I really liked questing post level 25 as well. Like most I had my speeder before I hit tattooine but this was mostly because I had slicing when it was still the uber money machine of legend. I'm not sure why but I think I liked tattooine the most of all the questing zones. Maybe it was a combination of the lore and the sheer vastness/openness of the planet that enthralled me. It certainly played better on my machine than Alderaan did. Taris was the worst, felt like I was driving around in a box with no way in or out of where I was supposed to be going to quest wise.
MLP Friendship Is Magic - Republic - The HarbingerThe Madhi LegacySlugfest - 55 Watchman Sentinel | Slugtrooper - 55 Gunnery Commando | Slugconsular - 55 Seer Consular | Slackfest - 55 Sharpshooter Gunslinger | Slugagent - 55 Marksmanship Sniper | Slugwarrior- 55 Annihilation Marauder | Slughunter- 55 Arsenal Mercenary | Slugsorcerer- 55 Lightning Sorcerer
If you prioritize your questing toward mobility and pay attention to the cooldown on fast travel, you can get through any planet with relative ease. There are some very efficient ways to quest in this game if you follow a pattern. The game will lead you the rest of the way.
1. Take every quest, even the Heroics on the off chance that somebody will want to do them with you. When you reach a new quest hub you should be scanning the map, mini-map, and your field of view for new quests.
2. Start with whatever is closest to the hub. You can use your map easily for that. Then work your way out with the hub as your center point.
3. Finish all the quest for that hub but don't turn them in individually. By the time you're done with that pass you should be at the farthest point from the hub, and your bags are probably full anyway. Fast travel and turn them all in at once.
4. This will either give you a new set of quests, or a bread crumb to the next quest hub. Repeat until you finish the planet -- this may be a level goal that you set for yourself, or could mean you completed every possible quest... it's up to you.
5. If you don't complete all your Heroic quests by the time you finish the planet, drop them. You can come back and solo them later, at least until your mid-40s. They are basically daily quests anyway. They are not required for any story quest and do not lead into further quests on a planet (in the vast majority of cases).
I feel like I'm posting things people should already know, but maybe somebody will get something out of this.
^ The above should be taken with two grains of salt and a fistful of "chill the F* out".
yeah i totally relate to this, coming from wow where i crafted and generally leveled my profs as i leveled in game...tried to apply same strategy and i was broke by 20 and nowhere near having enough for my mount. back to the OP, i kinda agree, but for me its level 20...because in most cases thats where alot of classes pickup a talent/ability that are integral to their priority rotations.