1. #15301
    Quote Originally Posted by Grantji View Post
    So ... there's basically no incentive to roll a Breton/Altmer for the magicka bonus alone ... you'll hit the cap anyway.
    Same can be said for Imperial and their hp/stamina bonus.. those are more for leveling bonus I guess, once you hit max level and get better gear it wont matter. To me, thats why they often said that race arent important as much as people think in this game.

    The only thing I can see for the racial is that since its "easier" to hit the overcharged point, you can have a piece or 2 with health enchant instead of magicka.. something like that.

  2. #15302
    Deleted
    Quote Originally Posted by Aoewy View Post
    Same can be said for Imperial and their hp/stamina bonus.. those are more for leveling bonus I guess, once you hit max level and get better gear it wont matter. To me, thats why they often said that race arent important as much as people think in this game.

    The only thing I can see for the racial is that since its "easier" to hit the overcharged point, you can have a piece or 2 with health enchant instead of magicka.. something like that.
    yeah, or two pieces of magicka enchant instead of health as an Imperial ... I'm somewhat relieved that the passives turned out to be - more or less - not that useful or gamebreaking...
    The "return X ressource on melee hit" passives also seem to be a fixed value ... 10% chance to get 6 health/stamina on a melee hit isn't really amazing

    well ... Dunmer Templar it is then

  3. #15303
    Herald of the Titans Nirawen's Avatar
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    I guess some of the passives are still useful, like a reduced % cost for skills, but not enough to force your hand as far as race selection goes.

    I orginally planned on an Orc Sorc but swapped to Breton for the racials, I may need to reconsider .

  4. #15304
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    Quote Originally Posted by Grantji View Post
    yeah, or two pieces of magicka enchant instead of health as an Imperial ... I'm somewhat relieved that the passives turned out to be - more or less - not that useful or gamebreaking...
    The "return X ressource on melee hit" passives also seem to be a fixed value ... 10% chance to get 6 health/stamina on a melee hit isn't really amazing

    well ... Dunmer Templar it is then
    so... Dumplar or Tempmer...
    My channel: Shirgadirth I used to do let's play's but now I do reviews, but not very often. Far too busy from school. Also too poor to buy games :P

  5. #15305
    It is quite hilarious that some people dont understand that ALL reviews are highly subjective, its their opinion wether its an informed one or not. For me personally the combat in this game is horrible, and on that note alone makes me wonder if im going to buy this game or not. As a small time streamer i might have to take into account that some people will actually wanna see this game.

    There are some good tidbits tho, the world in it self is very good. I like the game engine as well as it runs smooth and i had no problems with it what so ever. The story around the game is also very good. Those are the only reasons i can think of that would make me play the game.

  6. #15306
    I haven't played the actual game yet besides the beta to know if I'm going to like it or not. but what ive seen out of videos between crafting and the story. Im very excited for it. Im sure the game will have tons of flaws at the start of the launch but I feel there will be some changes implemented to fix those bugs and glitches. If the game is half as good as the elder scrolls games and It has the mmo feel im looking for then Im in for a real treat. Im a big fan of elderscrolls games. I love mmos. I'm going to give the game 6months to judge it and find out if this is the mmo for me.

  7. #15307
    Quote Originally Posted by Grantji View Post
    So ... there's basically no incentive to roll a Breton/Altmer for the magicka bonus alone ... you'll hit the cap anyway.
    In that case, my Nord Templar may yet see the light of day!
    "We must now recognize that the greatest threat of freedom for us all is if we go back to eating ourselves out from within." - John Anderson

  8. #15308
    Deleted
    Quote Originally Posted by Talime View Post
    It is strange that you are depended on external addons to make the game playable, but on the other hand, why waste dev time when most of the players will use addons anyway.
    More fun =/= more playable. Choosing hos the ui looks is part of the gameplay.

  9. #15309
    Deleted

    Thumbs down

    Quote Originally Posted by Grantji View Post
    So ... there's basically no incentive to roll a Breton/Altmer for the magicka bonus alone ... you'll hit the cap anyway.
    Except that type of racial is a percentage bonus to your Max Magicka or Stamina, not the flat stat itself. There is also no magic (i.e. hard) "cap" to the flat stat anyway, it is just diminishing returns.

    In other words, where any race without Gift of Magus could have, for example, 1000 Magicka from all sources, you would have 1100 Magicka with 10% Gift of Magus III (max skill rank). Note the racial passive does not unlock until level 5, so comparing starter characters based on race unlikely to show a difference in Max Magicka.
    Last edited by mmoc83df313720; 2014-02-20 at 09:13 AM.

  10. #15310
    Deleted
    Is putting 49 points in health going to be obligationary? Will that be the meta already?

  11. #15311
    if they arent going to fix 0/49/0 somehow they might as well just remove the system all together and have it just auto level..

  12. #15312
    Herald of the Titans Nirawen's Avatar
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    Quote Originally Posted by zylathas View Post
    Is putting 49 points in health going to be obligationary? Will that be the meta already?
    Kinda seems that way, I've heard it said multiple times from endgame experienced people. Hopefully if that's the case they could rectify it quite easily by having the points be applied at a flat rate separate to bonsues/overcharge. Health could be an obvious favourite even then though for PvP.

