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  1. #21
    Quote Originally Posted by Mteq View Post
    god i hope not. FF13 has some of the most irritating and boring characters ever. i barely finished 13, and after 6 or 7 hours of 13-2 i just couldn't handle it anymore. the combat systems balls too, auto-battle just for fast pased CoD-type gameplay ftl.
    13/13-2 combat is all about paradigm shifting, not trivial decisions on which element spell to cast. I previous FF games it was more efficient to just kill everything with regular attack anyway, so it's no change really.

    SqEnix hasn't ever done a 3rd game in a series, so there's no precedent set, but with a "to be continued" ending with a DLC would just bad form. Plus, even the 100% completion scene doesn't answer much so it'd be really silly to not do a final game for the conclusion.
    It's called Bloodlust not Heroism.
    I used to be a good player once. Now I'm a casual

  2. #22
    I haven't played anything of FF13 at all, but have seen a playthrough of the first game.

    From what I have seen and read though, I think they should just stop messing with 13 and move on to a new game after doing whatever they intend with the ending of 13-2 (which was one of the worst endings I've seen).

    But I've never been much into FF and from 10 and onwards I feel it's been pretty crappy, so I guess I haven't much to say in the matter.

  3. #23
    Can someone tell me why people consider FF XII/XIII (not counting MMOs) to be inferior to previous games in the main series? I only played IX and X, and watched a playthrough of XIII (because I don't like the kind of gameplay anymore). I honestly don't see what's wrong with XIII...

    The "consensus" seems to be the same as it is perceived in WoW: The newer the game/expansion, the worse it is compared to the older ones. I'm pretty sure that's also how it was when IX and X were new and I played them, people said that they weren't good, but VII was... now IX is good and XIII isn't?

  4. #24
    Deleted
    Quote Originally Posted by reckoner04 View Post
    Can someone tell me why people consider FF XII/XIII (not counting MMOs) to be inferior to previous games in the main series? I only played IX and X, and watched a playthrough of XIII (because I don't like the kind of gameplay anymore). I honestly don't see what's wrong with XIII...

    The "consensus" seems to be the same as it is perceived in WoW: The newer the game/expansion, the worse it is compared to the older ones. I'm pretty sure that's also how it was when IX and X were new and I played them, people said that they weren't good, but VII was... now IX is good and XIII isn't?
    I can try to tell you why a lot of people have quite a big problem with XIII, can't say if it's deserved or not though...
    FF XIII:
    - Fal'Cie, L'Cie, Cie'th, etc.... the story is, especially because of those weird names, kinda hard to get into... although it isn't that bad in my eyes.

    - combat system... it's totally different from the old games.. problem is: They wanted real time combat, because turn based is OLD! The combat system from FFX barely differs from the pre-PS games ffs. But it's as always, players are pretty scared of changes to stuff they like...
    Now IF you use real time combat, you kinda need this autoplay-option, because otherwise you just waste too much time in the menus. And it's the only way for it to work with the paradigm shift, which is a GREAT concept and imho very well done in both games. (at least way better than "buff everyone" -> "use strongest moves" -> "repeat")

    - WAY too much linearity in the first part of XIII... until you're ~halfway through the game you can just follow the way they've build for you, there's NOTHING else to do, can't even grind level. What annoyed me a lot were the group changes all the time... play with one group of characters for 1h, then change to another group for 1h, then back again... they fixed that in XIII-2 though.

    There might've been more things people didn't like at XIII, can't think of anymore right now though.

    PS: Nearly forgot... XIII-2 had a really weird (and overly complicated) time travelling story, although the gameplay was pretty nice.
    But a lot of the players that didn't like XIII decided not to play XIII-2 and kinda condemn the series.
    Last edited by mmocad370bda3f; 2012-04-16 at 04:41 PM.

  5. #25
    Quote Originally Posted by DaDimi View Post
    I can try to tell you why a lot of people have quite a big problem with XIII, can't say if it's deserved or not though...
    FF XIII:
    - Fal'Cie, L'Cie, Cie'th, etc.... the story is, especially because of those weird names, kinda hard to get into... although it isn't that bad in my eyes.

    - combat system... it's totally different from the old games.. problem is: They wanted real time combat, because turn based is OLD! The combat system from FFX barely differs from the pre-PS games ffs. But it's as always, players are pretty scared of changes to stuff they like...
    Now IF you use real time combat, you kinda need this autoplay-option, because otherwise you just waste too much time in the menus. And it's the only way for it to work with the paradigm shift, which is a GREAT concept and imho very well done in both games. (at least way better than "buff everyone" -> "use strongest moves" -> "repeat")

    - WAY too much linearity in the first part of XIII... until you're ~halfway through the game you can just follow the way they've build for you, there's NOTHING else to do, can't even grind level. What annoyed me a lot were the group changes all the time... play with one group of characters for 1h, then change to another group for 1h, then back again... they fixed that in XIII-2 though.

    There might've been more things people didn't like at XIII, can't think of anymore right now though.
    Final Fantasy X felt very, very different than the games before it. It was significantly more complex and strategic. Brute force was typically the best way to win battles in the games before, and that just wasn't true in X.

  6. #26
    Deleted
    Quote Originally Posted by NineSpine View Post
    Final Fantasy X felt very, very different than the games before it. It was significantly more complex and strategic. Brute force was typically the best way to win battles in the games before, and that just wasn't true in X.
    Hm... kinda true, but still doesn't change the point much.
    X played nearly the same as the parts before it and as so many turn based JRPGs... system is decades old and had barely any changes.
    Just because details and difficulty differ a bit doesn't mean that the system is entirely different is all I want to say.

