Can I get some input on my warrior PVP build? Seems to be doing fairly well though I'm not the greatest. Mostly focused around crits and instagibbing squishies.
Axe/Rifle Crit Build
I've also found the Rifle to be extremely useful for not dying. Charging into a group is almost always a bad idea (might work with stance build for focusing?) and I've also found that a lot of base caps have a ridge you can stand on and pelt the other team for free. Best dmg so far is 9k+ from the rifle F1 skill lol.
Last edited by WALSRU; 2012-08-29 at 05:46 PM.
You could do Sword/Axe if you want a good gap-closer, and still get the spinny #5 from off-hand Axe. You lose Eviscerate, AoE Vulnerability, easy Adrenaline generation from your #1, and a ranged Cripple, but gain a gap-closer, a melee-cripple, an Immobilizing Burst Skill, and Bleeding applied by your auto attack.
Or get the Charge utility even.
Last edited by DrakeWurrum; 2012-08-29 at 04:26 PM.
I hope you haven't forgotten my role in this little story. I'm the leading man. You know what they say about the leading man? He never dies.
If you give in to your impulses in this world, the price is that it changes your personality in the real world. The player and character are one and the same.
Why dual axe if you want the whirlwing axes mostly? Go sword/Axe with gap closer, slow, bleeds, and the awesomeness of offhand axe abilities and be cool
Edit: I saw Drake's post after I wrote mine:P
Ontopic: I honestly believe that the axe/axe is not the best combo, like sword/sword isn't. They are good at bleeds or damage, but neither are most effective in any situation. Combining them is the key! :>
PS: Playing Greatsword-Sword/Axe myself. Loving it!
Specing into Leg Specialist means root everytime you use 4 (GS) or 3 (Sw/Axe) it's just that awesome
Last edited by mmoc2aad59a6a5; 2012-08-29 at 08:36 PM.
Seems that just about every weapon kit out there is designed with the weapon swap in mind, and I'm not just talking Warrior.
I've personally been doing Axe/Axe and Sword/Sword. Sword/Sword is actually pretty fun. I use the Sword #4, then leap in with #2, hit with the Cripple, maybe I use #5 if I'm the one being Blocked. I use #4 again to rip the Sword back out. At which point I can decide whether or not to switch to the Axes, which are better at AoE and burst.
I don't think the Sword #4 is properly applying it's 4 Bleed stacks, however. =\
Last edited by DrakeWurrum; 2012-08-30 at 04:58 AM.
I hope you haven't forgotten my role in this little story. I'm the leading man. You know what they say about the leading man? He never dies.
If you give in to your impulses in this world, the price is that it changes your personality in the real world. The player and character are one and the same.
I go with Dual Axe/Longbow because I like playing dual axes , I think it's cool. It might be not the most optimal but I still enjoy it hence going to stick to it. For utility I never leave home without Bull's charge for gap Closer and Signet of Rage for swiftness among other buffs and trait leg specialist for immobilize on Throw axe. In any case I am using my shout support build which is clearly no optimized for sPvP but I haven't learned to play anything else yet :s
Anyone know if the Charr look good in end game armour?
From what I've seen hats just dont seem to fit them!
Also if you could post any higher lvl pics of your warriors would help me decide on a race
thanks.
I'm playing Longbow/Banners and really love it. I'm still trying to find a good weapon to go with it. Hammer or Mace/Shield probably. Too bad I have to wait for the level 60 book to unlock the regen trait with banners and the healing one with shouts.
Banners stay for 90 seconds instead of 45(tooltip). Is it intended or is it a bug ?
http://gw2skills.net/editor/en/?fIAQ...ImxOjbG5MLCGEA
This is a build I've been working on this morning. Greatsword/Rifle. I have not actually played GW 2 yet (but want to so bad ) so I have no way of testing this, but from what I've seen it looks like having a ranged option as a melee class during pvp and pve isn't a bad option. Getting snared in pvp is frequent and pve dungeons show aoe can be devastating so having that surprisingly good ranged option is pretty huge.
I feel I've found some good synergy between the traits and skills. Passive 78% crit with a trait that will doubles adrenalin gains on crit as well as a 10% chance to gain swiftness on crit for today's mobile warrior. It also features 2 crippling abilities which through traits has a 1 second immobilize which gives me 3 immobilization tools in total which in turn triggers a fury boon (20% crit, 98% crit total for an unknown amount of time, even if it's enough for 1 attack that's huge.) when used. You also get a stun breaker/5 second invulnerability, stun breaker/control immunity, and a boss elite skill.
All in all I'm hoping it's a sticky class that can cling to its target and hopefully take it down with high burst with good mobility and deal good damage from ranged. I'm not sure how good the survivability will be as there is nothing in the way of stuns/knock downs/blocks plus it doesn't have much in the way of toughness. I think this build would be pretty good against melee builds that don't have a ranged option.
Feedback please!
Thank you.
Last edited by deathtakes; 2012-08-30 at 03:01 PM.
So far, at level 24ish, I put my points into Precision and am at about 90+% baseline crit (With the signet trait that gives precision for unused signets), is this a viable strat?
I'm not even sure which of the signets/other abilities are any good, so I am just running around with 3 signets and the damage banner o_O
In WVW warriors seem pretty squishy.... this is probably because im only a mere lvl 7.. but any tips and trics for attacking in wvw?
Always keep a sharp eye out for invaders and defenders. Always look behind you while pushing a force back into their land, you could get flanked. When it looks like the enemy are bringing reinforcements, dodge out of there and switch to your ranged weapon, it's not worth being in the clusterfuck of a group battle, retreat if you're quickly being outnumbered, don't run back and attack, just drop your attacking and retreat back to your closest fortification. It is a LOT easier to hold your ground in an owned fort than it is out in the open.
So I was doing AC explorable mode and I was on the burrow boss with all the skelk. When I was using ANY skills to attack the burrows my abilities were missing does anyone know if this is a bug or is this intentional?
A small question to those that are maxing the strength trait, since this has been bugging me, does the physical training trait (physical utility skills deal 100% more damage and recharge 20% faster) apply the charr utility skill shrapnel mine? Shrapnel mine has been beastly with my condition damage build, it'd be great if it could be even more pumped up
I like how in pvp (hot join) every single warrior is either axe/axe or gs and think they'll kill everyone with one combo