Originally Posted by
kaiadam
I was just providing a high level view. If those are the curves you suggest, the general theme is the same: mastery builds will take more damage overall but spike less, and therefore at progression levels where the top spikes and your EH are perilously close together, will end up surviving more. For what it's worth, on PTR, our gear was scaled up to ilvl 530 (It may have been 527? Regardless, still higher than what I expect we'll actually encounter them on live at) when we were testing the heroic modes of the last 3 encounters and tanks were still getting trucked. I mean obviously, if you have a tier's worth of gear on top of what you should have when you're hitting those bosses up, then of course that EH bar is high enough that you can not care what build you're going. When you're progressing though, you'll often find that you're bumping up against that EH bar more often than not.
I don't disagree. Having evaluated where the red line should be, my brewmaster (who is -still- half a tier's gear behind the top brewmasters - stupid valor upgrade system *grumble*) is ranked like top 30 on every fight this tier. My healers still say they have their trigger fingers on their flash heal every time I taunt though, and getting "monk'd" is now a catchphrase in my guild :P
I can't totally agree with the "appropriately geared = no mastery needed" statement though. It seems like a design flaw that a tank at appropriate gear levels doesn't die when they prioritize nothing for mitigation. I agree when you're overgearing a fight that none is needed, but then again I guess our definitions of appropriately geared and overgeared do not merge. (For me, appropriately geared = roughly 15-20 ilvls lower than what your current target drops.)
I'm merely defending my decision to go full mastery for unknown encounters.