Originally Posted by
Kisho
There's a line, though. How much do you simplify things before the game just becomes boring and predictable, with everyone wearing the same gear, doing the same stuff, all the time?
An exaggeration, but it's something Blizz need to consider when designing the game. Furthermore, random is 'fun': I mean sure, getting parried is annoying, but it creates tension. It creates 'ohshit' moments. It makes you think and work that little bit harder to get the kill. Knowing that you overcame the odds and still triumphed makes the kill that much sweeter, rather than just 'going through the motions' and doing the same thing over and over, knowing what the exact outcome will be.
Yeah, it's one of those 'feeling' things. How the game feels, is it fun, is it exciting, etc. It's not about convenience or practicality, it's about keeping the game interesting.
And as I said before, it's also about meaningful choice. 2550 rating (from 7.5% to 15%) isn't too steep of a demand, but it's enough that it makes you think. It makes you consider whether it's actually worth hard capping or not. Seems like the line has been drawn rather successfully, since you'll hear arguments for and against hard capping on these forums many times. There may be a general consensus on what is better, but there's still people who prefer to do something different.
Speaking strictly practically, then no, the extra parry requirement doesn't make sense. But from a 'feeling' viewpoint? Makes the game that little bit more interesting.