Personally i'd like to see a WoL from a raid 1 with statue up one without a statue just to see if it is definately happening in a raid, but it is very concerning. Gonna keep an eye on the official post to see what comes from it though, thanks for the link.
If anyone has the time and ability to record WoL parses, it should be easy enough to test in LFR, I have never recorded logs because we have multiple people who do it already in my guild, will see if I can do it myself if I have time though.
---------- Post added 2012-10-14 at 02:50 AM ----------
Just found another post which is much more comprehensive and has mutliple parse on WoL to evidence it. Pretty shocking this has happened, lets hope they hotfix it fast.
Last edited by Valient; 2012-10-14 at 01:35 AM.
That is a problem, yes, but to be honest I don't see it as such a huge problem as you make it out to be (at least in raids) - sure it might eat a full guard every once in a while (that while is probably closer to once a month than once a raid though), but for most of the time, we save guard for a big damage spike - which eats the full guard altogether. This means that we have an uptime of guard that is really low, so the chances of proccing a guard when it's up on us (for most of the time it's less than 5 seconds), are really low. Furthermore, it will only dispel our guard when it procs, which means that at most it will trade our own shield for a shield on someone else (which I already said is extremely unlikely to happen if you use it somewhat correctly), or it might use it when your shield has half it's value left, which isn't too bad on a fight with much raid damage, or it might proc when you have guard on cooldown and not on you - which is not a problem.
Sure, I want it fixed, but we can for the most part work around the problem.
Ofc its not the biggest of all problems since as you said most the time guard will probably do what it should but in my book its still a very ugly bug.
People are also having problems with the statue not actually showing up on WoL but you can clearly see it in videos of the fight. Blizzard really need to sort out our statue and guard as well as the glyph problem
Yup. Noticed that few days ago, when guildies asked what the statue does and how good the absorb is. Couldn't find it on WoL, thought i' just didn't do enough damage :PPeople are also having problems with the statue not actually showing up on WoL
Should it be mentioned that the dizzying haze debuff is not applied to bosses? I've seen several "experts" who claim it would affect bosses, but last time i've checked on stone guard normal it didn't. Also dizzying haze (the ability, not the debuff ) generates signficantly less aggro if hitting targets that are immune to the debuff.
Not sure if anyone has figured this out yet, but after a few tests, it seems your elusive brew stacks DO go off only weapon speed only and not factoring any haste into the equation, like i believed before..
It seems that you'll proc 1 charge with 2.6 speed weapon, 2 charges for a 3.2 speed weapon and 3 charges for a 3.6 weapon.
This could be something to figure in when gearing up.. especially if you have a high usage of Elusive Brew
Last edited by Chuupag; 2012-10-15 at 12:28 AM.
Hello guys, got a question I couldn't find a definitive answer or just a strong enough answer to find myself sure of what I'm doing.
I just started on BrM last week, and I'm a new tank so bear with me if I ask something a bit stupid, but how much hp should be enough to start normal mogu'shan? I'm around 463 ilvl and got a couple pieces from lfr and some other things, which I enchanted with LW with stamina and generally when I could decide I tried to put stamina in there, when I read I should've chosen agi probably. I'm around 440k hp and I think I might either went overboard with hp and ignored some of the stats or that I might just not know tanking enough and misjudging this(I kinda tried taking inspiration from other monks but gear differences made it quite hard to be sure on what I'm doing.)
My armory: http://eu.battle.net/wow/en/characte.../Fuyuki/simple
as you can see I went basically full caps on hit/exp and stacked some stamina, I kinda feel energy starved too so I think I might have screwed a bit up my priorities...any advice? I'm keeping diggin the guide to find more info in the discussion but still a bit lost...
Last edited by Neviskio; 2012-10-15 at 04:52 AM. Reason: woops italian armory...
Effective health is all well and good but if you're chi starved, then you need to shuffle that stamina around for more haste. Switch up some of your stamina enchants for agi / hit / expertise, if applicable. That'll let you have more breathing room while gemming and reforging for you to throw in more haste.
There is really only one reason to go all out pure Stam as tank:
If you raid for world firsts and raid in gear thats most likely a bit to low in ilvl then it should be. Then you need the HP to live through some nasty stuff that would otherwise onehit you.
You dont need a big amount of HP for normal modes. You help healers alot better if you can get a high Shuffle and Elusive Brew uptime.
As others mentioned i like the soft caps -> haste route currently much better. I went for exp cap (i got lucky with world bosses and already have 2t14 + 1ilvl 496 head so it was easy to achieve) but i still felt unhappy with my chi income so i switched to soft caps and haste and it feels alot smoother.