Originally Posted by
Omanley
Right, Ferals. But cyclone has no cd at the least, which in my mind, makes it more powerful. Also it makes the target unable to move. Maybe feral is in need of a small CC buff as well, but you cant just say that one class being in a similar spot makes it okay that 4 others are not.
Also there aren't really ways to counter blind or intimidating shout, are there? They are both instant cast and have a little range also (IS having quite lower range, but being aoe which more than makes up for that).
Hex isn't nearly as powerful as you make it out to be. It has lots of drawbacks such as the effect itself, the rather long cd (which, by itself is normal for a melee CC), and the cast time (which, for a melee, is not normal). It doesn't need the drawback of having to stack a rng based, requiring 5 stacks buff that requires constant melee contact, time and luck to make it instant.
Sap, Blind, Intimidating Shout, Paladins' new ability blinding light. None of these have as high a range, but powerfulness is not limited to only that, obviously.
Melee CCs imo seem to be balanced around stuff like the actual effect it provides, wether it is aoe, requires stealth or whatever.
The one common thing melee CCs have in common (or are supposed to have in common at the least) is that they should be instant.
The very fact that the only two classes, that dont have their CC instant baseline have a spec specific baseline ability that makes those abilities instant. This should give us enough a hint that a class, requiring to stay in an enemies' face to stay useful should not be forced to stand still, hardcasting, if he's unlucky with procs.
Also a thing you forgot to mention is that feral's instant spells are triggered from 5cp finishers, which are very frequent and not in the least RNG. A feral runs his normal cp-builder/finisher agenda and within seconds unleashes a finisher with instant cyclone on top. If it is trinketed in a few additional seconds he'll unleash another cyclone.
If an enhance's hex is trinketed, not only is hex gone for 45 seconds, for him to use it in the first place he likely requires twice as much time as a feral would need.
And I dont want to build this into a class x has that and class y that discussion here either. It's just that instant CCs is something mandatory for melee pvp and as such it shouldn't be as bothering for us to use it.