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  1. #1
    Dreadlord Clockworks's Avatar
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    When will AV get fixed?

    Writing this as i play, for 3 rounds straight we have lost when we have Vanndar on 20% health.
    I think the problem is that ally have a 12 Sec head start judging by yell times of the first 2 bosses, and yes this is when running the fastest possible way.
    Also the ally bunkers are easier to defend compared to horde towers.


    PS compairing how balanced it is, is in my opinion easy these Zerg days.

    /Cheers^^
    Last edited by Clockworks; 2012-04-09 at 09:53 AM.
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  2. #2
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    Quote Originally Posted by Clockworks View Post
    Writing this as i play, for 3 rounds straight we have lost when we have Vanndar on 20% health.
    I think the problem is that ally have a 12 Sec head start judging by yell times of the first 2 bosses, and yes this is when running the fastest possible way.
    Also the ally bunkers are easier to defend compared to horde towers.


    PS compairing how balanced it is, is in my opinion easy these Zerg days.

    /Cheers^^
    This imbalance has been discussed numerous times, but never acknowledged by Blizzard. Only once have they commented on the issue, saying their statistical data suggested no imbalance at all... and that's it.

    The main thing is that the route to the enemy boss is faster and SAFER for ally. If you're horde, you get hit way too often by npc arrows, eventually killing you or weakening you enough to be killed by defending players. Also, the ally base is protected by the narrow passage and by the bridge - 2 choke points that don't exist for the horde base.

    Once, in early cata, played AV on my main both as alliance, and then horde, on the same day (faction change). As ally I could get to the enemy base and cap towers at 80% health, as horde I was killed by the arrows already on the bridge... both runs with exactly the same character, no enemy players hindering my passage or anything else, just npcs.

  3. #3
    maybe you should be doing doing some actual PvP instead of mindlessly running to the other base?

  4. #4
    The Insane Aquamonkey's Avatar
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    Quote Originally Posted by Gregz21 View Post
    This imbalance has been discussed numerous times, but never acknowledged by Blizzard. Only once have they commented on the issue, saying their statistical data suggested no imbalance at all... and that's it.

    The main thing is that the route to the enemy boss is faster and SAFER for ally. If you're horde, you get hit way too often by npc arrows, eventually killing you or weakening you enough to be killed by defending players. Also, the ally base is protected by the narrow passage and by the bridge - 2 choke points that don't exist for the horde base.

    Once, in early cata, played AV on my main both as alliance, and then horde, on the same day (faction change). As ally I could get to the enemy base and cap towers at 80% health, as horde I was killed by the arrows already on the bridge... both runs with exactly the same character, no enemy players hindering my passage or anything else, just npcs.
    Well they did admit imbalance when they moved the horde starting location further south. They fixed the implied imbalance by removing the backdoor into the alliance base and the ability to go up the mountain just south of SPGY.

    The biggest imbalance has always been the bridge, made worse by the ability to knock players off.

  5. #5
    when they remove the NPC's and let us fight.

  6. #6
    Deleted
    Honestly....if you are being killed by the enemy npc's when running through you are doing something wrong. I have never has this issue on either horde or Alliance, for me the only 2 differences which may give Alliance the advantage is the fall dmg the horde players take when coming down off the IB GY when running through. Yes it can be avoided but obviously time is of the essence. The second is where you can mount when leaving the starting place, on alliance you can mount the moment you pass under opening gate where as on horde you have to run out of the tunnel a little first.

  7. #7
    Bloodsail Admiral Nuvuk's Avatar
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    I also say remove the quests or put them out side of a gate. No one really does them and you dont really have time to do them even if you wanted to. Most people want to focus on the pvp of a bg not pve.
    Last edited by Nuvuk; 2012-04-09 at 10:28 AM.

  8. #8
    The main problem is its not even really pvp anymore its just a pve zerg. I have seen games where there was a combined total of 10 killing blows..... ridiculous in a 40v40 game that you can win without even fighting the opposing team. All I know is whether you are horde or alliance, whether you win or lose it is the most boring map to play.

  9. #9
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    its always been this way, personlly the problem was when they made it a zerg fest, no zerg fest, no advantage.

  10. #10
    Stood in the Fire Vanisari's Avatar
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    Quote Originally Posted by Gregz21 View Post
    This imbalance has been discussed numerous times, but never acknowledged by Blizzard. Only once have they commented on the issue, saying their statistical data suggested no imbalance at all... and that's it.

