I like fat chickens and I don't know why; Charbroiled on a spit, or fried; When a Boom walks in with a big fat waist; Stripped down and ready to baste; You get HUNGry; Hope the meat ain't tough; Cause you noticed that the bird is stuffed; Deep in the pan he's stewin; I'm hooked and I can't stop droolin; Oh Baby, I wanna get with ya; And fix you fo dinna; Weight Watchers is just starvin; But that butt you got; Was made for carvin...!
I'm a scientist. I don't believe anything until I can independently confirm it.
I'm very disappointed that Elemental Blast was changed from % based to a flat proc. This will hurt our scaling and the usability of the skill further in the expansion.
That is added to the fact that our mastery buff is the only buff that is not % based and doesn't scale.
Last edited by mmocc1abe21e18; 2012-04-25 at 03:43 PM.
Anyone noticed that little detail about elemental shields? As it is worded, it sounds like enhance can have a resto's earth shield on himself, all the while retaining his lightning shield. That is gonna make pairing up resto with other shamans in pvp a little more enjoyable, I'd say.
Just a little thing, but nice they finally "fixed" that design flaw.
Last edited by Omanley; 2012-04-25 at 04:24 PM.
Originally Posted by Angoth
I've been celebrating since I read it: no more water shield charges! The amount of GCDs that I will be using to do something that's actually useful!!! Mind-boggling! *dances happily*
Oh and I like how Glyph of Chaining was changed. It sounds much more reasonable to double the jump distance and add a 4s cd than to decrease its healing power. Chain-heal spam is bad style anyway, and this encourages us to actually use up all the lovely tidal waves charges that we get. I like
metanoia ~*~ Wir rekrutieren für Mythic Hellfire Citadel!
Main: Seriss - Restoration Shaman ~ Favourite Alt: Syope
I think my problem as Resto and the Water Shield change will be trying to break my habit of refreshing that bastard every free GCD. TBC produced a nasty habit for that.
First world problems, eh?
Good to hear that LB is still 2.5-2sec cast, we needed a slower cast/higher damage spell. The Enh Mastery "nerf" confused me as well, had no idea SP was even a factor in it....not sure what that is all about but I did see a few other specs have similar nerfs.
Having 3 buffs out at once is pretty sweet, I thought Haste+Mastery would be exclusive with each other but I guess not. That plus stormlash....Shaman will be a nice addition for 10mans. Still hoping they give Enh 10%AP personal buff.
I am SUPER excited about them removing the charges from WS+LS too. People thought I was nuts to even suggest the idea but I am SO glad they actually did it. We can finally free up some gcds for other things along with a steady source of regen. I expect some kind of tweaking to TC as well since WS will have 100% uptime.....it may even be a base passive for Resto or some kind of buff they can turn on or off. This is freeing up glyph slots for more choices as well.
Yea I think that's right, ES won't overwrite our current elem shield....only WS+LS are exclusive with each other.Anyone noticed that little detail about elemental shields? As it is worded, it sounds like enhance can have a resto's earth shield on himself, all the while retaining his lightning shield. That is gonna make pairing up resto with other shamans in pvp a little more enjoyable, I'd say.
Just a little thing, but nice they finally "fixed" that design flaw.
Yes, exactly. It wont be reduced by damage anymore since that was a LS effect, and now Fulm is a different, unique buff. I wonder what Ele's new PVP set bonus will be, if we even get those anymore.
Well, I think it should basically be the same % bonus thru all gear levels until you reach the stat decay for mastery. So if that number somehow equals 3 Mastery, whatever current mastery we have it will be +3 until we reach some soft cap where both the buff and extra mastery from gear will be less effective. Not 100% sure thats how it works tho.
The LS glyph changed to 1 stack is not the way to go, it will be an ele only glyph then, and frankly near useless.
it isnt 5% from the mastery you got, its just flat 5% (or just 5, I prefer it with the %) mastery, that 5% mastery will be 10% overload no matter how good your gear is
the 5% haste, on the other hand, is multiplicative with the haste you already got, so you get 5% + 5% from the haste you already have. if you have 20% haste unbuffed, the 5% haste buff will not only give you 5% more, but also 5% from the 20%, which is 1%, so in the end, you get 26%, which is more powerful that what would rating equal to 5% be.
So before it was 5 Mastery not 5% Mastery. Mastery doesn't work quite like haste and crit, you don't really compile it by percentages. Such as Elementals Mastery reads like this:
Elemental Overload
Grants a 16% chance for Elemental Overload to occur. Elemental Overload causes a Lightning Bolt, Chain Lightning, or Lava Burst spell you cast to trigger a second, similar spell on the same target at no additional cost that causes 75% of normal damage and no threat. Each point of Mastery increases the chance of Elemental Overload by an additional 2%.
That would mean for an Elemental shaman we would get 10% increase to Elemental Overload from 5 mastery. From my understanding the new flat value is the equivalent to 5 Mastery, although I have not tested it and am not sure. Hope this helps.
I like fat chickens and I don't know why; Charbroiled on a spit, or fried; When a Boom walks in with a big fat waist; Stripped down and ready to baste; You get HUNGry; Hope the meat ain't tough; Cause you noticed that the bird is stuffed; Deep in the pan he's stewin; I'm hooked and I can't stop droolin; Oh Baby, I wanna get with ya; And fix you fo dinna; Weight Watchers is just starvin; But that butt you got; Was made for carvin...!
I guess I got it wrong but % confused me. So 5 mastery = 5% mastery?
For me that were 2 different effects.
This is just about completely backwards.
All stats scale linearly. Buffs often stack multiplicatively; Heroism and Wrath of Air both do, for Haste, for instance. But as those buffs are static percentages, Haste still scales linearly with gear.
To make matters worse, Haste has specific caps in value, particularly 100% Spell Haste, where your Lightning Bolt cast times dip below the GCD, meaning you're limited by that 1s GCD rather than the cast time. Stacking more Haste so that you're over that point, under a stacked Herolust/EM for instance, means you're LOSING value from Haste.
5% Mastery would scale in EXACTLY the same way that 5% Haste does. +5 Mastery or +2717 Mastery Rating are what are effectively the same, and those are static values, which is why they scale linearly rather than multiplicatively. It has NOTHING to do with the stats themselves, only the way the buffs apply their benefits.
it isnt 5% from the mastery you got, its just flat 5% (or just 5, I prefer it with the %) mastery
Those two are NOT the same thing.
For Elemental in particular, +5 Mastery is +10% chance for overload. COMPLETELY different than what you're talking about, and even that +10% chance to overload is NOT the same as +5% Mastery.
You're equating a multiplier with an addition, and that doesn't work unless both numbers are 2 and only then because those unrelated curves have to cross somewhere.
Last edited by Endus; 2012-04-25 at 10:02 PM.