leavers after a few games in. First 10 or so games are pretty all over the place but it gets better after that. Now, I mostly only see people flatout abandon a game in the first 2 minutes and even then it's a 1/40 games thing. Ambiguous disconnects are another issue though...

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