Same as DotA1 yeah?
Yea it happened so badly in dota 1 it was annoying. I'm curious what they cold they do to prevent it though. Captains mode i guess?
I don't think it's fair to say "okay these guys win by default," based purely on picks, because nobody has a perfect game. There was a recent game with Quantic versus I want to say aL where aL was ahead most of the game - they'd kept Quantic's Morphling down on CS and been getting a great game on their Anti-Mage (picked to counter Morphling, among others) and suddenly they make one little mistake on a gank and it snowballs into Quantic's Morphling getting an ultra kill, completely and totally erasing the gold and XP advantage aL had up to that point.
And then the game crashed, lul.
I understand where you're coming from, though, and what you're doing is pretty much what any good bookie or anyone who bets on sports or fights does. You just assume they'll play a perfect game because you can't make assumptions about them making or not making a mistake.
Is there still a huge delay on your movement, it has been a while since I played the beta?
If we compare to LoL, what is the delay then?
RUBICK OMGWTF WANT
Nuff said. Can;t wait to Spell Steal Tiny's throw and just launch people around the fight. Heh.
Low-priority means jackall, I've been put there numerous times on my secondary account, because I've gone mental over the fact that one of my teammates has fed and quit the game. I have to wait an extra 30seconds to find a game for the next 8hours, oh no!
What I'm sick of, is people going 'Hey, so I'm playing **** and I'm **** Lane, otherwise I'll feed and quit, deal?'. These people drive me even more angry, and they ruin the game, and obviously don't get highly effected by this Low-Priority Queue.
I agree with Lysah on how Valve isn't treating it properly. I actually would prefer the whole DotaCash bots approach, and barring someone from playing for a certain amount of time after a couple of quits/intentional feeding. But they won't, because 'OH NO, the casuals might get angry'. Ugh.
The super bad casuals have ruined games, for all of us.
---------- Post added 2012-06-20 at 07:09 PM ----------
We stopped searching for monsters under our beds when we realized that they were inside us.
Tell me something, my friend. You ever dance with the devil in the pale moonlight?
One small question. I've been reading a bit about the 'competitive scene' in MOBA's, and many people like DotA better for that than LoL, as it's apparently more skill-based.
I am wondering then...why are there so many random things?
- Crit chance (although this is also in LoL)
- Quite some skills with RNG
- Runes apparently spawn based on RNG (although I haven't paid attention to them in the bot-games I played yet)
- gold you get from minions is a random number between 30 and 50 (or somewhere between those numbers).
Doesn't this make it a bit too random for tournaments? Where one lucky crit can destroy you? Feels like low-level crit-plank in LoL whole over again.
Don't get me wrong, I'm not defending one of either games, and I'm also not saying things like crit are not counterable etc., I'm just wondering why there is quite some randomness in the game mechanics for a competitive game. Just out of curiosity too, as I don't care much about competitive gaming =)