1. #1
    Deleted

    Madness (10) hc bloods in p2

    So, I already asked in another thread, but didnt get any answer regarding this issue. Do the bloods in p2 spawn in a certain order? Like left-middle-right? Or do they just spawn randomly? We simply found it extremely hard to set up a good slow on all of them instantly since they obviously dont spawn all at once.

    Setup: ele shammy, survival hunter, combat rogue, arms warrior, shadow, arcane (probably fire next week) mage, blood dk, resto (with boomkin os) druid, resto shammy, holy pala.

  2. #2
    They spawn at random, have your hunter pre cast trap launcher and be ready with a ice trap and throw it a little infront of the spawn so that the first on triggers it and then the rest get slowed. Have the elemental get a earthbind somewhere close to spawn as back up or if they come out of the trap. Then the most important slow will be the rogue with crippeling poison on the throw weapon for fan of knives as that is your biggest slow.

  3. #3
    Rogue needs to go assassination for the slow talent though (deadly brew). So he can spam FoK to dps them as well. Earthbind is really unreliable.. rogue + hunter trap + mage blast wave should be more than enough to do it (why is the mage arcane anyways)
    Last edited by Spotnick; 2012-05-02 at 08:57 PM.

  4. #4
    Rogue does not have to be assassination.... Just put crippling poison on throwing wep. Arms war can spec into Piercing Howl if the rogue can't do it, but really all it is in fan of knives spam.

  5. #5
    Mage should be fire, open with cone to group the first couple out the gate then blast wave the late spawns, hunter traps mid way, should have more than enough time to murder them.

  6. #6
    Have your rogue go assassination, warrior pick up piercing howl, shaman drop earthbind, mage blast wave, and hunter drop traps. We brought 4 out of those 5s and stopped having issues. Fight is stupid on 10 man because it's so hard to bring enough slows, but you've got a good comp to bring the right amount of slows. The warrior should charge in and piercing howl as soon as the first spawns, hunter drops trap, rogue starts FoK spamming, and then mage blast waves to clean it up. Earthbind down asap.

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •