Theres pretty much no chance of this happening. Then the only reason to consider BoG would be to keep the 'dot' and have the snare last longer. Which doesn't really compare 'choice wise' to Fist or repent.
---------- Post added 2012-03-25 at 10:51 PM ----------
Its already got stupidly high damage, spammable instant CC, spammable movement impairing effects removal (with disentanglement) and snares. What else did it need lol?
This is the problem with ret being so far behind in terms of melee tools.
Last edited by Palatinus; 2012-03-25 at 09:53 PM.
Warlock multi-dotting is being cut down, even in Affliction spec, if memory serves. At the very least we'll be limited to one Bane of Agony target at a time, much like Bane of Doom is now. Even if those are the only ones with a target limit, it's still a hit to damage output. Or something. I think it's the tank-demons you'll have to watch out for.
Well, I hope that would be the case, since magic dispels are nerfed. I haven't played the beta yet so I'm still waiting on the invite and hope to get in some good testing. I'm assuming that Metamorphosis and pet summoning are bugged in some way so they'll fix that obviously.
EDIT: Oh and speaking of magic dispels being nerfed, Mass Dispel is not nerfed. I see what you did there, Blizzard. I see what you did.
Last edited by Reith; 2012-03-25 at 10:10 PM.
hello paladins,
look at your sheep.
now back at mine.
now back at your sheep.
now back at mine.
sadly it's not like mine.
but if you stopped using holy magic and switched to arcane it could be just like mine.
look down, back up.
where are you?
you're in AB.
with the sheep your sheep could be like.
what's on your spell bar?
back at me.
it's a polymorph clone combined with snare and a sprint related talent.
look again.
your class is now broken.
anything is possible when the developers smoke some crack and start fucking around.
i'm on a gryphon.
I lol'd but I'm not sure how long either lasts on players, actually. If they're the same durations on players as on live, they both have their trade-offs: Polymorph can't be viably used on a damaged target, but Repentance can, since it doesn't heal them, though Repentance can be broken by other DOTs. Repentance wouldn't last as long, assuming the same durations. Could be changed, though.
Actually Blizzard specifically went out of their way in their press release to tell people that the WoW development team was not impacted by the firing round in any way, presumably because they predicted the sheer amount of mouthbreathing hipster nerds on mmo-champion (this not referring to you, just the sheer amount of stupid that went around at the time of the announcement) and similar sites who would take this info entirely out of context and start claiming that they'd fired all the best devs and that WoW would die;
Trouble is that most people, as WoW "fans" tend to enjoy making baseless assumptions and spreading misinformation left and right, only skimmed the news post by Mike Morhaime and didn't read the actual press release.
Also, Ghostcrawler was brought on board in late TBC, not late vanilla. I'm sure there's been new designers added to the team since then, as that's what, four years ago at this point? What we know for sure, though, is that the recent firing round had no effect on the WoW development team at all. Most of the cut positions were redundant CS personnel.
This is my signature. You will now remember me.
That could work. But devs may want it to be holy exclusive because of its spammable and castable nature and the debuff making its target unable to crit, which is why a new move might be needed in the spellbook. A hp consuming move would need to be instant cast just like others.
- It shouldn't (even the glyphed version) outweigh TV damage in anyway (for ret that is, holy depends on 'to be or not to be'),
- Should allow ret only to sustain a moderate amount of offensive pressure during melee downtime, something is better than nothing..
- Should be based on pure holy damage like HoW, HS, etc..
- A glyph that increases its holy damage at the expense of decreasing WoG's healing potency could be even more interesting, and lead to an exciting comeback of the fourth spec with the similar modifications applied to Holy Shock.
- It could be available to all specs and scaled off of spell power, thus making Shockadins hit hardest with it.
- Another idea is that Inquisition could actually be used for this move with a secondary effect which deals holy damage at range based on hp consumed in order to prevent clutter (if a new move is considered as clutter right now, considering one more slot is required for the level 90 ability).
- Yet another idea came to my mind right now, a glyph that entirely changes how Inq. operates: The ability now deals holy damage at range instead of increasing holy damage, thus offering an optional play style for people without making the class overpowered. With this glyph you would have more sustained potential while your burst would suffer from a 30% holy damage reduction. (for the pvping ret scrub who hates downtime that is, speaking of preferences)
In tank and spank PvE, optimal pick is the regular Inq, in PvE with lots of adds and movement, the modified Inq. In PvP, it would depend on how you like it. An option worthwhile considering imo, if the addition of such a spell would be considered to make the class more powerful than it's meant to be.
The more options for playstyle, the more subs and people attracted. Balance will always be achieved at the end of the day.
@the whining mage: umad bro?
@the previous whiner: have you seen my sig? nO.o, I want 501% movement speed, you should have studied your lesson better. Next time!