    *edit* that and make it a 10 health bonus to put it somewhat in line with the other two.
    Last edited by Nirawen; 2014-02-20 at 09:19 AM.

  13. #15313
    Deleted
    Quote Originally Posted by squeeze View Post
    Except that type of racial is a percentage bonus to your Max Magicka or Stamina, not the flat stat itself. There is also no magic (i.e. hard) "cap" to the flat stat anyway, it is just diminishing returns.

    In other words, where any race without Gift of Magus could have, for example, 1000 Magicka from all sources, you would have 1100 Magicka with 10% Gift of Magus III (max skill rank). Note the racial passive does not unlock until level 5, so comparing starter characters based on race unlikely to show a difference in Max Magicka.
    and Imperials would get 1200 health insted of 1000 ... your point is?

    Every race has some skill that increases one or more of their main stats in some way, that just means you'll look for other stats on your items.
    The concerns were that the additional % of magicka would increase the damage output of the altmer/breton races and create an unfair advantage, but since the soft cap for magicka is extremely low this concern is somewhat invalid.

  14. #15314
    Deleted
    Is there a site with recommended builds and descriptions yet?

    I was thinking of going Bow and Dual Wield with Nightblade, can't make up my mind though! I think a range and melee combo will be best.

  15. #15315
    Deleted
    Quote Originally Posted by Daenerys Targaryen View Post
    Is there a site with recommended builds and descriptions yet?

    I was thinking of going Bow and Dual Wield with Nightblade, can't make up my mind though! I think a range and melee combo will be best.
    Check Tamrielfoundry, they have a subforum dedicated to class discussion and there are quite a few beta-testers who are discussing and presenting their builds

  16. #15316
    Deleted
    Quote Originally Posted by c0rp View Post
    if they arent going to fix 0/49/0 somehow they might as well just remove the system all together and have it just auto level..
    I hope they crush this meta quick. Possibly by nerfing the health gain or by adding a "debuff" by not spending points in stamina and magicka. Like when you spec full in health healing would be lower (because overcharge), your overall stamina would be reduced because you are not 'fit' anymore and your magicka would be reduced aswell.

    I don't say that having more health shouldn't be possible but 0/49/0 is just horrible, it's really really bad for a game that says they offer 'choice'.

  17. #15317
    Deleted
    Quote Originally Posted by Daenerys Targaryen View Post
    Is there a site with recommended builds and descriptions yet?

    I was thinking of going Bow and Dual Wield with Nightblade, can't make up my mind though! I think a range and melee combo will be best.
    Fortunately no.

    I like the fact that people have to think abit about their builds.
    However, everything can be vailable if you play a bit with the skill calculator.

    Since you can only take 5 skills +1 ultimate with you, every character is somewhat limited and thus a lot of builds can actually work pretty well.
    Just look if you can find some synergies that will help your style of play.

    For exemple, if you don't like kiting or avoiding things, it might be a good idea of specialising in +armor buffs.
    If you like kiting you won't want to have these buffs as you focus on avoiding the damage completely so you rather go with snares and roots.


    You have to think about what you want to play and than build your skills around that style, just imagine how useful it could be for you or if there are other skills that are better for your style of play.

    As far as I have seen the skills, pretty much all of them are usefull and vailable in certain circumstances and builds.



    Having a ranged weapon with you while being a melee could be helpful sometimes, especially in Zerg PvP. However, in PvE probably not so much as encounters will probably be meleeable.
    So maybe you would prefer sword and board as your 2nd weapon when you see that you cannot have much use out of your ranged weapon anyway.

    Guess you will have to experiment a bit after release.

  18. #15318
    Deleted
    Quote Originally Posted by Grantji View Post
    and Imperials would get 1200 health insted of 1000 ... your point is?

    Every race has some skill that increases one or more of their main stats in some way, that just means you'll look for other stats on your items.
    The concerns were that the additional % of magicka would increase the damage output of the altmer/breton races and create an unfair advantage, but since the soft cap for magicka is extremely low this concern is somewhat invalid.
    That is my point. Max Magicka and Max Stamina directly relate to damage, check it on ESOhead.com yourself, if you are not in beta or never played beta. So, yes, a percentage bonus to the max size of those stats is a direct damage increase and has nothing whatsoever to do with the diminishing returns from Overcharging which applies to the raw stat.

    I do not care about specific races, nor what advantages they have, nor did I bring them up (other than responding to others), nor is this a (racial) competition of some kind. I am simply making sure you do not spread misinformation.
    Last edited by mmoc83df313720; 2014-02-20 at 09:55 AM.

  19. #15319
    Deleted
    If anyone is struggling to find the physical imperial edition, it's back in stock at amazon.com www.amazon.com/gp/product/B00I056QGO

  20. #15320
    Deleted
    Quote Originally Posted by Shamanic View Post
    If anyone is struggling to find the physical imperial edition, it's back in stock at amazon.com www.amazon.com/gp/product/B00I056QGO
    No wonder it ran out. Contents look much better than most physical MMORPG Collector's Editions!

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