Just because our idea of how to develop the game may differ from the development team doesn't make our opinion correct. I love the class stories and the strength of the game in sharing that story with you. I just simply want some quality of life changes that are upcoming throughout the year to making grouping easier. I personally don't feel that having a strong player focused main story is a bad thing in an MMO, I actually like it. It makes me want to login to continue the story and find out what happens next. With other games I am simply logging in to collect my daily reward then off I go.Really? I do find it a little odd that people proclaim the best part of this Massively Multiplayer game to be it's single player aspects. Does that not support the idea that perhaps BioWare should have just made a single player RPG (or a co-op one)?
Oh the reroll is more to put myself on a high population realm so I can actually enjoy the game as an MMO. Currently on my server it is very difficult to get any group while leveling and I just can't be bothered to spend the amount of time necessary spamming fleet. At least with moving to a larger pop server the player pool will be larger to pick from. As far as what MMO is successful vs WoW that comes down to how you view and categorize success, which let's be realistic will change by the player since it is a subjective matter.Not to derail my own thread, but what is in 1.2 makes you want to reroll? I certainly hope that the games prospects lift a little, there is certainly a lot of (dare I say warranted?) negativity surrounding SWTOR's launch. Though, what MMO launch is considered successful these days living in WoWs shadow?