    The main thing is that the route to the enemy boss is faster and SAFER for ally. If you're horde, you get hit way too often by npc arrows, eventually killing you or weakening you enough to be killed by defending players. Also, the ally base is protected by the narrow passage and by the bridge - 2 choke points that don't exist for the horde base.

    Once, in early cata, played AV on my main both as alliance, and then horde, on the same day (faction change). As ally I could get to the enemy base and cap towers at 80% health, as horde I was killed by the arrows already on the bridge... both runs with exactly the same character, no enemy players hindering my passage or anything else, just npcs.
    How are you getting killed or even weakened by the NPCs?
    <Semi Retired> - Recruiting for 9.2!

  11. #11
    I really wihs thye'd just remove AV from the normal queue and restore it to it's glory. Not day-week long battles (though IMO those were the best) but good 1/2hour or so battles at least. If you want pure PVP choose any other BG! Old school AV was so much better, the very idea of it ending in 6minutes or less is just... o.O painful. Bosses, tactics, positional play, real warfare not this crap we have these days!

  12. #12
    High Overlord Decra's Avatar
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    Perhaps they should add Gates to the bases that only open up once the towers in the field is destroyed. That would stop people from just zerging the boss and people will actaully defend towers.

  13. #13
    Deleted
    What inbalance ?? Its only bad defence construction from your side
    You need new Warchief someone more competent than last two ones

  14. #14
    I am Murloc! Roose's Avatar
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    I have played both sides plenty and they each have some perks. Think it is pretty even at the end of the day.

    I would like some change to it, though. As is it sucks. More pve than pvp.
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  15. #15
    Solution: don't rush and actually defend the base like Blizzard intended for you to do.

  16. #16
    I play Alliance waaay more often than Horde these days and we win regularly. Jump on my BE paladin and went 0-6...yeah...

    Some things I noticed? As Alliance, I'm always part of a group of 4-6 that holds towers til destroyed. Usually we defend all towers this way. We often enough have a back cap team that goes back recapping the towers we've lost.

    On Horde? I was alone trying to hold the damn Stonehearth. We seldom tried to hold what we've capped, back cappers run around nearly unopposed. And not once did I see a back cap team of our own.

    I played as Horde back when we still had those awful 10-20 hour AVs and I was always of the opinion that the two sides aren't equal and we need to employ different tactics. But how is that much different from Isle of Conquest where both sides willingly employ very different strategies? Regardless, we'll never find out so long as basic strats like back capping and holding contested towers are blatantly ignored.

  17. #17
    Quote Originally Posted by silver9172 View Post
    How are you getting killed or even weakened by the NPCs?
    I wonder the same.
    If you are getting weakened or even killed by the NPC's you are either doing something wrong or your healer is.
    Quote Originally Posted by Aydinx2
    People who don't buy the deluxe edition should be permanently banned. I'm sick of playing with poor people.

  18. #18
    This has definitely been an issue ever since the zergfest was implemented - it was hilarious, for the short amount of time my druid was an alliance, how me and another druid or ele shaman could sit on that bridge stealthed, wait for people to run by, and send like 10 of them flying off of it, completely messing up any chance of a zerg that the Horde had

  19. #19
    Deleted
    av will never be fixed since blizzard doesnt care about us pvpers

    ---------- Post added 2012-04-09 at 04:04 PM ----------

    what they should add is a gate in front of the bosses bunker and the bars only drop once all the towers have gone down and they need to remove reinforcements as its stupid

    ---------- Post added 2012-04-09 at 04:05 PM ----------

    what they should add is a gate in front of the bosses bunker and the bars only drop once all the towers have gone down and they need to remove reinforcements as its stupid

  20. #20
    Quote Originally Posted by DragonSoul View Post
    av will never be fixed since blizzard doesnt care about us pvpers

    ---------- Post added 2012-04-09 at 04:04 PM ----------

    what they should add is a gate in front of the bosses bunker and the bars only drop once all the towers have gone down and they need to remove reinforcements as its stupid

    ---------- Post added 2012-04-09 at 04:05 PM ----------

    what they should add is a gate in front of the bosses bunker and the bars only drop once all the towers have gone down and they need to remove reinforcements as its stupid
    If you removed the reinforcement mechanic, you would have premades going in, doing turtles, and farming HKs all day for the 250k HK achieve. (We already do that for the ~620 HKs we get per match, but this would make it much more efficient since we would only have to get one good 40 man simultaneous queue, instead of multiples.) This wouldn't bother people like me a bit, I'd love it, but people would bitch up a storm about it on the forums.

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