Wealth accumulation has always been a vital part of most RPGs. With wealth you can buy items from other players as well as from NPCs and as such have a far easier time in the game.
In the last few years lots of F2P online games have emerged where you are able to buy in game wealth directly or indirectly with real money. An interesting business idea. However, lately, we have also seen buy and pay to play games introducing the same. For example, Diablo 3 with its real cash auction house. WoW with its Guardian Cub pet. And most recently, GW2 with its tradeable cash shop gems.
Call me old fashioned, but I personally find this trend disturbing as one of my main attractions to games is that everyone is on even footing, and only effort/skill in the game can give you an advantage. With the introduction of legit ways of trading real world currency for in game wealth, I feel that my enjoyment of the game is diminished, as in game wealth accumulation becomes a commodity for sale.
I am really interested in how others feel about this and especially what and what not would make you play a game that allows cash to wealth trading.