anyone else notice that it says Stampede 1 Frost 1 Unholy? lol
anyone else notice that it says Stampede 1 Frost 1 Unholy? lol
Insanity is repeating the same action and expecting different results. *Cough, Blizzard!, COUGH*
Holy
•Holy Shock now scales from 92.5% of Spell Power, up from 115.6% of Spell Power.
Is this an error, or am I comprehending this wrong?
Don't compare classes as it's useless.
They added 5 seconds to this and pummel, making warriors more susceptible than they currently are to casters. I feel like the class is drifting towards where enhance is, aka revolving on being awesome for 20 seconds every 3 minutes (see Avatar).
They also have nerfed the bleed durations, not to mention cutting out rend entirely. This makes warriors more susceptible to stealthies.
Compile these nerfs with the fact that if you miss a mortal strike you are crippling your entire rotation and do the math on where you think warriors are going to be on the totem pole this coming expansion.
As it stands, very near the bottom.
have they fixed respeccing yet jesus christ stop tuning classes and fix one of the hugest bugs that's slowing down testing
You know, I thought they were going to just do the bare minimum with engineers come MoP, what with introducing scopes and guns who's material cost will ultimately outweigh their sell price, an expensive-to-craft bomb who's sole purpose is to open single lockboxes, and helms with cogs that will be used until they're replaced with decent raiding gear and then subsequently be forgotten about for the rest of the expansion, but that was BEFORE I saw the meaningless flavor text added to the gnomish army knife that's been in the game for nearly four years! It's good to see Blizzard cares so much about the engineering profession.
/sarcasm
Priest changes are not welcome
Really expected to spam SWP for Orbs :O aswell as Spectral Guise OPness with instant MS.
And why the grace change? Ofc you have it up within 1 penance cast but still to refresh GH was a nice welcome.
@ Rogues: HoT change ain't welcome either. 5cps on the mob b4 the combat started to get a full duration of SnD just felt right for sub since its way harder to maintain all dots and buffs properly than for combat
And what is with the Sanguinary Veins change? You simply do 25% inc dmg to targets or is there an additional dmg source once Rupture/Garrote is on the target?
Least you get some fun & utility stuff which other professions don't get.
You're using that army knife for about 2 expansions now and its still useful, aside of some enchants for alts, no other prof has items that are valid for more then 15 days after they get introduced to the game, except as said, engineering.
"I'm a tailor, woohoo I can make this sweet epic bracers that gonna be useful for about a month at max and then the pattern will get lost among the other 500 patterns and never crafted again"
Is it even any reason to use HoW..? Good thing I made my ret to my secondary main...
They seem to compile a bigger list of reasons why I should not buy MoP, good for me, bad for them.
I feel sorry for all those who's going to play Ret in MoP.
.... but buying reagents is also gold sink
Why remove gold sink even if it is very small one. We need more of them not less!
...
For the sake of convenience to many little gold sinks were (and still are) removed from the game.
/puzzled
Those huge money sinks are only available to those who have excess of gold anyway.
All of the JC mounts are now flyers? o.O
I'm a JC and even I'm finding that a bit ridiculous to give us that much of a massive gold sink the form of FIVE different mounts.
wierd cant see any comments.
How disappointing, they're removing Glyph of Shadowy Apparition, the one really exciting glyph change for Spriests. I was looking forward to not having my apparitions stand around me wandering aimlessly when the object of my shadowy affections hovered off the ground.