Thread: Rogue Sabatours

  1. #1

    Rogue Sabatours

    i havent been able to find much on specs and rotations for this soul. i was thinking of giving it a shot. is there something wrong with this spec? seems really fun from the spec i made as i read and chose talents. its mainly my IA spec because im not able to do the damage some of the lvl 50;s can do so i just throw out some bombs to do aoe and get some damage in. i would go marksman but never seen a bow drop or get one as a reward in a long time from quest. but just the idea of sabatour to me seems neat. anyone have or know of a site that gives some tips on it?

  2. #2
    I know little to nothing about Rogues, but this is your goto area of the forums

    http://forums.riftgame.com/rift-gene.../rogue-guides/

    I am not to sure there are too many pure Sab specs, but in patch 1.8 they are literally rebuilding the entire soul from scratch it seems.

    This is just set 1 of patch notes on the pts for Sabs

    SABOTEUR
    The goal of Saboteur changes in 1.8 is to make the Saboteur a competitive AOE DPS soul, in line with other AOE DPS souls like the Cabalist and Stormcaller.
    * All Saboteur Charges can no longer be parried, dodged, blocked, or deflected.
    * All Traps, except Land Mines, no longer have a cooldown.
    * Bomb Specialist: Now also reduces the Energy cost of Bombs by 1-5.
    * Caltrop Charge: Functionality changed - Now causes the target and surrounding enemies to Bleed for 10 seconds when detonated.
    * Charge Booster: Functionality changed - now increases the Attack Power contribution to damage of Charges by 10%. For every point spent in Saboteur above 21, the Attack Power contribution is increased by 3%.
    * Chemical Bomb: Duration of the effect increased to 10 seconds, up from 8. Damage adjusted.
    * Combat Survival: Ability removed.
    * Combat Wounds - New Ability: Increases the damage of Spike Charge and Caltrop Charge by 10-20%.
    * Combined Arms: New ability. Your Fragmentation Bomb has a 50-100% chance to detonate all Blast and Spike Charges you have applied to your enemies.
    * Demolition Specialist: Now affects an additional 4-8 targets, up from 1-2.
    * Embers Charge: Now causes the target and surrounding enemies to take an additional 5% damage from non-physical attacks. Lasts 12 seconds per Charge.
    * High Explosives: Functionality changed - your Fragmentation Bomb, Time Bomb, and Annihilation Bomb now cause the target and surrounding enemies to Bleed for 6 seconds.
    * Improved Spike Charge: Ability removed.
    * Spike Charge: Duration of the effect increased to 10 seconds, up from 9. Damage Over Time interval is now every 2 seconds, down from 3. Damage adjusted.
    * Splinter Charge: Now deals damage and applies its debuff to the target and surrounding enemies. Reduces target armor by a fixed amount. Lasts 12 seconds per charge.
    * The Trapper: Ability removed.
    * Trench Warfare: New ability. Increases the Attack Power contribution to the damage of all Bombs, Traps, and Land Mines by 10%. Also affects Detonate. For every point spent in Saboteur above 26, the Attack Power contribution is increased by 4%.
    * Zardonis' Saboteur Crystal: 2-Piece Bonus: Functionality changed - now increases the damage of Blast Charge and Spike Charge by 30%.
    * Zardonis' Saboteur Crystal: 4-Piece Bonus: Functionality changed - now increases the damage of all Saboteur AOE abilities by 15%.

  3. #3
    AFAIK Saboteur is currently an underpowered spec, but they are looking into changing it in 1.8, so wait til then really and then look into it, as anything you learn now is going to be under par and out dated in three weeks

  4. #4
    oh man that looks cool. if it can keep up on dps ill prob make this my main spec

  5. #5
    Deleted
    "Unfortunately" the Upcoming changes to sab still dont make it viable in a raiding enviroment , which is a great shame because i myself really enjoy playing the sab soul. for now i just use it for outside guild raiding activities for when i feel like a bit of a change... anyways even though it is subpar i can help you out with a very brief rotation

    This is for 49 Sab / 17 Assasin spec link here -> http://rift.zam.com/en/stc.html?t=1M...kRz.0VMcx0b.-5

    Single Target:
    5x Spike Charge
    Detonate
    5x Blast Charge
    Detonate
    ( Repeat 5x Blast charge till spike charge damage over time wears out then rinse and repeat )

    AOE:
    Any targeted bomb thats off CD
    5x Shrapnel Charge
    Detonate

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