Eh it does cost SOMETHING compared to ours costing nothing but a gcd that SHOULD be spent on MS one way or another. Apples to oranges really.
We shouldn't be really drawing a comparison on the MS effect as much as on the fact that it is our bread and butter ability. It should be hitting harder and/or have a lower cd. Add to the fact that we're usually rage starved now with the rage generation nerf and we realize that MS is in need of a major buff damage wise.
Originally Posted by High Overlord Saurfangi7-6700 @2.8GHz | Nvidia GTX 960M | 16GB DDR4-2400MHz | 1 TB Toshiba SSD| Dell XPS 15
That’s my understanding, but I’ll have a look-see in order to come up with something more concrete on the matter.
Either way, I don’t think a buff to Mortal Strike is out of the question. Yes, it also carries Deep Wounds; but it still hits too meekly for our most important attack, especially considering Execute is now back to it’s Outland incarnation.
My bigger concern, for PvE, is that the expected changes to Taste for Blood haven’t come in yet. We’ve had three builds since TfB affected Heroic Strike, and it’s still there.
That’s extremely worrying.
Well, to look on the bright side, 3 of our main abilities (4 counting bladestorm) are now free of rage cost, so thats great.
I think enrage needs to be looked over, i loved it ever sense classic but now i find critting with MS or CS being worth nothing (im talking about arms) at least extend the duration to 12 seconds or bring back the 10% physical dmg and have the 50% increase rage regen become passive again.
And some people say warriors are very weak outside of cds, and i agree (weak outside of cs, avatar, trinkets, reck, banner, etc).
Some people say fury is complete trash, but i see fury being the new primary spec for pvp in general, also i think bladestorm wlll be very manatory for fury pvp.
The 10% increased physical damage enrage is in still. Also affected by Fury's mastery.
Cairne wanted to thank him again, to offer encouragement, praise for a task so successfully completed. For being able to bear such burdens. But Saurfang was an orc, not a blood elf, and lavish compliments and effusion would not be welcomed or wanted.
Argghhh why are we warrios hated!!!! Its like blizzard pays the least attention to the warrior class. I mean like there are soooo many people complaining about the class in the forums. I reckon in MoP warriors will be equivalent to as they are at the moment.
Maybe because most of the whining is either A) Because we're "average" and not OP, or B) Because it's about PVP when this is primarily a PVE game, or C) People still think 1v1 is balanced. Really, I have yet to see any real claims about anything from a PVE standpoint, it's always PVP. Every. Single. Time.
The fact that we can now open up with a CS, the fact that we can now open up with a mortal strike, or getting in a free attack that cannot be dodge/parried/block (overpower) or trying to set up a brostorm when your just thinking... "why the 25 rage cost?"
And the fact that we can now use rage on more deadly abilities and slows, etc.
Last edited by Beefkow; 2012-07-31 at 12:35 AM.
Cairne wanted to thank him again, to offer encouragement, praise for a task so successfully completed. For being able to bear such burdens. But Saurfang was an orc, not a blood elf, and lavish compliments and effusion would not be welcomed or wanted.
Yes, but to me simpler means worse.
Some of the stuff that has changed:
1) Lambs to the Slaughter management. Minor, but important on fights like Madness, Morchok and Spine.
2) Possibility of rage starvation. You can screw up your rotation and have nothing to press, whereas rage management has been severely neutered in MoP.
3) Inner Rage timings. 2pc T13 is awesome and specially for Fury. It alters your rotation in a cool way imo and this doesn't exist in MoP.
4) Executioner buff management is gone.
Problems with the MoP PvE warrior:
1) Cleave is absolutely useless for DPS warriors.
2) The whole DPR problem, because only two abilities cost rage. For instance HS with 2-3 TfB stacks hits for more than Slam.
There's also the issue of feel. While Cata warrior feels very hectic and "mashy", MoP warrior rotation is very, very slow. Main abilities had their cd increased by 1.5 (MS to 6 and BT to 4.5) and you hardly ever get to HS...you might do it 3 times in a fight during lust and avatar.
Cairne wanted to thank him again, to offer encouragement, praise for a task so successfully completed. For being able to bear such burdens. But Saurfang was an orc, not a blood elf, and lavish compliments and effusion would not be welcomed or wanted.
I rerolled druid, just saying!
Ugh, this is all killing me. I have a super consistent history of randomly choosing the worst thing ever when it comes to classes and such.
In vanilla, I picked rogue before I knew that like 40% of the server were rogues. By the time I found out, it felt like too much work to start over (it commonly took like a month to level up back then) and I figured I was stuck being a rogue. I could never find spots in groups or raids.
In TBC, I rerolled on a server that some of my new friends played on. Turned out it was some shitty unbalanced server and a PvP server as well, so I spent all of TBC getting griefed to hell by an enemy team that was six times bigger than my team. It was terrible.
In WotLK, we needed a healer and I hadn't really picked a class yet so I went with holy paladin. Turned out to be a two-button spam class, pretty much the most boring spec in the game throughout WotLK. Also awful for healing 5-mans.
In Cataclysm, I figured it was time to make a sensible choice and rolled a warlock. I mean, when had warlocks ever not been one of the most wholesome classes? In Cataclysm, that's when. Ridiculous rotations and underwhelming results led to me quitting the game entirely after a few months.
And last month I decided it was time to return and prepare a character for MoP. I want to play a tank and I'd never really played a warrior, but the class has always seemed to be in a good place so that's what I leveled. Now I'm reading all this stuff and feeling like I made the worst possible choice yet again. My month of gametime has run out by now and I don't want to pay for another just to level up a different class after getting a warrior to 85.
Can't I ever just feel like I made the right choice?!
You could always open with cs. Simply use battleshout. But I guess it is a matter of taste I personally find it hardly appealing to only have like two abilities that need resources. Makes no sense to me to have resources in the first place with that in place. Just slap cooldowns on everything and you are good to go for some faceroll action.
I certainly can relate to that - if I would want the most simple way to deal damage I would have rolled a firemage in cataclysm.
My perception on that may be wrong but warlocks seemed reasonable to me this addon with decent performance in pve and pvp.
Last edited by cFortyfive; 2012-07-31 at 02:33 AM.
The arms cataclysm rotation was nearly FLAWLESS. It had ONE problem with it in target swapping and that was rolling rend again AND stacking LTTS back up. Getting rid of the latter but keeping the former would have pretty much fixed our biggest problems in both PvE and PvP. Yes, that's literally how fucking easy it was to fix us in PvP and streamline us in PvE.
But no, Blizzard had to do an overhaul to the entire damn class FOR THE WORSE just because they couldn't figure out fury. It's ok though, fury rotation no longer feels utterly abysmal and instead is mediocre at best at the expense of utterly gutting how arms plays.
Also, I'm pretty sure GC flat out lied about us having our baseline 5% crit throughout Cataclysm. Proof: with absolutely ZERO changes to the amount of critical strike on gear, my crit increased by 5% going from live to PTR.
Last edited by Flaks; 2012-07-31 at 03:41 AM.
Originally Posted by High Overlord Saurfangi7-6700 @2.8GHz | Nvidia GTX 960M | 16GB DDR4-2400MHz | 1 TB Toshiba SSD| Dell XPS 15