Originally Posted by
edgecrusher
Being "forced" to level alts is fine if there's the secondary content to support it. If you're not going to read my earlier posts, then I'll not bother with the keystrokes. I'll simply state that I've discussed this, at great length earlier in the thread. Up to you to read.
Really? People were excited, but it wasn't, "WOW SELLS 2139847129834 COPIES THEN DWINDLES IN PLAYERBASE!" It was the opposite. WoW sold very strongly, but grew because they delivered. People were hyped beforehand because you had one of the best developers in the industry (Warcraft, Diablo and Starcraft were all phenomenal series' with top notch gameplay that was at the top of their respective genre's) and had a proven track record of delivering good games, creating a MMO. Guess what? They delivered and the game subsequently exploded.
ZMO has zero titles under their belt, so I treat them as I treat all newcomers, with cautious optimism. I treated BioWare Austin the same way, and my opinion of them is extremely low now as I felt they've mishandled SWTOR on epic proportions.
Friendly reminder: Bethesda isn't making the game. ZeniMax Online is. They are working with Bethesda to make sure lore is correct ect. and probably getting tips, but Bethesda isn't actively involved in the development process as far as we know, so I wouldn't expect to see their "touch" on it.
Hi subjective opinions that aren't necessarily backed by any objective truth (beyond Skryim being on of the best reviewed games of the past decade, that I will concede). Warcraft was clearly popular enough to warrant a sequel, an expansion for the sequel, another sequel, and an expansion for that. If you're talking about WoW not being "mainstream" until WotLK, you're joking. That's when it was at its peak, but it had invaded pop culture in a way no other MMO had by the end of classic. By the end of BC it was pretty firmly embedded in pop culture in a way no other MMO, and few games, have been.
That's because it is. How much of the staff at ZMO come from Bethesda and the Elder Scrolls team? Curious, because I actually don't know and would love some info. Last I heard, it was MMO devs from elsewhere who were brought together for the studio. Similar to how BioWare Austin wasn't actually much BioWare staff, but rather MMO developers from around the industry (Specifically many of them from Mythic) who were hired to staff the studio. They weren't "BioWare" in the same way the team that worked on Mass Effect was.
Just because ZeniMax owns Bethesda, doesn't mean everything ZeniMax creates is "Bethesda". They also own id, who are about as far from Bethesda as you can get. If they were to create "id Funtime Mobile" and hire a brand new team, that would hardly be considered "id" proper.
I have no doubt, as I mentioned earlier, that Bethesda is advising them on the game. However we have no confirmation, that I've seen, of how closely they are working together beyond an acknowledgement that they are assisting with the story to ensure consistency. That's great and all, but that will hardly determine gameplay elements for the game.
Really? How limited were they? I'm curious, because I haven't seen the licensing agreement and don't know if there even were any limitations beyond, "Don't do stupid shit". They seem to have quite a bit of liberty in how they handled the product, as long as they kept established facts consistent. ESO has similar restrictions. We know a ton about the Elder Scrolls universe, even if the game takes place thousands of years before/after existing games (similar to how SWTOR takes place during a unique time period in Star Wars), which means that they are limited in many similar ways.
They can't really just create a brand new race without having a ton of justification for it, because it would be assumed that later games would have mentioned this race had they existed. Just because they own the IP, doesn't mean they can do whatever they want with it. They're still constrained by the same limits that all established IP's are constrained by when it comes to what they can do within the universe.
I enjoyed your last sentence though, it reads like a quote from a studio head in a press release.
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Cool story bro, enjoy limiting the appeal of the game and dramatically reducing the potential audience for the game. Surely subscription based games are better than F2P games. All 3 of them that are left (WoW, Rift, EVE), yup, those are the only good games. All F2P games are bad and it's a bad model and blah blah blah.
I'll be giving my money to other developers then. I'm sure they'll be happy to take it : )
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Forgot this gem. What exactly does the welfare gear in WoW have to do with the quality of another game? It's up to other games to find ways to attract players. If welfare gear works, then they should take advantage of it if they want to pull players from WoW.
Blizzard isn't cheating, they're using smart design (evil genius) and their established status. That's smart business. If another MMO can't compete, tough cookies. Other MMO's haven't been able to compete on WoW's level so far, and that's fine. I still play many of them (TSW, Tera, Vindictus, GW2, EQ2, Champions Online, DCUO, Rift ect.) and find enjoyment in it.
It's up to "New MMO name here" to find something that WoW isn't delivering, or isn't delivering well enough, and to fill that role. Rift has filled it by delivering lighting quick content and features so far, affecting the rate at which WoW appears to be releasing content now (which is better for everyone). EVE carved out a niche for itself in the space-sandbox area. Other MMO's have found their own spot.
You can't cry, "Woe is me, the established market leader is too tough!" and expect any sympathy. This isn't day care. Nobody cared when Microsoft entered the MP3 player market years late with the Zune and ended up closing it down (which makes me sad as I love my Zune). They looked and Microsoft and said, "Tough shit, you made bad decisions."