The idea is that the two are in theory identical. Look at it this way, you wind up a Greater Heal on a tank. The tank still takes damage. What do you do, you wind up another Greater Heal. Sound about right? A lot of people say "What if the shield breaks", well the shield doesn't have a debuff or a cooldown, so you should have already been casting it again.
The idea with Spirit Shell is you start winding up another one before the first one wears off, you don't need to "bring a target up" inbetween casts. Because they never fell in the first place. If it's tuned right (that's a very big if), even a Healing Rain would be enough to cover the small gaps between.
If you go Greater Heal to Spirit Shell to Greater Heal to Spirit Shell, you're always playing catch up, one that's remedied by either straight Greater Heal, or straight Spirit Shell. The idea of Discipline is damage prevention, and playing ahead of the game.
~Former Priest/Guild Wars 2 Moderator~
Now TESTING: ArcheAge (Alpha)
Now PLAYING: MonoRed Burn (MtG Standard)
Twitter: @KelestiMMO come say hi!
~When you speak, I hear silence. Every word a defiance~
According to a friend of mine who just tested it, the debuff DP puts up is actually a disease.
How does that play into dispel protection? Especially with 6-second maximum duration.
Will cure disease function same as the new dispel? Have to cast two separate long-cd spells to dispel all a spriest's dots.
Last edited by zakaluka; 2012-05-02 at 05:42 AM. Reason: spelling, tired
~Former Priest/Guild Wars 2 Moderator~
Now TESTING: ArcheAge (Alpha)
Now PLAYING: MonoRed Burn (MtG Standard)
Twitter: @KelestiMMO come say hi!
~When you speak, I hear silence. Every word a defiance~
OMFG I was finally able to jump on, 3 orb DP rapes, prob cause I have so much haste.
But just DP ( and staff/cunning proc) solo'd with 150khp a mob in about 1.5 seconds......going to test more once the servers a bit more stable
Spectral Guise..... since its stealth now... it breaks if you have a dot on yourself.... and aoe.
edit:
only getting orbs from mind blast, makes it really slow to gain orbs..... so for pvp, psychic horror will be hard to put up.... you either need to hardcast mindblast.. or hard cast VE and hope for a proc for instant mindblast....
also...
apparition procs..... i rarely have 2 up at a time... forget having 15.....
spectral guise breaks instantly, cant cast horror when you need to, shadow is screwed against melee in pvp.
Last edited by Alenoria; 2012-05-02 at 09:10 AM.
I have a question regarding some changes.
First of all what spells proc Shadow Orbs now? Is it each spell hit or each tick?
Second how much damage can Devouring Plague do?
And final how much damage do those apparitions do? Is it still the same or did it get buffed at least a little?
I also forgot to ask. If someone has the Dragonwrath that duplicates spells and also has this mastery does that mean that there can be a double Dragonwrath-Mastery proc for an insane amount of damage?
Only Mindblast generates shadow orbs at the moment.
Devouring Plague deals huge amounts of damage. It ticks VERY fast (like 0,75 sec) and does MAD initial damage
Shadowy apparitions move faster now, but i don't remember their damage. I will tell you when i come home.
I have DTR and i will test it.. but i doubt mastery procs can be duplicated.
Mindflay should generate orbs too imo.
<inactive>
Thanks for the information guys. It is great to see that Devouring Plague is back. And 15 Shadowy Apparitions at a time? Nice. I hope they increase their spawn rates so we may able to see all of them at the same time.
Now, can someone makes a video of the new changes and put it here? I really want to see how shadowpriests are and I really wonder how hard DP's initial damage is.
It already did that before... It's useless.As far as i remember it was 10k per apparition.And final how much damage do those apparitions do?
The initial damage is roughly double the tick amount. For me thats ~15k per Orb, followed by 2-6 seconds of a 7k DPS dot.I really wonder how hard DP's initial damage is.
A Video shows the new Dmg from the Apparitions:
http://www.youtube.com/watch?v=DzIqoFma-MU
Glyph of Mind Flay
This Glyph is an Tooltip error. It gives 50% movementspeed for 2-3 seconds after finishing the cast.
http://i.imgur.com/I27q8.jpg is interesting too.. lol
Funny seeing that guy run around, hoping for a higher spawn rate. ;o
Does it remove the slow component or doesn't it do that?This Glyph is an Tooltip error. It gives 50% movementspeed for 2-3 seconds after finishing the cast.
I already wondered some time since there basically two MF-Glyph spells in the DB. One just with 50% movespeed and no slow removal, the other with slow removal and 100% increase. But that still doesn't change the fact that you rarely channel a full MF.
If you want to waste a Major Glyph slot for that, yes.http://i.imgur.com/I27q8.jpg is interesting too.. lol
It might be cute, but I am concerned about too many SA in 25-man raid. Sure it's funny but I don't want it to lag my raid.
Can anyone confirm whether only MB will generate Shadow Orb? Any other spell also generate it? MB got nerfed to 8s cool down, this mean it takes longer to get 3 Orbs.
One issue we have in Cataclysm is the too many RNG, the change to make SA on cast was to address such issue, give people more control of it. I am still a bit skeptical about the changes to revert it back.
Anyway, I haven't go the chance to test the current changes in beta, I shall find out more later tonight.
Last edited by Mattachine; 2012-05-02 at 12:56 PM.