Credits: Although the mainframe of this class is mine, I should credit mainly Silverrendy, who provided most of the abilities in his battlemage concept in AC-web.org forums. There are also others who contributed without giving permission as well =P, like Aheroarises, who often has very cool and creative ability breakthroughs =).
Battle Magi
Battlemages are arcane spell casters who accompany soldiers into the heart of battle. The generations of warfare on Azeroth have given battle magi time to hone useful spells into simple and secret rituals, called "battlemagics", which are passed from battle magi to another. They can wield a sword in one hand, and a staff in the other. As battle magi accompany warriors into battle, they become better at defending themselves than other wizards. Players would start in Uldum
●Available Races: Human, Worgen, Orc, Gnome, Forsaken, Blood Elves, Pandaren
●Available Weapons: Two-Handed Swords, One-Handed Swords, Two-Handed Axes, Staff
●Power Resource: Energy and Mana
●Armor: Plate with intellect for all specs and strength for arcane spec
●Requirement:Have a character with revered rep with Kirin Tor and Argent Dawn
●Intro
The Battle Magi is a fierce warrior who dominates in team combat as well as fighting for himself. He needs a variety of abilities that allow him to switch between melee combat and casting abilities from a distance, as well as, mixing both.
The project which is the "embodiment" of this idea will have the Battle Magi be a Hero Class which will be unlocked once you complete certain quests on a high level Mage character. There is a chance you will also need to complete quests on a Warrior character as well
SPECS
Frost: This spec is the crystalized and pristine fusion of melee and medium ranged fighting but with no apparent edge on each. However, it is graced with the best resource generation and management of all specs and has very high high tolerance to damage as well as long long survivability. On top of that it can leave enemies frozen while suffering high dps regularly. Tank spec.
Arcane: This is the ground and pound melee spec, powerful in close range but weak and vulnerable at distance. But the major advantage is the use of magic to crowd control and do things in combat that leave his enemies without response and vulnerable to get beaten without any defense. His ranged spells are mainly for spreading negative effects or to bring buffs to the battle. Dps spec.
Fire:As a fire spec BM, the power that is accessible is devastating and it is used to destroy enemies fast and at range, while leaving the finishing touches to the weapon at hand. The backside is the quick power out and the possibility of getting exhausted due to failed attacks. The good side is that it is also capable of fighting even without hp, if only for a while, when it reaches mastery. Dps spec.
Air:
A Netherwind Battle Mage is a medium range caster/melee hybrid who draws upon the air and arcane for his cc, damage prevention and damage deflection/reflection capabilities. Air Battle Mages do relatively little DPS but should be considered a high value target on the battlefield for their knack for dramatically shifting the tide of combat by surprise and their skills at finishing off opponents. Tank spec.
Resource(s):
Mana-For all the ranged magic attacks and spells
Energy-For all melee abilities
Fury-Special resource that the BM collects by using certain attacks and abilities. There can be collected up to 6 Hearts of Fury but if they are depleted, the BM will suffer from 50% less energy generation. On the other hand, when 6 Hearts of Fury are active, the BM gains 5% more attack power.
THE WAYS:
There are two distinct ways that a BM can take in combat. These work just like the DKs presences, but with the difference that they don't affect the BM base stats but instead, his abilities:
Way of the Mage: Spells used will return 10% of the mana spent, 5% instantly and 5% over 5 sec. Also grants 5% more critical strike chance with spells.
Way of the Warrior: Gains 2,5% base mana for every successful damaging ability made at, or below 8 yds.
Battle Magics: These are stances that comply and complement the previous WAYS, and are used for melee fights in a reactive way. However the BM needs to have full energy. (plz don't mind the names lol)
Kirin Style:Grants a chance equal to half the critical chance to push the target 10 yds away whenever the BM gets a melee critical hit.
Argent Style:Grants a chance equal to half the health pool(100% health=50% chance) to blink to a max of 10 yds and take the target down whenever the target starts a new casting. Can only happen once every 20 sec.
Aldor Style:Grants a chance equal to half the haste to paralyze the target for 5 sec, whenever the BM dodges or parries.
GAMEPLAY EXPLANATION:
The battlemage’s resource I think is every warrior and mage player’s wet dream really =P.
You have energy for your melee skills and mana for your spells which in itself is already balanced in the same way as other classes. Fury is just a Holy Power sort of second resource.
Talent Tree ID:70002
http://mop-talent-grid-maker.appspot.com
ABILITIES!
AIR SPEC
ARCANE SPEC
FROST SPEC
FIRE SPEC