This is more a side note than anything else, there's a reason weapon damage modifiers are going down.
I'll give you an example of my Kiril, Fury of Beasts (403 version):
Live -> 2629-3945 damage, swing 3.50sec, 939.3 DPS
Beta -> 5259-7890 damage, swing 3.50sec, 1878 DPS
If these changes are intended, fairly certain weapon modifiers dropped so we wouldn't be ridiculously OP in the pre-MoP 5.0 patch and we would scale properly for end-game MoP.
More in line with the bleed discussion, I'm fairly certain something will change with respect to Detox and/or feral kitten bleeds. The effort/time required to put up Rip versus the effort/time required to Detox is very unbalanced (since basically the time it would take to reapply a 5-point Rip is on average greater than the CD on Detox). About the only "line of defense" would be Rake + Ferocious Bite, since, if the monk is sitting on Detox waiting for the Rip, you could safely just Rake for moderate bleed damage and still get Ferocious Bite 25% crit chance bonus. You can get into CC discussions, but the CC goes both ways, and while the feral's team can CC the monk(s) to protect the bleeds, the opposing team can CC/control the fight so that the feral could never even get one Rake/Rip tick's worth of damage out anyways... aka, we could debate CC all day and get nowhere on either side.
The bigger picture is that Detox does affect multiple classes, specifically feral druids, rogues, and warriors. Warriors are likely the least impacted since reapplication of Rend is rather easy (unless they introduce a CD to Rend that I'm not aware of). Rogues get a double-whammy of bleed and poison removal, however the Rupture damage does not really compare to that of a feral's set of bleeds, and the poisons can be reapplied with relative easy (aka, you aren't using combo points and energy to directly reapply poisons)... simply put, the recovery time for rogues' pressure on a target is much easier and less affected by Detox than feral druids'.
I've seen the whole "bleed dispel protection" discussion in relation to warlocks, specifically UA in most cases. Now, why did UA (and VT for priests eventually) get dispel protection? Was it because everyone and their mother's second cousin could dispel magic? No, lots of casters use magic DoTs in some shape or form, and not everyone got protection from dispels (UA got protection before all healers even were able to dispel magic). The specific reason was that the ability to remove the DoTs of the specifics specs (Affliction locks, Shadow priests) was ridiculously easy, AND the main damage focus of those classes/specs with dispel protection is DoTs. The situation arose where the efficiency to counter/neutralize a DoT class/spec exceeded the efficiency to apply said DoTs, and Blizz's answer was to protect the DoT DPSers. We're coming to a situation where feral kittens can be easily countered/neutralized by a dispel mechanic, so if Blizz sticks to their previous methodology, the issue should be addressed.