I don't see that in Dota. The vast majority of difference between my play and a pro player's play is experience. Maybe on a hero like Invoker or Meepo or Visage, a hero that requires good APM, I'd be very outclassed, but on most other heroes? The difference would be fairly minor compared to the difference in experience, and that difference in experience would be the biggest reason I'd get completely trashed against them.
Almost guarantees your lane an XP/gold advantage, depending on whether or not they buy a TP or run to the lane they need to be in. If it's a solo lane you can often be level 2 before they finish switching lanes, meaning you're against level 1's - that's huge.Most games? You got a statistic? How do you determine if a game won by decisions or outpicking an opponent or outskilling? Just bunch of bullcrap as arguments.
pro tip for you: You can change the fucking lanes during game. Predicting the lane means nothing.
It's more because those twitch reactions are usually only going to take place during the laning and early ganking/pushing phases. Once it moves into teamfights, those twitch reactions are considerably less important for most of the heroes I've seen him play.Maybe it's because their opponent is nearly as skilled as Dendi, that is why he can't make his show all the time?
Day9 is widely considered one of the absolute best commentators for SC2 and yet while he's good, he's nowhere near the level of the Code S or even Code A players he's often analyzing.I don't think commentators in any e-sport or sports are the authorities when it comes to whatever game they are commenting on. They just comment on game, this does not mean they are better than anyone or know more than anyone who's interested in that sport.
Reading comprehension, brah. John Champion is not necessarily a good player, but he's extremely knowledgeable about the game.According to you John Champion(a british football commentator) is one of the best football players in the world, well because he's a commentator...Right brah
Strategy is not skill. Actual skill is a fairly minor difference between teams - the biggest difference is in finding ways to out-think the enemy team and play accordingly... which is based on experience and general knowledge of the game. Not skill.Dota is pure skillbased game. In low MMR ratings, knowledge may be the winning factor but at high MMR and professional games skill and strategy is deciding the winner.
At worst it's a 4v4 and they're missing a support. What happens if you lose your Chen or your Enigma or some other squishy support to Morphling's combo? You're going to have a difficult time holding off that 4v4, and it'll be a matter of seconds before Morphling's recharged and back in the fight, at which point it becomes a straight up 4v5.How about team fights? Where you can not go back to base? What you gonna do after shotgunning some1 with 1k hp? Str back? That takes time.
Far and away, the most difficult part about learning Dota, and the part that makes it so hard for newbies to learn, is the sheer volume of information that has to be memorized to play even at a very low level. If you want to play at a higher level, it requires even MORE information to be memorized.Sorry but I'm not buying "the most hard part of dota is learning" crap. Dota is nothing absolutely nothing in terms of amount of information a human can learn.
Dota is a very, very simple game from a gameplay perspective - the depth of the game and why it's successful as an eSport is due to the sheer number of permutations and alternatives you can find in a single game. Compare this to League of Legends, which has only slightly simpler gameplay, but MUCH much simpler knowledge requirements (or, the "metagame.")