  7. #27
    XIII was just an all-around terrible game. That's the problem. The characters were absolutely irritating and unlikable. The story was incredibly shallow. It was painfully linear. Battles were incredibly repetitive, and the lack of more integrated control of the characters made the player feel detached from the game during combat. It had a really bizarre deus ex machina ending that was so far over the top for even the Final Fantasy series that it literally left me laughing. There was no sense of exploration whatsoever. The game was mostly a series of hallways. Transformers.

    One really, really big issue with the game that not enough people talk about is that the game did not integrate it's mechanics and it's story/world/characters very well. Take FFX, for example. Each character fights and uses abilities in such a way that it's reflective of their personalities, such as Auron being a big tanky guy, and Lulu being a black mage. Another example is FFVII. While the characters don't have much in the way of abilities that directly reflect their personalities outside of their limit breaks, materia is actually a part of the story. The world becomes integrated into the mechanics, and it makes things gel. That barely happens in FFXIII. Every character kind of feels the same, and the roles they can assume don't seem to gel with their personality or the world very much. The roles they can assume are totally detached. It's just a combat system plunked down into this world. It feels incredibly weak and unrefined as a result.

  8. #28
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    I hope not, I think the whole series needs a massive reboot back to it's roots.

  9. #29
    Quote Originally Posted by DaDimi View Post
    Hm... kinda true, but still doesn't change the point much.
    X played nearly the same as the parts before it and as so many turn based JRPGs... system is decades old and had barely any changes.
    Just because details and difficulty differ a bit doesn't mean that the system is entirely different is all I want to say.
    The SNES and PSX Final Fantasy games weren't really turn based though. It was an active system. They didn't allow you to see the list of actions in a queue and plan accordingly. It's a totally different feel and playstyle.

  10. #30
    Well I think I can agree with the fact that XIII is very linear. As I view it however, the choice between linearity and open world is mostly a matter of taste, not "open world is good and linearity is bad!" like you seem to read so often on the internet (at least on the western hemisphere). Whether it has differed too much from earlier games I cannot really tell, because I haven't played too many of them.

    All in all I just guess that the game fit my tastes, which is also why I don't understand people that feel differently about it too well. I hope they continue with future games as they did with XIII! (And please no more MMOs ;P)

    Edit: What's really wrong with the story? Didn't seem that different to the stories of other FF games to me, though I'm obviously no story-critic :P. Do people mean that they don't like it? Or that it is objectively bad?
    Last edited by reckoner04; 2012-04-16 at 04:59 PM.

  11. #31
    Quote Originally Posted by reckoner04 View Post
    Well I think I can agree with the fact that XIII is very linear. As I view it however, the choice between linearity and open world is mostly a matter of taste, not "open world is good and linearity is bad!" like you seem to read so often on the internet (at least on the western hemisphere). Whether it has differed too much from earlier games I cannot really tell, because I haven't played too many of them.

    All in all I just guess that the game fit my tastes, which is also why I don't understand people that feel differently about it too well. I hope they continue with future games as they did with XIII! (And please no more MMOs ;P)
    I think that there is linear and then there is "This game is a series of straight hallways from where you first plop down to where the credits begin." FFXIII is only about three inches from that extreme.

    ---------- Post added 2012-04-16 at 05:00 PM ----------

    FFX was linear, and it worked fine, because there were interesting things off the path (not just chests), there was the occasional town to walk around, and the game was broken up with punctuated little things like summon battles, sphere puzzles, etc. that broke the linearity. FFXIII drops you into a hallways, you run to the end, you watch a cutscene, repeat.
    Last edited by NineSpine; 2012-04-16 at 05:00 PM.

  12. #32
    i haven't played FF13-2 but i've played FF13 and i think that FF13 has more of a story line then the other FF, and the FF13 combat systems is ok but the combats more about paradigm shifting then having to quickly press five things at once like in FF7CC(final fantasy 7 crisis core), so i hope they do make a FF13-3 and go on with the best FF story line that i think they have come up with.

  13. #33
    There is supposed to be another, in the 13 sub-series, called Versus-13, but there has been almost nothing said about it recently. I hope it hasn't been scrapped because it looked amazing. Go look up some trailers.

  14. #34
    ^ I Want that game now.

  15. #35
    Deleted
    final fantasy is complete garbage now besto nes for me was 7 and 8 great story 7 had was unbelievable can relate to that in so many ways in real life

  16. #36
    Maybe they will make a FF XIII-II-II first.

  17. #37
    The Lightbringer Sett's Avatar
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    The DLC thing is the reason I haven't picked up FF13-2. Left a bad feeling for SE.

    I want more Fang and Vanille. So, an FF13-3 plox.
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  18. #38
    Quote Originally Posted by Sett View Post
    The DLC thing is the reason I haven't picked up FF13-2. Left a bad feeling for SE.

    I want more Fang and Vanille. So, an FF13-3 plox.
    ya i got a feeling if there is a third one you would be vanille and fang and noel or something

  19. #39
    I'd prefer a new FF, not a big fan of the current one and it's characters.
    "In order to maintain a tolerant society, the society must be intolerant of intolerance." Paradox of tolerance

  20. #40
    Deleted
    I would much rather see a return to stand alone titles, rather than sequels and side stories. I want the franchise to go back to pumping out RPG's that have as much depth and exploration as the earlier games, particularly FFVII, FFVIII, FFIX and FFXII.

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